Post by K Man on Jan 21, 2009 15:50:33 GMT -5
{Sorry for the UBER-Delay everyone and I really do appreciate everyone sticking around. I'm back at school now and forced to be at a PC. Hopefully we can keep the game going at a slightly faster pace.
Everyone should have gained two levels, if not, do that now.}
SEA GREEN
All Others -
King Dolster nods at Ella's comment of discretion. Rather than move himself, he provides a Kingly decree with the wave of his hand and subordinates scatter. Once all are gone from earshot, the heavily muscled King leans on his blade casually while relaying the tale.
"Th'y came to th'mountain, seeking at first knowledge and aid...but that aid turned out to be far-more life-threatening when th'y revealed a shadow in their mists...
[OODM: I'm not going to recite the whole story in Dolster-Speak so you can relive their own words here
Basically Dolster tells you they came to the mountain looking for the bone. Dolster and his clerics temporarily defeated Vorkal whom the other team revealed was an agent of evil controlling them through intimidation. He gave them permission to enter the Tombs of the Great Kings, but not being of Dwarven blood and dead, they were denied. They found alternate means of entry and made some Duergar friends and enemies, but ultimately obtained the bone and an artifact weapon from the ancient King Garor Skullsplitter. However, their actions crossed ancient Dwarven law and they have been summarily banned from the Dwarven Mountain and were sent on their way, copper bone in tow.
Dolster knows they spoke of war and tragedy in their homeland and he knows his cleric found them to be of good and pure heart [non-evil]. }
The King concludes his tale with a bit of wisdom. "If ye seek th'same bones as these men, ye should make sure ye seek it for th' same reason."
"I can tell ye this, if my scouts return with news of war on th'men that did this...then all of Bazarkrak marches within days to crush this enemy that dared intrude on our home."
-----------------------------------
Natsumi -
Amassu nods and releases your hand moments before throwing himself on a nearby cloud-bed. He smiles, ebony eyes watching your every move.
"Again you speak with a silver tongue. Your most pleasing talent that I have witnessed...so far."[/b]
The reduced Cloud giant interlaces his hands behind his head and watches the show with interest and anticipation.
Another PHAT WILL SAVE DC 31 @ +15
[dice=20]
Die Results = 19
*Blinks*...holy carp, he made it!
Though your dance seems to entice the Sky-King, he does not lose that hunger in his eyes, the lustful glare or that inhuman sense of his surroundings. He remains alert and watchful, never once losing himself in the dance. When your dance nears conclusion, Lord Amassu sits up on his elbows and smiles a wicked grin.
"I have judged you worthy."
"If there are no more silver words to be said, come and let me share my strength with you for the short time I have."[/b]
{And also Shakes, Japic was right about the bones and their locations and known going ons right now.}
DARK RED[/size]
All -
The unconscious man goes through a series of changes. His armor and weapons are removed, his wounds are hidden and he is dressed down to look like a drunkard pulled through the streets by his coherent friends. Some of the costume parts are better suggestions than others, some are best left out.
Regardless, you pack up the man between two strong men and make your way through the lower wards to an elevator to the upper section. Your plan is to return to the Temple of St. Cuthbert, to Master Dartius and have this man questioned...through means of magical justice.
The lower wards prove to be no problem at all. In addition to never spotting a member of the New Ravenshead guard, most others keep their glances to themselves in this section of the city. It is only when you seek to get to the upper levels of the city that you encounter your first troublesome characters.
Your lift comes to a stop at a platform teetering high above the city and topped with two of the New Ravenshead guards who are less than alert. They barely rise when your platform comes to a halt and they scrutinze you with a lazy eye. [Spot Checks] You hold your breath, waiting for one of them to halt you and inspect the man you carry.
But thankfully that moment doesn't come.
The guards fail to notice the man is not inebriated and they let you slide pass with a simple wave. You exhale softly and quicken your steps until the doors of the Temple of St. Cuthbert are in sight. No more guards in your way, no more distractions hinder your movement. You approach the temple unaccosted and thankful for this slight blessing.
An acolyte answers the door at this unreasonable hour. "Yes?"[rand=97038174894121789707343674489534730657680930114749669505523583113]
Everyone should have gained two levels, if not, do that now.}
SEA GREEN
All Others -
King Dolster nods at Ella's comment of discretion. Rather than move himself, he provides a Kingly decree with the wave of his hand and subordinates scatter. Once all are gone from earshot, the heavily muscled King leans on his blade casually while relaying the tale.
"Th'y came to th'mountain, seeking at first knowledge and aid...but that aid turned out to be far-more life-threatening when th'y revealed a shadow in their mists...
[OODM: I'm not going to recite the whole story in Dolster-Speak so you can relive their own words here
Basically Dolster tells you they came to the mountain looking for the bone. Dolster and his clerics temporarily defeated Vorkal whom the other team revealed was an agent of evil controlling them through intimidation. He gave them permission to enter the Tombs of the Great Kings, but not being of Dwarven blood and dead, they were denied. They found alternate means of entry and made some Duergar friends and enemies, but ultimately obtained the bone and an artifact weapon from the ancient King Garor Skullsplitter. However, their actions crossed ancient Dwarven law and they have been summarily banned from the Dwarven Mountain and were sent on their way, copper bone in tow.
Dolster knows they spoke of war and tragedy in their homeland and he knows his cleric found them to be of good and pure heart [non-evil]. }
The King concludes his tale with a bit of wisdom. "If ye seek th'same bones as these men, ye should make sure ye seek it for th' same reason."
"I can tell ye this, if my scouts return with news of war on th'men that did this...then all of Bazarkrak marches within days to crush this enemy that dared intrude on our home."
-----------------------------------
Natsumi -
Amassu nods and releases your hand moments before throwing himself on a nearby cloud-bed. He smiles, ebony eyes watching your every move.
"Again you speak with a silver tongue. Your most pleasing talent that I have witnessed...so far."[/b]
The reduced Cloud giant interlaces his hands behind his head and watches the show with interest and anticipation.
Another PHAT WILL SAVE DC 31 @ +15
[dice=20]
Die Results = 19
*Blinks*...holy carp, he made it!
Though your dance seems to entice the Sky-King, he does not lose that hunger in his eyes, the lustful glare or that inhuman sense of his surroundings. He remains alert and watchful, never once losing himself in the dance. When your dance nears conclusion, Lord Amassu sits up on his elbows and smiles a wicked grin.
"I have judged you worthy."
"If there are no more silver words to be said, come and let me share my strength with you for the short time I have."[/b]
{And also Shakes, Japic was right about the bones and their locations and known going ons right now.}
DARK RED[/size]
All -
The unconscious man goes through a series of changes. His armor and weapons are removed, his wounds are hidden and he is dressed down to look like a drunkard pulled through the streets by his coherent friends. Some of the costume parts are better suggestions than others, some are best left out.
Regardless, you pack up the man between two strong men and make your way through the lower wards to an elevator to the upper section. Your plan is to return to the Temple of St. Cuthbert, to Master Dartius and have this man questioned...through means of magical justice.
The lower wards prove to be no problem at all. In addition to never spotting a member of the New Ravenshead guard, most others keep their glances to themselves in this section of the city. It is only when you seek to get to the upper levels of the city that you encounter your first troublesome characters.
Your lift comes to a stop at a platform teetering high above the city and topped with two of the New Ravenshead guards who are less than alert. They barely rise when your platform comes to a halt and they scrutinze you with a lazy eye. [Spot Checks] You hold your breath, waiting for one of them to halt you and inspect the man you carry.
But thankfully that moment doesn't come.
The guards fail to notice the man is not inebriated and they let you slide pass with a simple wave. You exhale softly and quicken your steps until the doors of the Temple of St. Cuthbert are in sight. No more guards in your way, no more distractions hinder your movement. You approach the temple unaccosted and thankful for this slight blessing.
An acolyte answers the door at this unreasonable hour. "Yes?"[rand=97038174894121789707343674489534730657680930114749669505523583113]