Post by K Man on May 23, 2006 9:41:11 GMT -5
{Sorry I didn't get to this yesterday folks. Catching up takes more than I thought.}
Belle tries to maintain her grip on the human, keeping him pinned to the ground. [Concentration check for damage dealt Vs. DC 37 (10 Damage Dealt) to maintain sustained force of Telekinesis @ +2]
[dice=20]
[Results = fail] The damaging blast is too much for Belle. Her thoughts flitter and wilt away like the tendrils of smoke from her hair. Along with them, she loses control of her magical tentacles of energy...
Tham holds his holy symbol high, attempting to send the undead into a less troublesome position of the room and free up her fellow combatants. [Turn Result = 11 Max HD, 21HD total turned. (Both remaining large skeletons and one more zombie ogre)] Three of the horrid creatures turn and begin to scamper away, frightened by the awesome power of Tham's righteous might. [All Turned Creatures are marked in Orange]
Frustrated, the Dark Elf growls and claps her hands together. From them sprouts a bead of light, a little less than a needles width but as brilliant as the sun itself. This beam is aimed directly at Tham. [Touch Attack Vs. Tham @ +9]
[dice=20]
[Results = 24, Good (10 Base + 3 DEX + 2 Deflect + 4 Cover + 4 Combat = 23] The beam hits the cleric sound in the chest, burning a hole straight through his armor. [Damage Result =21]
The large skeletons retreat, headed away from Tham's glaring holy light. [Full Withdraw Actions, No AoO's]
Loopmottin is next. He dismounts with speed and grace, giving his badger a slap on the rear and pointing towards the dual thrones. The badger reels and charges, frothing at the mouth. Loopmottin unrolls a scroll and uses it to heal himself. [Healing Results = 8, move 30 North and East.] [Badger moves North, and then West and then South to Base (120 ft of movement used)]
Caatrah works on the large ogre zombie to his right, cutting and hacking away at the reanimated flesh. [Damage Results = 25, Current HP = 30/55] The ogre takes a few good blows, but remains whole enough to lash out.
No longer burdened by the troublesome tentacles, the man pushes himself up and dusts off his robes casually. He glares at the group and spits venemous words.
"We gave you the chance...surrender!"
He too, moves and weaves his hands, reaching into his pouch and flicking a bit of grey dust into the air. To this, he adds a bit of water and suddenly, the mixture of the two begins to form and spiral outward, like a building storm. It moves quickly, flooding the hallway with gale winds, pouring rain and hailstones...[Ice Storm, centered on Tham, shoud hit everyone, including large ogre zombie. Damage Results = 9 (bludgeoning) + 5 (cold) 14 Total]
{Huge Skeleton continues to force itself into a corner}
Hildigunn moves to help Caatrah, but the ice storm prevents her from getting very far...even in a raged state. [14 damage taken, no save, -6 current HP (unless some other form of DR or resistance applies)] She collapses to the ground, her already battered body being beaten by the stones...
The last of the remaining undead acts. [Damage from storm = 4 bludgeoning after DR, Current HP 26/55] It reaches for Caatrah. [Attack Roll @ +9]
[dice=20]
[Results = 24, Damage Results = 13] The club hits hard, driving a solid blow to Caatrah's chest amidst the pouring rain and hail...
{Remember, those that activate before Narkonnen this round take the 14 damage, movement is halved.}
[Initiative: Belle (22), Tham (18), Neophysis (17), Large Skeletons (17), LoopMottin (16), Caatrah (15) + Narkonnen (15) + Huge Skeleton (15), Hildigunn (10), Large Undead (0)]
Map;
|T C|
|B |
| |
| |
| |
| |
| |<-
| |
| |
| |
| |
| |
| |
| |
| |
| |
__|. .|__
^^^
^^^
[/size][/pre]<<<LEGEND>>>
L = Loopmottin
A = Loopmottin's Badger
H = Hildigunn
B = Lobelia (Belle)
T = Tham
C = Caatrah
N = Narkonnen (On the South Throne) (49/69)
O = Neophysis (On the North Throne) (55/65)
^^ = Stairs up, temple entrance
‡ = Throne
<- = Loop's Badger detects the scent of undead within 30' at this point.
SSS
SSS
SSS = Huge Skeleton {78/78, AC 14 t11, ff11, +9/+4/+4 (2d8+5, 1d8+2 and 2d6 +2) sp 60 ft}
UU
UU = Large Zombie {55/55, AC 15, t7 ff15, +9 (2d8+9) 30ft, single actions only}
SS
SS = Large Skeleton {39/39, AC 14, t12, ff1, +8/+8/+3 (1d6+6, 1d6+3) 30ft}
XX
XX = Turned Undead
EDIT: Had to fix my math for the Ice Storm, 14 damage, not 15.[rand=5772562807934087247540462629285256388946646353894297413975847525]
Belle tries to maintain her grip on the human, keeping him pinned to the ground. [Concentration check for damage dealt Vs. DC 37 (10 Damage Dealt) to maintain sustained force of Telekinesis @ +2]
[dice=20]
[Results = fail] The damaging blast is too much for Belle. Her thoughts flitter and wilt away like the tendrils of smoke from her hair. Along with them, she loses control of her magical tentacles of energy...
Tham holds his holy symbol high, attempting to send the undead into a less troublesome position of the room and free up her fellow combatants. [Turn Result = 11 Max HD, 21HD total turned. (Both remaining large skeletons and one more zombie ogre)] Three of the horrid creatures turn and begin to scamper away, frightened by the awesome power of Tham's righteous might. [All Turned Creatures are marked in Orange]
Frustrated, the Dark Elf growls and claps her hands together. From them sprouts a bead of light, a little less than a needles width but as brilliant as the sun itself. This beam is aimed directly at Tham. [Touch Attack Vs. Tham @ +9]
[dice=20]
[Results = 24, Good (10 Base + 3 DEX + 2 Deflect + 4 Cover + 4 Combat = 23] The beam hits the cleric sound in the chest, burning a hole straight through his armor. [Damage Result =21]
The large skeletons retreat, headed away from Tham's glaring holy light. [Full Withdraw Actions, No AoO's]
Loopmottin is next. He dismounts with speed and grace, giving his badger a slap on the rear and pointing towards the dual thrones. The badger reels and charges, frothing at the mouth. Loopmottin unrolls a scroll and uses it to heal himself. [Healing Results = 8, move 30 North and East.] [Badger moves North, and then West and then South to Base (120 ft of movement used)]
Caatrah works on the large ogre zombie to his right, cutting and hacking away at the reanimated flesh. [Damage Results = 25, Current HP = 30/55] The ogre takes a few good blows, but remains whole enough to lash out.
No longer burdened by the troublesome tentacles, the man pushes himself up and dusts off his robes casually. He glares at the group and spits venemous words.
"We gave you the chance...surrender!"
He too, moves and weaves his hands, reaching into his pouch and flicking a bit of grey dust into the air. To this, he adds a bit of water and suddenly, the mixture of the two begins to form and spiral outward, like a building storm. It moves quickly, flooding the hallway with gale winds, pouring rain and hailstones...[Ice Storm, centered on Tham, shoud hit everyone, including large ogre zombie. Damage Results = 9 (bludgeoning) + 5 (cold) 14 Total]
{Huge Skeleton continues to force itself into a corner}
Hildigunn moves to help Caatrah, but the ice storm prevents her from getting very far...even in a raged state. [14 damage taken, no save, -6 current HP (unless some other form of DR or resistance applies)] She collapses to the ground, her already battered body being beaten by the stones...
The last of the remaining undead acts. [Damage from storm = 4 bludgeoning after DR, Current HP 26/55] It reaches for Caatrah. [Attack Roll @ +9]
[dice=20]
[Results = 24, Damage Results = 13] The club hits hard, driving a solid blow to Caatrah's chest amidst the pouring rain and hail...
{Remember, those that activate before Narkonnen this round take the 14 damage, movement is halved.}
[Initiative: Belle (22), Tham (18), Neophysis (17), Large Skeletons (17), LoopMottin (16), Caatrah (15) + Narkonnen (15) + Huge Skeleton (15), Hildigunn (10), Large Undead (0)]
Map;
[/u]____|
_______________
| SSS|
| SSS|
| SSS|
| SSSS|
| SSSS|
|\ UU |
|A\ UU |
|‡| UU UU |
|‡| UU UU |
| / UU |
|/ UU |
UU
|UU L |
| |
| |
| UU |
|_____ HUU
|T C|
|B |
| |
| |
| |
| |
| |<-
| |
| |
| |
| |
| |
| |
| |
| |
| |
__|. .|__
^^^
^^^
[/size][/pre]<<<LEGEND>>>
L = Loopmottin
A = Loopmottin's Badger
H = Hildigunn
B = Lobelia (Belle)
T = Tham
C = Caatrah
N = Narkonnen (On the South Throne) (49/69)
O = Neophysis (On the North Throne) (55/65)
^^ = Stairs up, temple entrance
‡ = Throne
<- = Loop's Badger detects the scent of undead within 30' at this point.
SSS
SSS
SSS = Huge Skeleton {78/78, AC 14 t11, ff11, +9/+4/+4 (2d8+5, 1d8+2 and 2d6 +2) sp 60 ft}
UU
UU = Large Zombie {55/55, AC 15, t7 ff15, +9 (2d8+9) 30ft, single actions only}
SS
SS = Large Skeleton {39/39, AC 14, t12, ff1, +8/+8/+3 (1d6+6, 1d6+3) 30ft}
XX
XX = Turned Undead
EDIT: Had to fix my math for the Ice Storm, 14 damage, not 15.[rand=5772562807934087247540462629285256388946646353894297413975847525]