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Post by K Man on May 24, 2006 9:58:23 GMT -5
Quick on her feet, Belle rushes for the exit. [Remember, Fatigued, can't run and movement is halved in Ice Storm So 30ft move] Her legs pump, but her body can't fuel them much longer. She gets as far as she can down the tunnel. Tham realizes this battle may be lost. There was still an exit, far behind him, but the undead would give chase...even it was a slow and painful chase. [Turn Results = 21 HD turned, more than max. 2 more undead ogres, marked with orange] Tham holds his holy symbol on high, praying for the undead to be fearful of his god's wrath. He then begins stepping back...[Again, movement halved in Ice Storm] The Dark Elf grins, knowing the battle is going well. She ignores the troublesome badger near her and focuses on the holy warrior. [Concentration Check to Avoid AoO @ +19, Ranged Touch @ +9] [dice=20] [dice=20] [Results = 22 to avoid AoO (good) and 27 AC (good)] Again, the needle-like blast of brilliant light forms from her fingertips and sears straight through Loopmottin's armor. It cuts through him deep. [Damage Result = 23] [/pre]<<<LEGEND>>> L = Loopmottin A = Loopmottin's Badger H = Hildigunn B = Lobelia (Belle) T = Tham C = Caatrah N = Narkonnen (On the South Throne) (25/69) O = Neophysis (On the North Throne) (49/65) ^^ = Stairs up, temple entrance ‡ = Throne *** = Wall of ice (15ft wide, 10 feet high, 1 foot thick) SSSSSSSSS = Huge Skeleton {78/78, AC 14 t11, ff11, +9/+4/+4 (2d8+5, 1d8+2 and 2d6 +2) sp 60 ft} UUUU = Large Zombie {55/55, AC 15, t7 ff15, +9 (2d8+9) 30ft, single actions only} SSSS = Large Skeleton {39/39, AC 14, t12, ff1, +8/+8/+3 (1d6+6, 1d6+3) 30ft} XXXX = Turned Undead[rand=088676632680353539624595697639777613395006604666831902459378347836]
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Post by TheZebraShakes™ on May 24, 2006 13:58:35 GMT -5
[glow=forestgreen,2,300]This battle was truly over and it wasn't looking pretty..
Tham takes no other action except to interpose himself between Belle and the skeleton before her.
(If it's not a skeleton in that corridor then he'll just stand in front of her to block the wizard's line of sight to her as best he can.)
"I will surrender," Tham says. "Now please, let me see to my companions." he motions for Hildigunn to move toward him.[/glow]
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Post by Wicksy on May 24, 2006 14:15:47 GMT -5
In response to Tham's cries of surrender, Caatrah hoists is sword over his shoulder and looks at the cleric. "Now we quit? Good, me not feel so good. Tired. Weak. Cant think!"
He smiles at at the elf woman and calls to her "OK, we quit now, what you want?"
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Post by Japic on May 24, 2006 14:16:28 GMT -5
At Tham's wave Hildi makes her way to his side (assuming it would not endanger her life to do so.) She should be able to move, but naught else. She drag her maul behind her as she moves; so that it is in her hand if she needs it.
(stuoopit disabled barbarian)
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Post by Lin on May 24, 2006 18:28:52 GMT -5
Seeing the wall of ice in front of her and the skeleton to her side, Belle decides to cower. Her normally sharp mind would have normally been able think of a plan, cast a spell or commented on the inappropriateness of the comments made, but the only thing that comes to mind is to cower and cover up.
[Full Defense, AC 29]
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Post by chunker on May 24, 2006 22:17:42 GMT -5
Gnibbles sees only red. He claws and bites for more.
[Gnib Claw +10 [dice=20] [dice=4]+5 dmg Claw +10 [dice=20] [dice=4]+5 dmg Bite +5 [dice=20] [dice=6]+2 dmg][rand=1721343939600075704045133359580599476602079959940440803311109183038]
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Post by chunker on May 24, 2006 22:23:36 GMT -5
Loopmottin decides to keep his mouth shut, holding back disgust and fury from his tongue at least. Being small had often given him the benefit of being ignored. He ducks carefully under the zombie's limbs and lays into the dark woman with the tenacity of his mighty badger.
[5' diagonal toward the thrown then full attack, smiting evil on the first 2. Sm Longsword +17 [dice=20][dice=6]+14+[dice=6]electric; Sm Shortsword +17 [dice=20][dice=4]+13; Sm Longsword +8 [dice=20][dice=6]+4+[dice=6]electric]
{Nark has 4 more HP. You added +5 for smite but I already included it, but I forgot the +1 for the magic sword.} Edited damage on third attack to reflect no smite.[rand=258959992933938956129227634749126770549150748537694824414718779]
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Post by chunker on May 24, 2006 22:25:47 GMT -5
Confirm Short Sword crit [dice=20]+17 for [dice=4]+3 additional damage; Confirm Longsword crit [dice=20]+8 for [dice=6]+4 additional damage][rand=49514585524017864079435817598477471294078209737177697905014237241]
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Post by chunker on May 24, 2006 22:32:20 GMT -5
[Loop AC 21 HP 8/95; Gnib AC 24 HP 30/84 Total damage from Loop = 68 if AC 19 or less (if he lives to deal it)] {You guys should have fought instead of becoming prisoner/slaves... These guys were on their last HP too... Enjoy!}
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Post by TheZebraShakes™ on May 24, 2006 22:51:46 GMT -5
Yes, fight with my +4/-1 to hit and d8-1 damage. It's all Tham. WOO!. I'll take slavery thank you very much.
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Post by Wicksy on May 25, 2006 4:34:22 GMT -5
Caatrah needs to be up there, but with an intelligence rivalling that of dirt, he cant see sense enough. Now if someone had explained the problem with the rings, things may be different Anyway, it doesnt matter, if you drop the woman, those undead will be out of it (hopefully) and Caatrah will steam in and finish the job.
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