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WLD
Feb 8, 2006 4:38:13 GMT -5
Post by spiral on Feb 8, 2006 4:38:13 GMT -5
suddenly, Mazadir feels mortal!
Hopefully, we'll finish the giant off before he gets hit again, but it looks like the tunnels and hallways here are getting pretty big. didn't the archon say there was an area ruled over by giants?
if there are more of these things, we're in big trouble. is there some unexplored area we could go back to and explore before pushing any further here?
also, I'm a bit concerned about having Maz on the front line all the time. he's the only healer we have...what if he goes down?
btw! it's spiral here! So no bashing me for being selfish and righteous like Mazadir ok! Wanting to save my own hide and all that... =)
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WLD
Feb 8, 2006 10:58:33 GMT -5
Post by Japic on Feb 8, 2006 10:58:33 GMT -5
I can't speak for teh rest of th party, but One Fang is certainly a front line guy. I felt that Hex didn't have a clearly defined role in the party and that's why it was ok by me to have him die. He was a meat shield and a future liability, nothing more.
Now I've supplied a hard hitter to help us on our way. He'll gladly take the front, but it would be good of either Mazadir or Jearghen to stand up front with him. I can't take all the hits, but I can certainly soak up my share.
As for the only healer, I'd almost suggest that someoen take a level in cleric so that we can get our hands on a few more cure spells, though that can slow down character progression; so it's really up to a PC if he wants to go that route.
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WLD
Feb 8, 2006 11:27:12 GMT -5
Post by Wicksy on Feb 8, 2006 11:27:12 GMT -5
Nice work guys. You obliterated that guy in one and a half rounds. I'm impressed!
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WLD
Feb 8, 2006 11:37:16 GMT -5
Post by Althael on Feb 8, 2006 11:37:16 GMT -5
I second Wicksy. I seriously thought this guy would last longer. Until I saw Zebra's roll with her empowered scorching ray. That got to hurt.
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WLD
Feb 8, 2006 12:04:49 GMT -5
Post by Fangor the Fierce on Feb 8, 2006 12:04:49 GMT -5
Yeah, nice shot! As for Jearghen, once he gets out of his Monster Progression levels, (1 more level), then he will start taking some Prestige Class levels, which will enable him to be a true front line fighter. Warshaper, which will fit nicely with his transgression into his being. But yeah, the HP is the tough part...
Perhaps Mazadir can be second line fighter, with the longspear behind us two. That way he could attack as well, plus heal if necessary, which is more than likely often. As for this damn thing we killed, I have one thing to say...
He called out a word, a single word, and perhaps it's someone's name....
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WLD
Feb 8, 2006 12:52:03 GMT -5
Post by spiral on Feb 8, 2006 12:52:03 GMT -5
I agree. Mazadir should fall back and fight with reach, and heal. Jhearghen will pull ahead in the melee stakes very soon (if not already!!)
Yeah, we need to leave this place quickly! Back the way we came, where the tunnels are smaller.
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WLD
Feb 8, 2006 13:17:27 GMT -5
Post by similar on Feb 8, 2006 13:17:27 GMT -5
It depends weither Mazadir can resist the urge to valiantly thrust himself in evils way. If he keeps going as is he will inevitably place himself on the front line.
As far as healing, moot point here as it won't get used on my guy anyway.
Although it is nice having all these better melee fighters we perhaps should return to the old days of actually being more stealthy and cautious and avoiding fights?
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WLD
Feb 8, 2006 14:12:45 GMT -5
Post by Fangor the Fierce on Feb 8, 2006 14:12:45 GMT -5
Avoiding EXP? What??? LOL, kidding. Yeah, keeping alive is the main goal for me, as I want to actually keep the same character throughout this campaign. It would be nice to not have to create another character, but either way, this campaign keepe me interested!!! Just trying to think of usefull things to shapechange into... Plus, Jearghen has a stash of weapons, in case anyone would need to switch out to a preferable method of fighting. I think we should each have a ranged weapon, and a melee weapon of course, just in case. My javelins have had luck in hitting, but I only have two of them. Maybe we should try to find some items to make him a bow? That way we can lure some big guys towards a doorway, get on the other side of it, and shoot the thing down before it can get through the hole...
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WLD
Feb 8, 2006 14:40:07 GMT -5
Post by TheZebraShakes™ on Feb 8, 2006 14:40:07 GMT -5
We're doing something right I think. I'm playing a wizard and I've only ever been hit once, and that was by a trap. which is why having the rogues is SO important, the traps are more deadly then the monsters a lot of the time.
Mazadir needs to be up there fighting, front or second line, whichever, if he's not stabbing, we're not protecting our rogues and wizard and they're the ones that help to tack on the huge damage. If we kill the enemies first healing doesn't mean a damn thing. We're so underequipped at this point anyway, if we don't kill the monsters quickly we're going to die and that's just a fact.
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WLD
Feb 8, 2006 15:00:32 GMT -5
Post by Fangor the Fierce on Feb 8, 2006 15:00:32 GMT -5
So does that mean battle, rest, battle, rest, battle, rest, etc? Looks like everytime we get into a battle, rest comes right afterwards, which I don't complain about in the least, just hoping KMAN doesn't start throwing things at us while we rest. Yeah, taking a level in Cleric or some other magic user would help out each of us, with added spells, which seem to be the brunt of our offense. As for defense, I like Deidra's tactics of just running as fast as we can.
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WLD
Feb 8, 2006 15:07:08 GMT -5
Post by TheZebraShakes™ on Feb 8, 2006 15:07:08 GMT -5
Mazadir has a level in cleric
the only other good candidates are Jearghen and One Fang, and you're the front line.
and besides, a cure light wounds or two isn't going to do much for us at this point, so we're still going to have to rest a lot anyway, and unless there's an encounter during the rest, it really doesn't take all that long to do it in an online game. It wouldn't be saying much for KMan if he punished us for resting with random encounter after random encounter. That's a surefire way to end a game quickly.
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WLD
Feb 8, 2006 15:11:22 GMT -5
Post by Japic on Feb 8, 2006 15:11:22 GMT -5
Well, One Fang was built to be somewhat self sufficient down here. He's paranoid about things around here, but he's out for survival. Most of his growth (as a PC) has happened in these halls, so they've made him a bit more careful and hearty than the average joe.
Unless he's in a bad way, then healing isn't really necissary. In theory he can rest for more HP than the rest of you, and he does have a few healing potions in case of emergencies; so for this front line guy, healing isn't much of a concern just now, especially since he didnt' get touched while downing a nasty huge foe.
If nothing else, dying and creating a new PC will give one the chance for full equipment. The opportunity to have the things you don't have and can't live without. One Fang is probably the best off equipmentally speaking, and the good news is that if he dies; his equipment is up for grabs by the others. That's about the only benefit to dying and coming back; we'll call it the equipment delivery system, or EDS for short.
In any event I can speak from experience (having run this stuff twice now) that the most deadly things you will encounter in the WLD are the traps. We lost more PCs to traps and bizarre random effects then we ever lost to honest combat. Lets keep those rogues on their toes, and pray for good rolls when a trap comes our way.
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WLD
Feb 8, 2006 15:18:34 GMT -5
Post by TheZebraShakes™ on Feb 8, 2006 15:18:34 GMT -5
I don't think I like the idea of making a new character. I don't think most of us do. When all of the more dedicated people's characters begin to die, I think that will be when the game starts going downhill and new people will have to be brought in or something, we've already put nearly a year and a half into these characters, it will be pretty lame if we just have to make a new one from scratch, so I guess that's why we like all of these things like the action point system, to prolong liveability. Unfortunately, that means a lot of retreating and withdrawing from fights and XP, but oh well, that's the way it goes.
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WLD
Feb 8, 2006 16:26:03 GMT -5
Post by Japic on Feb 8, 2006 16:26:03 GMT -5
Actually the AP system was brought into teh WLD for exactly that reason. We were having a several deaths a night (out of a party of 8 or something) and Kman got sick of having to wait around forever while new PCs were being drawn up. Overall the AP system isnt'a bad one though and it helped to prolong several characters indeed. Though I remember a worlock that blew her AP pool to avoid a a trap death and then bit it about two minutes later from a monster. The WLD is a cruel mistress.
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WLD
Feb 8, 2006 17:48:16 GMT -5
Post by TheZebraShakes™ on Feb 8, 2006 17:48:16 GMT -5
I think we're going to be needing some action points in the shorts game. It's getting pretty scary up in there.
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WLD
Feb 8, 2006 18:14:13 GMT -5
Post by Wicksy on Feb 8, 2006 18:14:13 GMT -5
I'll say! We need some to open the frickin door and let the water out! Japic must of been in a bad mood when he came up with that one ;D
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WLD
Feb 8, 2006 19:04:14 GMT -5
Post by Lin on Feb 8, 2006 19:04:14 GMT -5
If Jearghen plans on taking Warshaper levels, that'll nicely help fill the melee role. Plus, fasthealing negates a large portion of the "upkeep healing" need. The party right now is just fine, no need to change things much. Consider this: Deidre hasn't even had to do any real fighting yet. Not one. In combat she's practically 1/2 a character and we're doing ok.
That is, as long as you get with my always run away plan. Fangor is on board. I know the illusionist is on board. If we find a monster where there is no easy answer, run away until we can jump it. Hopefully, we'll draw the monster chasing us into a third party monster, forcing an AWESOME 3 WAY BATTLE OF DOOM. Note, it would not be the first.
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WLD
Feb 8, 2006 19:31:40 GMT -5
Post by TheZebraShakes™ on Feb 8, 2006 19:31:40 GMT -5
yeah, I remember we got the kobolds fighting the orcs, and then we turned hobgoblin against bugbear for a blowout brawl. it's been good times in the dungeon.
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WLD
Feb 9, 2006 6:39:18 GMT -5
Post by spiral on Feb 9, 2006 6:39:18 GMT -5
WLD does quite rock, when u think about it. before I joined up and took over Mazadir, I had great fun reading over all the events I'd missed out on.
Reading this thread, I think we're doing ok. I'd say, let's not have anybody take a level in cleric. light wounds are just not going to help. we carry on as we are I think, if we can't drop something fast, we run away. I'm not willing to sacrifice roleplaying mazadir correctly for meta-game stuff though, so sorry if Maz gets himself killed at some point...
Also, our rogues are so important in terms of party longevity - the traps are just way more deadly than the combat we've been encountering.
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WLD
Feb 9, 2006 10:14:21 GMT -5
Post by Japic on Feb 9, 2006 10:14:21 GMT -5
I agree that keeping the rogues alive and well is a very good idea. As an extreme OOC; before long (if not already) we'll be facing traps with a search DC of 35 minimum, and near identical disable rolls. The DCs only go up from there, so if they can't keep us alive through that, then we'll never see the end of this dungeon. One Fang isn't against running away; though a dead enemy is one you don't have sneaking up on you while you sleep, so that's a bonus in his eyes. One Fang has been here for like six months wondering about; hiding when he must and killing whatever he had to. He's not against running away from an enemy, but you might want to talk him into it before he's raged, after that he's pretty single minded. As an aside to those Shorts players out there, I swear I didn't think this one up. As with all traps and challenges in the game so far they came right out of a pair of books I own. I actually helped you guys to live longer by making thee ceiling taller; I'm not trying to kill you I swear.
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