Post by K Man on May 11, 2006 16:27:11 GMT -5
{I hope everyone is OK with my on-the-spot ruling that if a PC did have two rings, placing this one on and having it activated supercedes/deactivates one of the rings until it is removed (PCs choice on which magic ring fails). Also, remember, no score affected by these rings can drop below 1}
{Oh, and can't a wand of Cure Moderate Wounds get to the max of +10 per the spell? I know the wand spell itself tops out at 4th level, but can't the spell function at the caster level? Let me know if I'm wrong.}
Belle, grappling in her own battle with the debilitating rings, tries to keep magical strands wrapped around the human necromancer. [+11 V. +5]
[dice=20]
[dice=20]
[Results = 21 V 21, Higher bonus (Belle) wins ties] Keeping the magician held tight, Belle mentally wraps the bonds around the man and holds him still. {Pinned? Can't speak? What else do you want to do to Narkonnen while he's pinned?}
Tham, weak as he may be, proves that no magic can hold is faith in check. He holds his holy symbol on high and shines the light of the gods. [Turn Results = 21 HD, Max 14 HD Creature. (To Get max HD Effectiveness, you can turn the huge skeleton and one large zombie = 20HD)] Two of the creatures simply turn and scatter, trying to flee the oppressive white light...
The Dark Elf moves next. She weaves and moves again, hissing as she loosens her spell with hate and spite. [Flame Strike, Centered on Loopmottin. Strikes everyone but Caatrah. DC is 19] From her hands sprouts a tiny seed of fire and flame. It errupts in the center of the party, striking nearly all of you. [Damage is 54 (27 for those that succeed]
Like her mate, she too hisses the command, her accent heavy.
"SURRENDER!"
The large skeletons reach out again, trying to rip the flesh from bone. [Two on Hildigunn, one on Tham @ +8]
[dice=20]
[dice=20]
[dice=20]
Crit Confirm;
[dice=20]
[Results = 24, Fail. Damage Result = 9 to Tham]
Loopmottin, feeling the pain race through his body starting at his finger, chops it off at the source. [Damage Results = 5, Still Fatigued] The finger does come off, but the paladin can feel his pwoer racing back through his body. However...he is still panting from the initial effects of the ring. {I'll let you chose which finger you lost.}
Caatrah enters a rage and moves up to attack. {Remember, the ring still gives you a -10 to STR, rage would only bring that back up by 6 or whatever. Double check the 26 math.} The blade comes crashing down, straight through the ribcage of the already damaged skeleton. [Damage Result = 15 (After DR), Enough to kill again] The creatures collapses in a heap of bones.
The huge skeleton continues to flee, pressed by Tham's holy energy. [Withdraw]
Hildigunn goes next. She hefts her maul and drills into the next skeleton in line. [Since Caatrah killed wounded, all attacks go on unwounded. Damage Result = 29 (No Cleave) Current HP = 10/39] The skeleton staggers from the blow, ready to drop.
Lastly, the large undead shuffle about. One runs into the corner, the others reach out for flesh. [One 5ft step and attack Caatrah @ +9]
[dice=20]
[Result = 24, Damage Result = 19] The club is brought down hard on the barbarian, leaving him in a bad state...
The battle goes on...maybe the Dark Elf's advice should be taken...
[Initiative: Belle (22), Tham (18), Neophysis (17), Large Skeletons (17), LoopMottin (16), Caatrah (15) + Narkonnen (15) + Huge Skeleton (15), Hildigunn (10), Large Undead (0)]
Map;
|THC|
|BL |
| |
| |
| |
| |
| |<-
| |
| |
| |
| |
| |
| |
| |
| |
| |
__|. .|__
^^^
^^^
[/size][/pre]<<<LEGEND>>>
L = Loopmottin (Mounted)
H = Hildigunn
B = Lobelia (Belle)
T = Tham
C = Caatrah
N = Narkonnen (On the South Throne) (49/69)
O = Neophysis (On the North Throne) (55/65)
^^ = Stairs up, temple entrance
‡ = Throne
<- = Loop's Badger detects the scent of undead within 30' at this point.
SSS
SSS
SSS = Huge Skeleton {78/78, AC 14 t11, ff11, +9/+4/+4 (2d8+5, 1d8+2 and 2d6 +2) sp 60 ft}
UU
UU = Large Zombie {55/55, AC 15, t7 ff15, +9 (2d8+9) 30ft, single actions only}
SS
SS = Large Skeleton {39/39, AC 14, t12, ff1, +8/+8/+3 (1d6+6, 1d6+3) 30ft}
UU
UU = Turned Zombie (Huge Skeleton is also Turned)
Alright everyone, I'm out until the 22nd. I will see you all then![rand=480197746759697350062548888288278139370667974242575042472158453]
{Oh, and can't a wand of Cure Moderate Wounds get to the max of +10 per the spell? I know the wand spell itself tops out at 4th level, but can't the spell function at the caster level? Let me know if I'm wrong.}
Belle, grappling in her own battle with the debilitating rings, tries to keep magical strands wrapped around the human necromancer. [+11 V. +5]
[dice=20]
[dice=20]
[Results = 21 V 21, Higher bonus (Belle) wins ties] Keeping the magician held tight, Belle mentally wraps the bonds around the man and holds him still. {Pinned? Can't speak? What else do you want to do to Narkonnen while he's pinned?}
Tham, weak as he may be, proves that no magic can hold is faith in check. He holds his holy symbol on high and shines the light of the gods. [Turn Results = 21 HD, Max 14 HD Creature. (To Get max HD Effectiveness, you can turn the huge skeleton and one large zombie = 20HD)] Two of the creatures simply turn and scatter, trying to flee the oppressive white light...
The Dark Elf moves next. She weaves and moves again, hissing as she loosens her spell with hate and spite. [Flame Strike, Centered on Loopmottin. Strikes everyone but Caatrah. DC is 19] From her hands sprouts a tiny seed of fire and flame. It errupts in the center of the party, striking nearly all of you. [Damage is 54 (27 for those that succeed]
Like her mate, she too hisses the command, her accent heavy.
"SURRENDER!"
The large skeletons reach out again, trying to rip the flesh from bone. [Two on Hildigunn, one on Tham @ +8]
[dice=20]
[dice=20]
[dice=20]
Crit Confirm;
[dice=20]
[Results = 24, Fail. Damage Result = 9 to Tham]
Loopmottin, feeling the pain race through his body starting at his finger, chops it off at the source. [Damage Results = 5, Still Fatigued] The finger does come off, but the paladin can feel his pwoer racing back through his body. However...he is still panting from the initial effects of the ring. {I'll let you chose which finger you lost.}
Caatrah enters a rage and moves up to attack. {Remember, the ring still gives you a -10 to STR, rage would only bring that back up by 6 or whatever. Double check the 26 math.} The blade comes crashing down, straight through the ribcage of the already damaged skeleton. [Damage Result = 15 (After DR), Enough to kill again] The creatures collapses in a heap of bones.
The huge skeleton continues to flee, pressed by Tham's holy energy. [Withdraw]
Hildigunn goes next. She hefts her maul and drills into the next skeleton in line. [Since Caatrah killed wounded, all attacks go on unwounded. Damage Result = 29 (No Cleave) Current HP = 10/39] The skeleton staggers from the blow, ready to drop.
Lastly, the large undead shuffle about. One runs into the corner, the others reach out for flesh. [One 5ft step and attack Caatrah @ +9]
[dice=20]
[Result = 24, Damage Result = 19] The club is brought down hard on the barbarian, leaving him in a bad state...
The battle goes on...maybe the Dark Elf's advice should be taken...
[Initiative: Belle (22), Tham (18), Neophysis (17), Large Skeletons (17), LoopMottin (16), Caatrah (15) + Narkonnen (15) + Huge Skeleton (15), Hildigunn (10), Large Undead (0)]
Map;
[/u]____|
_______________
| SSS|
| SSS|
| SSS|
| |
| |
|\ UU |
| \ UU |
|‡| UU UU |
|‡| UU UU |
| / UU |
|/ UU |
| |
| |
| |
| UUSSSS UU |
|__UUSSSS UU
|THC|
|BL |
| |
| |
| |
| |
| |<-
| |
| |
| |
| |
| |
| |
| |
| |
| |
__|. .|__
^^^
^^^
[/size][/pre]<<<LEGEND>>>
L = Loopmottin (Mounted)
H = Hildigunn
B = Lobelia (Belle)
T = Tham
C = Caatrah
N = Narkonnen (On the South Throne) (49/69)
O = Neophysis (On the North Throne) (55/65)
^^ = Stairs up, temple entrance
‡ = Throne
<- = Loop's Badger detects the scent of undead within 30' at this point.
SSS
SSS
SSS = Huge Skeleton {78/78, AC 14 t11, ff11, +9/+4/+4 (2d8+5, 1d8+2 and 2d6 +2) sp 60 ft}
UU
UU = Large Zombie {55/55, AC 15, t7 ff15, +9 (2d8+9) 30ft, single actions only}
SS
SS = Large Skeleton {39/39, AC 14, t12, ff1, +8/+8/+3 (1d6+6, 1d6+3) 30ft}
UU
UU = Turned Zombie (Huge Skeleton is also Turned)
Alright everyone, I'm out until the 22nd. I will see you all then![rand=480197746759697350062548888288278139370667974242575042472158453]