Post by TheUdjat on Jun 25, 2009 15:45:21 GMT -5
SEA GREEN
(Foliage)
[Trees block line of sight. I’m not worried about other, non-mapped foliage.]
Natsumi assures Henrick he should go forward and attack if the opportunity presents itself, and the ex-captain nods sternly, looking around for these elusive archers. Unsure how else to help her companions for now, Natsumi withdraws her wand and sends a pair of arcane bolts at one of the archers—the unerring force missiles hit him, making him stagger a step, but he is very much still in this fight.
Sean, nearby, continues to sing his rousing ballad while Gro-bug sets his sights on the next archer in his field of vision. He surges north, eager to catch the man, but as he nears him, the ground suddenly falls out from under him—another of these cowardly traps! But Gro-bug isn’t fast enough to avoid the pit, and goes tumbling down into its depths, falling a sizable distance. Worse, at the bottom spiked shafts of barbed bamboo and other wooden spikes await him, and he is unable to twist out of the way. Fully four of the spikes catch his body when he hits the ground, not to mention the unforgiving ground itself. But the half-orc is tough, and the cowardly tactics and damaging fall only serve to fuel his rage.
Ella swings up onto her mount, turning it to bear down at the archer getting dangerously close to Sean. She takes the nearest route, plunging between two trees, and knows something is wrong when her weasel falters a half-second, foot catching and pulling a cord hidden in the brush. A shaft of wood, sharpened and covered with jagged edges, flies down from an innocuous branch above, and Ella is unable to duck out of the way as it plunges into her shoulder. She grits her teeth, but tears the weapon out, the weasel continuing to her foe, and repays the favor by piercing him with her lance—a solid strike, but the man keeps his feet despite looking ready to fall. The weasel seems eager for a fight, and continues the attack, advancing to tear into the archer with its teeth, bringing him down at last.
The three remaining archers continue the assault, one of them attempting to shoot Gro-bug as he wallows in the pit—but ill fortune strikes the archer, and his bowstring snaps in the middle of the attack. Cursing, he moves free, and ducks behind a large tree for cover. The other two archers focus their attacks on Henrick and Natsumi, but neither is able to land an arrow.
One archer gets close enough to Henrick that the warrior moves in on him, swinging out with his mace and landing a heavy blow into his chest. The archer reels, but isn’t finished just yet.
(Combat Actions)
Initiative: Natsumi (20), Sean (12), Gro-bug (12), Ella (5), Archers (4), Henrick (3).
Map:
(Character Status)
Ella – 58/77 HP; DR 3/- (4 blocked), Lifedrinking 3 (Lance)
Sean – 47/47 HP; Hide from Undead, Haste [7/9]
Gro-bug – 43/118 HP, DR 1/-, Haste [6/9], 2 fort saves in 7 rounds
Henrick – 73/78 HP, Haste [7/9], Fort save in 8 rounds
Natsumi – 42/52 HP, Freedom of Movement, Haste [7/9]
Antyca – No damage [Absent]
Dire Weasel (Has no name ) – No damage
Archers:
1 – 32+ damage, dead
2 – 14 damage, 41 nonlethal damage, unconscious
3 – 48 damage, dead
4 – No damage
5 – No damage
6 – 14 damage
DARK RED
Gildas, Lenny-
The curator has apparently had enough. “This is outrageous!” he exclaims, perhaps oblivious to his own outrageous threats. “I offer what you ask for, as much as I can, and you throw it in my face. And you!” He points an accusatory finger at Lenny. “You have the gall to threaten my life!”
He slams his little hands on the table and stands up—on his chair—absolutely furious. “Very well, gentlemen, if that’s how you want it, that’s how we’ll do this. You will rue the day—you will rue it, I say! Mark my words, I’ll have the maul from you and no copper bone will ever find its way into your hands!” Shaking his fist angrily, the little gnome hops down off his chair and moves to the exit to this little private chamber, apparently through with any offers of help or bargaining.
Tyrano, Norven-
[Nothing from Ryngo, but I’ll assume he goes along with Norven’s lead.]
Wanting to know what the darkly-clad men are up to in the council of all places, Tyrano and Norven reluctantly hand over their weapons to make their way inside, using the reliable old excuse that they’re traveling representatives of distant Tertia. This seems to satisfy the guards. Tyrano again takes care to keep the copper bone on him, playing on its appearance as no weapon. Even so, it is too large to escape a cursory search by the guards—but they seem to accept that this is some bizarre artform or relic or whatever excuse is provided and take no more interest in the grisly artifact. One of them mumbles about ‘weirdoes from out east’ or some such, apparently relegating the two to country oddities and nothing more.
Inside, a grand hall stretches on, lined with all manner of portraits, decorations, and looking in general quite opulent and high class. There are a few other branches of the hallway, a guard at each post, but a sign clearly directs visitors to the council audience chamber dead ahead.
Proceeding there, the two enter an enormous domed room, complete with a skylight, where a vast quantity of people are currently residing. At the far end, several grand seats are places on a dais from which are seated various important-looking people, a bearded human seeming to take a chief status among them—the council, no doubt. Aids and guardsmen bustle about the place, and many tables fill one side of the room, where small collections of people speak in low voices and discuss parchments laid out in front of them. These have the look of foreign dignitaries, uniform-clad people of likeminded interests, and other groups. The other side of the room facing the dais is filled with rows of benches and seats where people are scattered in apparent disarray, either observing proceedings or waiting their own turn to come forward, it seems.
Near the dais, on a separate platform, a human stands, serving as a sort of director or coordinator of the whole, strange, upper-class circus. It would seem the council is hearing general complaints and issues from the whole of the city, an open session, and they certainly have the look of fatigue in their eyes to prove it. Even now a pair of individuals seem to be taking the main floor in front of the dais, making back-and-forth arguments about the validity of land titles or some such. Every seems to regard it as important business—except about half the council itself, who is merely bored.
Scanning around for the strange men, Tyrano soon spies them at one of the tables towards the back. There the three scholarly men have joined a burly man in decorative plate mail and a handful of others, all dressed in sable, either acting as advisors or standing by with grim, unfriendly faces.
The armor on the man in charge is unmistakable, though—this is a Deathspeaker. A more civil-looking and high class Deathspeaker, but one of them all the same. He is unarmed like everyone else, thankfully. As he hears what the somber men from the University have to say, he frowns deeply, nodding and speaking words back to them.
Deathspeakers in the council. What could they be up to?
(Character Status)
Gildas – 69/69 HP
Lenny – 61/61 HP
Wystfalrun – 62/62 HP
Norven – 71/71 HP
Lockheart – No damage
Wanderer – 90/90 HP
(Foliage)
(Is any foliage blocking line of sight?)
[Trees block line of sight. I’m not worried about other, non-mapped foliage.]
Natsumi assures Henrick he should go forward and attack if the opportunity presents itself, and the ex-captain nods sternly, looking around for these elusive archers. Unsure how else to help her companions for now, Natsumi withdraws her wand and sends a pair of arcane bolts at one of the archers—the unerring force missiles hit him, making him stagger a step, but he is very much still in this fight.
Sean, nearby, continues to sing his rousing ballad while Gro-bug sets his sights on the next archer in his field of vision. He surges north, eager to catch the man, but as he nears him, the ground suddenly falls out from under him—another of these cowardly traps! But Gro-bug isn’t fast enough to avoid the pit, and goes tumbling down into its depths, falling a sizable distance. Worse, at the bottom spiked shafts of barbed bamboo and other wooden spikes await him, and he is unable to twist out of the way. Fully four of the spikes catch his body when he hits the ground, not to mention the unforgiving ground itself. But the half-orc is tough, and the cowardly tactics and damaging fall only serve to fuel his rage.
Ella swings up onto her mount, turning it to bear down at the archer getting dangerously close to Sean. She takes the nearest route, plunging between two trees, and knows something is wrong when her weasel falters a half-second, foot catching and pulling a cord hidden in the brush. A shaft of wood, sharpened and covered with jagged edges, flies down from an innocuous branch above, and Ella is unable to duck out of the way as it plunges into her shoulder. She grits her teeth, but tears the weapon out, the weasel continuing to her foe, and repays the favor by piercing him with her lance—a solid strike, but the man keeps his feet despite looking ready to fall. The weasel seems eager for a fight, and continues the attack, advancing to tear into the archer with its teeth, bringing him down at last.
The three remaining archers continue the assault, one of them attempting to shoot Gro-bug as he wallows in the pit—but ill fortune strikes the archer, and his bowstring snaps in the middle of the attack. Cursing, he moves free, and ducks behind a large tree for cover. The other two archers focus their attacks on Henrick and Natsumi, but neither is able to land an arrow.
One archer gets close enough to Henrick that the warrior moves in on him, swinging out with his mace and landing a heavy blow into his chest. The archer reels, but isn’t finished just yet.
(Combat Actions)
- Natsumi hits Archer 1 with a charge of her wand. 9 damage.
- Sean sings.
- Gro-bug goes to whomp on Archer 4. No stated map squares, so Int check: 6, fail. He takes the direct route and springs a trap. Reflex Save @ +6 (+1 Haste): 14, fails. He falls in a 30’ pit. Damage from falling: 13 (12 after DR). And then there are spikes. Attack vs. AC 21 (-2 Rage, +1 Haste, +3 Trap Sense): 24, hit. He is hit by 4 spikes, taking 6, 7, 7, and 6 damage, each one applying his DR.
So, in all, 12+5+6+6+5=34 damage. Gro-bug has a standard action left at this point. - Ella swift mounts (easy pass on DC 20), and heads for Archer 1. Again, no squares, so Int check: 8, fail. She also takes the direct route and, surprise, trap. Trap attacks Ella, AC 25 (I think?): Nat 20, threat (confirms on AC 30). She takes 17 damage (14 after DR). But she can keep moving to attack.
Attack at +something ridiculous (18ish?), pretty much auto-hitting—no 1 rolled. 1d6+8 damage (+3 Morale)? 13 if so. Archer 1 is critically injured, and she regains 3 HP. For kicks, we’ll say the Dire Weasel attacks: Nat 20, threat (confirms). Enough damage to drop Archer 1. - Archers act.
Archer 4 moves around the pit, fires at Gro-bug down below, and then heads off behind another tree. Attack vs AC 18 (-2 Rage, +1 Haste): Nat 1. Dex check: 5, broken bow. Way to go, archer 4.
Archer 5 goes after Henrick again: 23, miss.
Archer 6 goes south and around a tree to take a shot at Natsumi. Attack vs. AC 26 (+1 Haste, +4 Cover): 18, no good. - Henrick moves and attacks Archer 6. PA for 5. Attack @ +12: 20, hit. 1d8+13 damage: 14 damage.
- Init to Natsumi.
Initiative: Natsumi (20), Sean (12), Gro-bug (12), Ella (5), Archers (4), Henrick (3).
Map:
(Character Status)
Ella – 58/77 HP; DR 3/- (4 blocked), Lifedrinking 3 (Lance)
Sean – 47/47 HP; Hide from Undead, Haste [7/9]
Gro-bug – 43/118 HP, DR 1/-, Haste [6/9], 2 fort saves in 7 rounds
Henrick – 73/78 HP, Haste [7/9], Fort save in 8 rounds
Natsumi – 42/52 HP, Freedom of Movement, Haste [7/9]
Antyca – No damage [Absent]
Dire Weasel (Has no name ) – No damage
Archers:
4 – No damage
5 – No damage
6 – 14 damage
DARK RED
Gildas, Lenny-
The curator has apparently had enough. “This is outrageous!” he exclaims, perhaps oblivious to his own outrageous threats. “I offer what you ask for, as much as I can, and you throw it in my face. And you!” He points an accusatory finger at Lenny. “You have the gall to threaten my life!”
He slams his little hands on the table and stands up—on his chair—absolutely furious. “Very well, gentlemen, if that’s how you want it, that’s how we’ll do this. You will rue the day—you will rue it, I say! Mark my words, I’ll have the maul from you and no copper bone will ever find its way into your hands!” Shaking his fist angrily, the little gnome hops down off his chair and moves to the exit to this little private chamber, apparently through with any offers of help or bargaining.
Tyrano, Norven-
[Nothing from Ryngo, but I’ll assume he goes along with Norven’s lead.]
Wanting to know what the darkly-clad men are up to in the council of all places, Tyrano and Norven reluctantly hand over their weapons to make their way inside, using the reliable old excuse that they’re traveling representatives of distant Tertia. This seems to satisfy the guards. Tyrano again takes care to keep the copper bone on him, playing on its appearance as no weapon. Even so, it is too large to escape a cursory search by the guards—but they seem to accept that this is some bizarre artform or relic or whatever excuse is provided and take no more interest in the grisly artifact. One of them mumbles about ‘weirdoes from out east’ or some such, apparently relegating the two to country oddities and nothing more.
Inside, a grand hall stretches on, lined with all manner of portraits, decorations, and looking in general quite opulent and high class. There are a few other branches of the hallway, a guard at each post, but a sign clearly directs visitors to the council audience chamber dead ahead.
Proceeding there, the two enter an enormous domed room, complete with a skylight, where a vast quantity of people are currently residing. At the far end, several grand seats are places on a dais from which are seated various important-looking people, a bearded human seeming to take a chief status among them—the council, no doubt. Aids and guardsmen bustle about the place, and many tables fill one side of the room, where small collections of people speak in low voices and discuss parchments laid out in front of them. These have the look of foreign dignitaries, uniform-clad people of likeminded interests, and other groups. The other side of the room facing the dais is filled with rows of benches and seats where people are scattered in apparent disarray, either observing proceedings or waiting their own turn to come forward, it seems.
Near the dais, on a separate platform, a human stands, serving as a sort of director or coordinator of the whole, strange, upper-class circus. It would seem the council is hearing general complaints and issues from the whole of the city, an open session, and they certainly have the look of fatigue in their eyes to prove it. Even now a pair of individuals seem to be taking the main floor in front of the dais, making back-and-forth arguments about the validity of land titles or some such. Every seems to regard it as important business—except about half the council itself, who is merely bored.
Scanning around for the strange men, Tyrano soon spies them at one of the tables towards the back. There the three scholarly men have joined a burly man in decorative plate mail and a handful of others, all dressed in sable, either acting as advisors or standing by with grim, unfriendly faces.
The armor on the man in charge is unmistakable, though—this is a Deathspeaker. A more civil-looking and high class Deathspeaker, but one of them all the same. He is unarmed like everyone else, thankfully. As he hears what the somber men from the University have to say, he frowns deeply, nodding and speaking words back to them.
Deathspeakers in the council. What could they be up to?
(Character Status)
Gildas – 69/69 HP
Lenny – 61/61 HP
Wystfalrun – 62/62 HP
Norven – 71/71 HP
Lockheart – No damage
Wanderer – 90/90 HP