Post by on Aug 7, 2007 16:23:24 GMT -5
Name - Bob the Cleric
Level - 18
Classes – Cleric of Pelor 6/ Radiant Servant of Pelor 10/ Hierophant 2
Race - Human
Abilities
Starting Stats: Str 14, Dex 12, Con 14, Int 10, Wis 16, Cha 12
Level Adjustments: +4 to CHA
Equipment Adjustments: +6 to Con, Wis, Cha
Initiative
+1 (Dex)
HP
8d8 + 10d6 + 90
164 (avg)
DR – 3/- (From Full Plate)
AC
Melee 36 = 10 (base) + 13 (Full Plate +5) + 7 (Shield +5) + 5 (Ring) + 1 (Dex)
Ranged 46 = 10 (base) + 18 (Full Plate +5, +5 Augment Crystal) + 12 (Shield +5, +5 Augment Crystal) + 5 (Ring) + 1 (Dex)
Saving Throws
Fort = 20 = 15 (base) + 5 (Con)
Refl = 6 = 5 (base) + 1 (Dex)
Will = 21 = 15 (base) + 6 (Wis)
Total Attack Bonus(es) Melee/Ranged
Melee = 14 = 12 (BAB) + 2 (Str)
Weapon
Axiomatic, Bane (Fey), Bane (Magical Creatures), Divine Wrath Greatclub +3
Armor
Adamantine Full Plate +5
Animated Heavy Steel Shield +5
Skills
Feats
Divine Vigor
Divine Shield
Power Attack
Augment Healing
Extra Turning
Extra Turning
Divine MetaMagic (Quicken)
Quicken Spell
Abilities
Divine Reach x2 (Can deliver touch spells up to 60ft)
Turn Undead - 21x
Greater Turn Undead - 9x
Equipment
Crystal of Arrow Deflection, Lesser (2,500g) - +5 AC to ranged attack
Crystal of Arrow Deflection, Lesser (2,500g) - +5 AC to ranged attack
Crystal of Energy Assualt, Acid (3,000g) + 1d6 Acid Damage
Circlet of Rapid Casting (15,000g) - 3 Charges 1) Quicken 2nd, 2) Quicken 3rd, 3) Quicken 4
Periapt of Mental Health +6 (72,000g) (+6 Con/Wis) (Used the adding common effects system in MIC)
Belt of Battle (12,000g) - 3 Charges - 1) Move Action, 2) Standard Action, 3)Full-round Action
Cloak of Charisma +6 (36,000g)
Armband of Maximized Healing (7,200g) - 3x/day Maximize Healing Spell up to 6th level
Ring of Deflection +5 (50,000g)
Nightstick (7,200g)
Heward's handy Haversack (2,000g)
Scroll, Miracle (28,825g)
Scroll Mass Heal (3,825g) x3
1175g Left
Domains
Strength - +6 enhancement bonus to str for 1 round
Healing - +1 caster level for healing spells
Spells Known
0th – 6
Cure Minor Wounds x4
Guidance x2
1st – 6 + 1
(d) Cure Light Wounds
Cure Light Wounds x4
Divine Favor (+6 luck bonus to hit and dmg)
Blessed Aim (+2 morale on ranged attacks)
2nd – 6 + 1
(d) Cure Moderate Wounds
Cure Moderate Wounds x4
Veil of Shadows
Status
3rd – 6 + 1
(d) Cure Serious Wounds
Cure Serious Wounds x3
Spikes (+2 enchantment bonus, and +10 enhancement to dmg)
Shield of Warding x2 (+4 AC bonus to shield)
4th – 6 + 1
(d) Cure Critical Wounds
Divine Power
Moon Bolt (5d4 Str dmg, fort for ½)
Recicitation (+2 Luck AC, attacks, saves)
Shield of Faith, mass (+5 deflection bonus to AC)
Magic Weapon, Greater
Spell Vulnerability
5th – 5 + 1
(d) Cure Mass Light Wounds
Divine Agility (+10 enhancement to Dex)
Revivify x2
Righteous Wrath of the Faithful (Extra Attack with Full Attack, +3 morale Bonus to attack/dmg)
Righteous Might (+8 str, +4 con, +4 Nat. Armor, DR 15/evil, -1 AC, -1 to hit)
6th – 5 + 1
(d) Heal
Heal x3
Harm x2
7th – 3 + 1
(d) Regenerate
Fortunate Fate
Mass Cure Serious Wounds x2
8th – 3 + 1
(d) Mass Cure Critical Wounds
Death Pact
StormRage
Brilliant Aura (9 Creatures weapons gain Brilliant Energy type)
9th – 2 + 1
(d) Mass Heal
Energy Drain
Greater Visage of the Deity
Here are just some notes for myself:
Spells that need to be cast first for team
Brilliant Aura
Righteous Wrath of the Faithful
Shield of Faith, mass
Spells that need to be cast first for me
Righteous Might
Greater Visage of the Diety
Divine Power
Divine Might
Level - 18
Classes – Cleric of Pelor 6/ Radiant Servant of Pelor 10/ Hierophant 2
Race - Human
Abilities
Str | 14 | +2 |
Dex | 12 | +1 |
Con | 20 | +5 |
Int | 10 | +0 |
Wis | 22 | +6 |
Cha | 22 | +6 |
Starting Stats: Str 14, Dex 12, Con 14, Int 10, Wis 16, Cha 12
Level Adjustments: +4 to CHA
Equipment Adjustments: +6 to Con, Wis, Cha
Initiative
+1 (Dex)
HP
8d8 + 10d6 + 90
164 (avg)
DR – 3/- (From Full Plate)
AC
Melee 36 = 10 (base) + 13 (Full Plate +5) + 7 (Shield +5) + 5 (Ring) + 1 (Dex)
Ranged 46 = 10 (base) + 18 (Full Plate +5, +5 Augment Crystal) + 12 (Shield +5, +5 Augment Crystal) + 5 (Ring) + 1 (Dex)
Saving Throws
Fort = 20 = 15 (base) + 5 (Con)
Refl = 6 = 5 (base) + 1 (Dex)
Will = 21 = 15 (base) + 6 (Wis)
Total Attack Bonus(es) Melee/Ranged
Melee = 14 = 12 (BAB) + 2 (Str)
Weapon
Axiomatic, Bane (Fey), Bane (Magical Creatures), Divine Wrath Greatclub +3
Armor
Adamantine Full Plate +5
Animated Heavy Steel Shield +5
Skills
Skill | Total | Ranks | Mod |
Concentration | 26 | 21 | 5 |
Know. (Religion) | 15 | 15 | 0 |
Heal | 12 | 6 | 6 |
Spellcraft | 21 | 21 | 0 |
Feats
Divine Vigor
Divine Shield
Power Attack
Augment Healing
Extra Turning
Extra Turning
Divine MetaMagic (Quicken)
Quicken Spell
Abilities
Divine Reach x2 (Can deliver touch spells up to 60ft)
Turn Undead - 21x
Greater Turn Undead - 9x
Equipment
Crystal of Arrow Deflection, Lesser (2,500g) - +5 AC to ranged attack
Crystal of Arrow Deflection, Lesser (2,500g) - +5 AC to ranged attack
Crystal of Energy Assualt, Acid (3,000g) + 1d6 Acid Damage
Circlet of Rapid Casting (15,000g) - 3 Charges 1) Quicken 2nd, 2) Quicken 3rd, 3) Quicken 4
Periapt of Mental Health +6 (72,000g) (+6 Con/Wis) (Used the adding common effects system in MIC)
Belt of Battle (12,000g) - 3 Charges - 1) Move Action, 2) Standard Action, 3)Full-round Action
Cloak of Charisma +6 (36,000g)
Armband of Maximized Healing (7,200g) - 3x/day Maximize Healing Spell up to 6th level
Ring of Deflection +5 (50,000g)
Nightstick (7,200g)
Heward's handy Haversack (2,000g)
Scroll, Miracle (28,825g)
Scroll Mass Heal (3,825g) x3
1175g Left
Domains
Strength - +6 enhancement bonus to str for 1 round
Healing - +1 caster level for healing spells
Spells Known
0th – 6
Cure Minor Wounds x4
Guidance x2
1st – 6 + 1
(d) Cure Light Wounds
Cure Light Wounds x4
Divine Favor (+6 luck bonus to hit and dmg)
Blessed Aim (+2 morale on ranged attacks)
2nd – 6 + 1
(d) Cure Moderate Wounds
Cure Moderate Wounds x4
Veil of Shadows
Status
3rd – 6 + 1
(d) Cure Serious Wounds
Cure Serious Wounds x3
Spikes (+2 enchantment bonus, and +10 enhancement to dmg)
Shield of Warding x2 (+4 AC bonus to shield)
4th – 6 + 1
(d) Cure Critical Wounds
Divine Power
Moon Bolt (5d4 Str dmg, fort for ½)
Recicitation (+2 Luck AC, attacks, saves)
Shield of Faith, mass (+5 deflection bonus to AC)
Magic Weapon, Greater
Spell Vulnerability
5th – 5 + 1
(d) Cure Mass Light Wounds
Divine Agility (+10 enhancement to Dex)
Revivify x2
Righteous Wrath of the Faithful (Extra Attack with Full Attack, +3 morale Bonus to attack/dmg)
Righteous Might (+8 str, +4 con, +4 Nat. Armor, DR 15/evil, -1 AC, -1 to hit)
6th – 5 + 1
(d) Heal
Heal x3
Harm x2
7th – 3 + 1
(d) Regenerate
Fortunate Fate
Mass Cure Serious Wounds x2
8th – 3 + 1
(d) Mass Cure Critical Wounds
Death Pact
StormRage
Brilliant Aura (9 Creatures weapons gain Brilliant Energy type)
9th – 2 + 1
(d) Mass Heal
Energy Drain
Greater Visage of the Deity
Here are just some notes for myself:
Spells that need to be cast first for team
Brilliant Aura
Righteous Wrath of the Faithful
Shield of Faith, mass
Spells that need to be cast first for me
Righteous Might
Greater Visage of the Diety
Divine Power
Divine Might