Post by K Man on Oct 2, 2008 8:16:35 GMT -5
SEA GREEN
All Others -
The Death-Speakers, thankfully concentrated in the Northern section room of the room fail to notice one of their own fallen in the heat of battle. They continue to focus on the Dwarves pinned against the walls, bringing down more chunks of the roof atop them. Many are wounded, even one of their own men collapses under a massive chunk of rock that he is unable to avoid.
Gro-Bug steps into the fray, swinging his axe this way and that. [Attack Results = 3 Hits, Enough damage to kill all men around] Two of the plated men collapse at his feet, unable to withstand his blows. Their deaths rouse a cheer and a roar from the Dwarves, a rally as they push forward.
Ella, seeing Gro-Bug down two of the men on his own, advanced on the next Cleric in line. She rushes Sax over the dead bodies in the cavern and tosses a weapon. [Attack Results = Hit, Damage Results = 8(?)] The spear lances into the man's back, forcing a groan as he spins to meet his tormentor.
Henrick moves behind the nearest enemy he can find, flanking with a beleaguered Dwarf on the front line. [Attack Results = Critical for 28 + "Bad Song" ] The man stands no chance as Henrick runs him through. He kicks the man of his blade with a boot, calling for the Dwarves to hold on just a moment longer.
The Dwarves, emboldened by the attack, roar and charge. Again, the plated men are caught off-guard and two of the collapse under the attack. Their numbers are steadily dwindling.
Sean continues to move, humming his melody to inspire the troops. [Double Move]
The Dwarven cleric bring maces and warhammers crashing down, having given up on their magic being useful. They do what they can but ultimately seem lost.
The Full-Plated warriors attack next. Most focus on the Dwarves, but a few turn on you to prevent the flank attack that has already formed...
One Attack on Henrick
Attack @ +6
[dice=20]
If Hit, Damage = 1d8 +2
[Initative: Death-Speakers (21), Gro-Bug (20), Ella (18), Henrick (17), Dwarves (15), Sean (14), Dwarven Clerics (12), Full-Plate warriors (11)]
Map;
<<<LEGEND (Was a GREAT Movie)>>>
G = Gro-Bug
E = Ella
S = Sean
H = Henrick
d = Dwarf
C = Dwarf Cleric
m = Full Plated Man
X = Full Plated Cleric (Death-Speaker)
Hallway is 150' long, 75' wide
Detritus covers the floor in sporadic places making charging impossible, but does not otherwise hinder movement.
-----------------------------------
Natsumi -
Slipping into the Cloud-King's private sky-chariot, you quickly move to the wall and speak the word. As he instructed, the wall forms into a solid cabinet and you can push it open. It is as if your will opens the cloud to your command.
Inside is far more than the vial of clear blue liquid, which is immediately visible atop a great pile of haphazardly collected treasure.
Gold, silver and gems are piled atop scroll tubes, more flasks and even the occasional tome. It is as if someone carelessly piled gold atop true treasures of the arcane and mystic. The pile looks like the owner of this trove values gold and the simple wealth over what could be lying at the bottom.
Taking a quick peak outside, you note Amassu still leans on his elbows, eyes out over the dunes. You suppose this is far enough out of earshot to quietly cast your spell, so you do so and your senses alight with an arcane understanding of the treasure...
Alright, I just gave you random treasure for Amassu's CR + some (for a specific reason regarding the cloud chariot). Hopefully you can do something with it.
Blue Vial = Potion of Neutralize Poison
Some other Potions in the cabinet that are clear blue = Potion of Protection from Energy (Cold), Potion of Good Hope, Potion of Cure Serious Wounds X2
coin: 984pp 1,312gp 8,394sp 860cp (12,000gp value)
gem: blue sapphire (5,000gp)
gem: carnelian (50gp)
gem: tourmaline (90gp)
gem: peridot (50gp)
gem: deep blue spinel (400gp)
gem: tiger eye turquoise (9gp)
gem: deep green spinel (100gp)
gem: zircon (70gp)
gem: azurite (10gp)
gem: rhodochrosite (7gp)
gem: fiery yellow corundum (6,000gp)
gem: amethyst (110gp)
gem: eye agate (12gp)
gem: onyx (80gp)
gem: peridot (50gp)
gem: red spinel (50gp)
gem: black pearl (200gp)
art: cloth of gold vestments (140gp)
art: brass mug with jade inlays (200gp)
art: silver-plated steel longsword with jet jewel in hilt (700gp)
art: solid gold idol (10 lb.) (600gp)
art: brass mug with jade inlays (500gp)
art: silver-plated steel longsword with jet jewel in hilt (700gp)
art: jeweled gold crown (5,000gp)
art: brass mug with jade inlays (400gp)
art: embroidered and bejeweled glove (3,000gp)
art: silver ewer (40gp)
art: gold and topaz bottle stopper cork (1,000gp)
art: large well-done wool tapestry (100gp)
art: brass mug with jade inlays (300gp)
art: solid gold idol (10 lb.) (300gp)
art: carved harp of exotic wood with ivory inlay and zircon gems (800gp)
art: gold and topaz bottle stopper cork (700gp)
art: sapphire pendant on gold chain (1,800gp)
art: brass mug with jade inlays (200gp)
art: golden circlet with four aquamarines (6,000gp)
art: solid gold idol (10 lb.) (900gp)
art: embroidered and bejeweled glove (4,000gp)
art: jeweled gold crown (7,000gp)
art: eyepatch with mock eye of sapphire and moonstone (1,300gp)
art: black velvet mask with numerous citrines (120gp)
art: cloth of gold vestments (100gp)
art: solid gold idol (10 lb.) (700gp)
art: large well-done wool tapestry (300gp)
art: jeweled gold crown (5,000gp)
art: gold and topaz bottle stopper cork (1,100gp)
art: large well-done wool tapestry (400gp)
art: embroidered silk and velvet mantle with numerous moonstones (1,400gp)
art: black velvet mask with numerous citrines (140gp)
art: large well-done wool tapestry (500gp)
helm of brilliance (125,000gp)
staff of healing (charges 3) (1,665gp)
rod of wonder (12,000gp)
tome of leadership and influence +3 (82,500gp)
large +5 full plate armor (28,300gp)
pearl of power, two spells (levels 2, 5) (70,000gp)
periapt of wisdom +6 (36,000gp)
arcane scroll containing:
1. summon monster VIII (lvl 8, cast 15) (3,000gp)
2. dismissal (lvl 5, cast 9) (1,125gp) (4,125gp value)
staff of evocation (charges 23) (29,900gp)
ring of protection +4 (32,000gp)
large glowing [anarchic] +4 sword, bastard (72,335gp)
arcane scroll containing:
1. song of discord (lvl 5, cast 9) (1,625gp)
2. transmute rock to mud (lvl 5, cast 9) (1,125gp) (2,750gp value)
staff of illumination (charges 5) (4,825gp)
arcane scroll containing:
1. telekinesis (lvl 5, cast 9) (1,125gp)
2. symbol of weakness (lvl 7, cast 13) (7,275gp) (8,400gp value)
medium head 1:( +4 ) head 2:( +4 ) quarterstaff (64,600gp)
manual of bodily health +5 (137,500gp)
ring of freedom of movement (40,000gp)
wand of charm monster (charges 19) (7,980gp)
medium +5 shield, heavy, steel (25,340gp)
wand of magic missile (7th) (charges 3) (315gp)
rod of negation (37,000gp)
Total value: 892,263gp
Resale value: 480,995gp 5sp
DARK RED[/size]
Lenny -
[Jump and Hide Check] Figuring you have done what you came to do, split the forces below, you race towards the edge of the roof and leap onto the adjacent one. You find a pile of wood to hide behind and listen to the ensuing chaos.
Eventually the plated men tromp onto the roof, weapons drawn. [Spot Checks] They fail to notice you or any disturbance, but that doesn't stop them from tromping around and tossing aside everything.
Out of the corner of your eye, you notice Tyrano slipping into a darkened alley with an unconscious, full-plated man in tow.
-------------------
All Others -
Wanderer holds, giving Gildas the cue to retreat. [Delay]
Gildas ignores the call and moves to flank. [Attack Results = Miss] Unfortunately he fails to connect and leaves the man standing.
Wanderer, however, does not fail to connect and leaves the man barely standing. [Attack Results = 2 hits, 44 damage total] The man will not survive another blow half as strong.
Tyrano continues to drag the body away, slipping into the night. [Removed from map]
The Death-Speakers retaliate. They raise weapons high and bring them crashing down. The other in the rear raises his arms and calls upon magic energy.
Attack from #3 on Gildas @ +6
[dice=20]
if hit 1d8+2
[dice=8]
Attack from #4 on Wanderer @ +6
[dice=20]
if hit, 1d8+2
[dice=8]
Wanderer, need a WILL Save DC 18 or be held.
[Init: Lenny (25), Gildas (10), Wanderer (9.5), Tyrano (9), Death-Speaker (5)]
<<<LEGEND>>>
T = Tyrano
G = Gildas
W = Wanderer
1 = Death Speaker 62 Damage Taken, dead
2 = Death Speaker (Unconscious), carried by Tyrano
3 = Death Speaker
4 = Death Speaker
5 = Death Speaker
6 = Death Speaker
7 = 'Leader' Death-Speaker
[rand=2867788921638782863545091188053077216537533234769562456652448125]
All Others -
The Death-Speakers, thankfully concentrated in the Northern section room of the room fail to notice one of their own fallen in the heat of battle. They continue to focus on the Dwarves pinned against the walls, bringing down more chunks of the roof atop them. Many are wounded, even one of their own men collapses under a massive chunk of rock that he is unable to avoid.
Gro-Bug steps into the fray, swinging his axe this way and that. [Attack Results = 3 Hits, Enough damage to kill all men around] Two of the plated men collapse at his feet, unable to withstand his blows. Their deaths rouse a cheer and a roar from the Dwarves, a rally as they push forward.
Ella, seeing Gro-Bug down two of the men on his own, advanced on the next Cleric in line. She rushes Sax over the dead bodies in the cavern and tosses a weapon. [Attack Results = Hit, Damage Results = 8(?)] The spear lances into the man's back, forcing a groan as he spins to meet his tormentor.
Henrick moves behind the nearest enemy he can find, flanking with a beleaguered Dwarf on the front line. [Attack Results = Critical for 28 + "Bad Song" ] The man stands no chance as Henrick runs him through. He kicks the man of his blade with a boot, calling for the Dwarves to hold on just a moment longer.
The Dwarves, emboldened by the attack, roar and charge. Again, the plated men are caught off-guard and two of the collapse under the attack. Their numbers are steadily dwindling.
Sean continues to move, humming his melody to inspire the troops. [Double Move]
The Dwarven cleric bring maces and warhammers crashing down, having given up on their magic being useful. They do what they can but ultimately seem lost.
The Full-Plated warriors attack next. Most focus on the Dwarves, but a few turn on you to prevent the flank attack that has already formed...
One Attack on Henrick
Attack @ +6
[dice=20]
If Hit, Damage = 1d8 +2
[Initative: Death-Speakers (21), Gro-Bug (20), Ella (18), Henrick (17), Dwarves (15), Sean (14), Dwarven Clerics (12), Full-Plate warriors (11)]
Map;
______________________________
|Cdm X |
|d m |
| m X |
|d d |
| CX |
| dm |
| Cd E |
| dm |
| d |
| dm S |
| dmH |
| d |
| d G |
| |
|dm |
___________________ __________
<<<LEGEND (Was a GREAT Movie)>>>
G = Gro-Bug
E = Ella
S = Sean
H = Henrick
d = Dwarf
C = Dwarf Cleric
m = Full Plated Man
X = Full Plated Cleric (Death-Speaker)
Hallway is 150' long, 75' wide
Detritus covers the floor in sporadic places making charging impossible, but does not otherwise hinder movement.
-----------------------------------
Natsumi -
Slipping into the Cloud-King's private sky-chariot, you quickly move to the wall and speak the word. As he instructed, the wall forms into a solid cabinet and you can push it open. It is as if your will opens the cloud to your command.
Inside is far more than the vial of clear blue liquid, which is immediately visible atop a great pile of haphazardly collected treasure.
Gold, silver and gems are piled atop scroll tubes, more flasks and even the occasional tome. It is as if someone carelessly piled gold atop true treasures of the arcane and mystic. The pile looks like the owner of this trove values gold and the simple wealth over what could be lying at the bottom.
Taking a quick peak outside, you note Amassu still leans on his elbows, eyes out over the dunes. You suppose this is far enough out of earshot to quietly cast your spell, so you do so and your senses alight with an arcane understanding of the treasure...
Alright, I just gave you random treasure for Amassu's CR + some (for a specific reason regarding the cloud chariot). Hopefully you can do something with it.
Blue Vial = Potion of Neutralize Poison
Some other Potions in the cabinet that are clear blue = Potion of Protection from Energy (Cold), Potion of Good Hope, Potion of Cure Serious Wounds X2
coin: 984pp 1,312gp 8,394sp 860cp (12,000gp value)
gem: blue sapphire (5,000gp)
gem: carnelian (50gp)
gem: tourmaline (90gp)
gem: peridot (50gp)
gem: deep blue spinel (400gp)
gem: tiger eye turquoise (9gp)
gem: deep green spinel (100gp)
gem: zircon (70gp)
gem: azurite (10gp)
gem: rhodochrosite (7gp)
gem: fiery yellow corundum (6,000gp)
gem: amethyst (110gp)
gem: eye agate (12gp)
gem: onyx (80gp)
gem: peridot (50gp)
gem: red spinel (50gp)
gem: black pearl (200gp)
art: cloth of gold vestments (140gp)
art: brass mug with jade inlays (200gp)
art: silver-plated steel longsword with jet jewel in hilt (700gp)
art: solid gold idol (10 lb.) (600gp)
art: brass mug with jade inlays (500gp)
art: silver-plated steel longsword with jet jewel in hilt (700gp)
art: jeweled gold crown (5,000gp)
art: brass mug with jade inlays (400gp)
art: embroidered and bejeweled glove (3,000gp)
art: silver ewer (40gp)
art: gold and topaz bottle stopper cork (1,000gp)
art: large well-done wool tapestry (100gp)
art: brass mug with jade inlays (300gp)
art: solid gold idol (10 lb.) (300gp)
art: carved harp of exotic wood with ivory inlay and zircon gems (800gp)
art: gold and topaz bottle stopper cork (700gp)
art: sapphire pendant on gold chain (1,800gp)
art: brass mug with jade inlays (200gp)
art: golden circlet with four aquamarines (6,000gp)
art: solid gold idol (10 lb.) (900gp)
art: embroidered and bejeweled glove (4,000gp)
art: jeweled gold crown (7,000gp)
art: eyepatch with mock eye of sapphire and moonstone (1,300gp)
art: black velvet mask with numerous citrines (120gp)
art: cloth of gold vestments (100gp)
art: solid gold idol (10 lb.) (700gp)
art: large well-done wool tapestry (300gp)
art: jeweled gold crown (5,000gp)
art: gold and topaz bottle stopper cork (1,100gp)
art: large well-done wool tapestry (400gp)
art: embroidered silk and velvet mantle with numerous moonstones (1,400gp)
art: black velvet mask with numerous citrines (140gp)
art: large well-done wool tapestry (500gp)
helm of brilliance (125,000gp)
staff of healing (charges 3) (1,665gp)
rod of wonder (12,000gp)
tome of leadership and influence +3 (82,500gp)
large +5 full plate armor (28,300gp)
pearl of power, two spells (levels 2, 5) (70,000gp)
periapt of wisdom +6 (36,000gp)
arcane scroll containing:
1. summon monster VIII (lvl 8, cast 15) (3,000gp)
2. dismissal (lvl 5, cast 9) (1,125gp) (4,125gp value)
staff of evocation (charges 23) (29,900gp)
ring of protection +4 (32,000gp)
large glowing [anarchic] +4 sword, bastard (72,335gp)
arcane scroll containing:
1. song of discord (lvl 5, cast 9) (1,625gp)
2. transmute rock to mud (lvl 5, cast 9) (1,125gp) (2,750gp value)
staff of illumination (charges 5) (4,825gp)
arcane scroll containing:
1. telekinesis (lvl 5, cast 9) (1,125gp)
2. symbol of weakness (lvl 7, cast 13) (7,275gp) (8,400gp value)
medium head 1:( +4 ) head 2:( +4 ) quarterstaff (64,600gp)
manual of bodily health +5 (137,500gp)
ring of freedom of movement (40,000gp)
wand of charm monster (charges 19) (7,980gp)
medium +5 shield, heavy, steel (25,340gp)
wand of magic missile (7th) (charges 3) (315gp)
rod of negation (37,000gp)
Total value: 892,263gp
Resale value: 480,995gp 5sp
DARK RED[/size]
Lenny -
[Jump and Hide Check] Figuring you have done what you came to do, split the forces below, you race towards the edge of the roof and leap onto the adjacent one. You find a pile of wood to hide behind and listen to the ensuing chaos.
Eventually the plated men tromp onto the roof, weapons drawn. [Spot Checks] They fail to notice you or any disturbance, but that doesn't stop them from tromping around and tossing aside everything.
Out of the corner of your eye, you notice Tyrano slipping into a darkened alley with an unconscious, full-plated man in tow.
-------------------
All Others -
Wanderer holds, giving Gildas the cue to retreat. [Delay]
Gildas ignores the call and moves to flank. [Attack Results = Miss] Unfortunately he fails to connect and leaves the man standing.
Wanderer, however, does not fail to connect and leaves the man barely standing. [Attack Results = 2 hits, 44 damage total] The man will not survive another blow half as strong.
Tyrano continues to drag the body away, slipping into the night. [Removed from map]
The Death-Speakers retaliate. They raise weapons high and bring them crashing down. The other in the rear raises his arms and calls upon magic energy.
Attack from #3 on Gildas @ +6
[dice=20]
if hit 1d8+2
[dice=8]
Attack from #4 on Wanderer @ +6
[dice=20]
if hit, 1d8+2
[dice=8]
Wanderer, need a WILL Save DC 18 or be held.
[Init: Lenny (25), Gildas (10), Wanderer (9.5), Tyrano (9), Death-Speaker (5)]
| |
| |
| 7 |
| |
| G |
| 34 |
|____ W____|
x
.
.
.
.
.
.
.
_______
____ | |
| | | |
| | | |
<<<LEGEND>>>
T = Tyrano
G = Gildas
W = Wanderer
1 = Death Speaker 62 Damage Taken, dead
2 = Death Speaker (Unconscious), carried by Tyrano
3 = Death Speaker
4 = Death Speaker
5 = Death Speaker
6 = Death Speaker
7 = 'Leader' Death-Speaker
[rand=2867788921638782863545091188053077216537533234769562456652448125]