Post by K Man on May 30, 2006 10:32:55 GMT -5
Belle moves forward, unleashing the rest of her magical potential in a dual blast of fiery rays. [Ranged Touch Attacks, Both Successes. {And here I was going to cast Minro Globe of Invulnerability to prevent this kind of stuff}] Both blasts hit the mage hard, burning holes in his robes and singing his hair. [Damage Results = 17, 11 (28 total)] Clutching his scorched chest...the man collapses to one knee. In a final act of futility, he reaches for his downed lover and moans...
Tham heals Hildigunn. [Heal 6 HP]
As the only acting skeleton left and following its master's last orders, the skeleton in the hallway heads for Loopmottin. [AoO from Hildigunn, Hit for 16 damage. Skeleton Double move past Caatrah for AoO, Hit for 8 (After DR)]
Loopmottin and his badger, still fighting the good fight, lay into the creatures around them. The badger rips at the zombie and Loopmottin moves to assist his faithful mount and adds his own wounds to the creature. [Damage Result = 43] {Current HP = 12/55}
Caatrah moves closer to the wizard that now bleeds on the floor, but the wizard is unable to return the answer, for his body still sizzles with magic.
Narkonnen continues to bleed out. (-4 hp)
The huge skeleton continues to shuffle into the corner.
Hildigunn moves on the skeleton that pushed past her. [Results of Single attack = 22 damage] The skeleton is blown apart, the ribcage shattering and the bones scattering across the floor.
The remaining large undead work on the Paladin and his mount. [One attack on Each, Badger first, Both @ +9]
[dice=20]
[dice=20]
{Results = Badger Missed, Loopmottin hit. Damage Results = 17] With a resounding 'clang', the club bounces hard of the holy warrior's armor and sends him to the floor...
The battle continues...albeit a little more hopeful now.
[Initiative: Belle (22), Tham (18), Large Skeletons (17), LoopMottin (16), Caatrah (15) + Narkonnen (15) + Huge Skeleton (15), Hildigunn (10), Large Undead (0)]
Map;
L = Loopmottin
A = Loopmottin's Badger
H = Hildigunn
B = Lobelia (Belle)
T = Tham
C = Caatrah
N = Narkonnen (-4/69)
O = Neophysis (On the North Throne) (-19/65)
^^ = Stairs up, temple entrance
‡ = Throne
*** = Wall of ice (15ft wide, 10 feet high, 1 foot thick)
SSS
SSS
SSS = Huge Skeleton {78/78, AC 14 t11, ff11, +9/+4/+4 (2d8+5, 1d8+2 and 2d6 +2) sp 60 ft}
UU
UU = Large Zombie {55/55, AC 15, t7 ff15, +9 (2d8+9) 30ft, single actions only}
SS
SS = Large Skeleton {39/39, AC 14, t12, ff1, +8/+8/+3 (1d6+6, 1d6+3) 30ft}
XX
XX = Turned Undead
Last little bit of battle...almost done. [rand=681556022025768471694077279501410594728766699409449463505034638636]
Tham heals Hildigunn. [Heal 6 HP]
As the only acting skeleton left and following its master's last orders, the skeleton in the hallway heads for Loopmottin. [AoO from Hildigunn, Hit for 16 damage. Skeleton Double move past Caatrah for AoO, Hit for 8 (After DR)]
Loopmottin and his badger, still fighting the good fight, lay into the creatures around them. The badger rips at the zombie and Loopmottin moves to assist his faithful mount and adds his own wounds to the creature. [Damage Result = 43] {Current HP = 12/55}
Caatrah moves closer to the wizard that now bleeds on the floor, but the wizard is unable to return the answer, for his body still sizzles with magic.
Narkonnen continues to bleed out. (-4 hp)
The huge skeleton continues to shuffle into the corner.
Hildigunn moves on the skeleton that pushed past her. [Results of Single attack = 22 damage] The skeleton is blown apart, the ribcage shattering and the bones scattering across the floor.
The remaining large undead work on the Paladin and his mount. [One attack on Each, Badger first, Both @ +9]
[dice=20]
[dice=20]
{Results = Badger Missed, Loopmottin hit. Damage Results = 17] With a resounding 'clang', the club bounces hard of the holy warrior's armor and sends him to the floor...
The battle continues...albeit a little more hopeful now.
[Initiative: Belle (22), Tham (18), Large Skeletons (17), LoopMottin (16), Caatrah (15) + Narkonnen (15) + Huge Skeleton (15), Hildigunn (10), Large Undead (0)]
Map;
[/pre]<<<LEGEND>>>
_______________
|UU SSS|
|UU SSS|
|UU SSS|
|UU SSSS|
| SSSS|
UU
|\ UU|
|A\UU UU|
|‡LUU UU|
|‡| UU N |
| / UU |
|/ |
| |
| |
| |
| |
|_____ _____|
|H C|
| |
|B |
| |
| |
| |_
|
| T __
| |
|***|
| |
| |
| |
| |
| |
| |
__|. .|__
^^^
^^^
L = Loopmottin
A = Loopmottin's Badger
H = Hildigunn
B = Lobelia (Belle)
T = Tham
C = Caatrah
N = Narkonnen (-4/69)
O = Neophysis (On the North Throne) (-19/65)
^^ = Stairs up, temple entrance
‡ = Throne
*** = Wall of ice (15ft wide, 10 feet high, 1 foot thick)
SSS
SSS
SSS = Huge Skeleton {78/78, AC 14 t11, ff11, +9/+4/+4 (2d8+5, 1d8+2 and 2d6 +2) sp 60 ft}
UU
UU = Large Zombie {55/55, AC 15, t7 ff15, +9 (2d8+9) 30ft, single actions only}
SS
SS = Large Skeleton {39/39, AC 14, t12, ff1, +8/+8/+3 (1d6+6, 1d6+3) 30ft}
XX
XX = Turned Undead
Last little bit of battle...almost done. [rand=681556022025768471694077279501410594728766699409449463505034638636]