Post by K Man on May 31, 2006 11:50:09 GMT -5
I have Loopmottin still alive at 8 HP since he would have cover from the South zombie (that would have needed a 27 but only got a 25). Either way he won't press his luck. Let me know if he's at 8 (alive but not so well) or -9 (disabled but stable w/Die Hard).
{True. I didn't put the 5ft step necessary to move forward and negate cover. My bad and call it bank error in your favor. Loopmottin still at 8hp}
[After dropping casting stats by 10, Minor Globe would have been pretty keen]
{That was the intent, only it was foiled by some nasty grappling tentacles. You guys have done good.}
Belle shouts, more blasts of flame coming from her palms and striking at the undead. [Both Hits if move to deny cover. Damage Results = 34] The gouts of fire slam into the remaining zombie, nearly sending it toppling over. However, it remains mostly upright and continues to reach out for the Paladin. [Current HP = 21/55]
Tham moves up and again brandishes his holy symbol. The light shines forth, sending one of the undead shying away from the goodness. [Can turn one zombie only, other is out of range (70 ft).] Tham prepares to run to the Paladin's aid after this.
The large skeletons continue to force themselves into the corner, trying to flee Tham's holy power.
Loopmottin decides to not push his luck and sits on the throne once occupied by the dark Elf. He watches his badge do the job. THe badger continues to gnash and scratch at the undead, shredding its flesh. The badger does well enough on its own to drop the large zombie to the stone floor.
Caatrah charges the nearest zombie, bringing his sword on high and arcing it downward. [Damage Results = 13] Though damaging, it is not enough to force the undead down again. [Current HP = 8/55]
The mage continues to die. [-5hp]
The huge skeleton continues to shuffle into the corner.
Hildigunn, full of rage, moves to the last of the undead and slams into it with her hammer. The things neck cracks into an unhealthy angle and then it collapses to the ground, dead again. [Damage Results = 19 (After DR)]
The remaining largest of the zombies continue to press into the corner, trying desperately to get away from Tham and his holy power....
[Initiative: Belle (22), Tham (18), Large Skeletons (17), LoopMottin (16), Caatrah (15) + Narkonnen (15) + Huge Skeleton (15), Hildigunn (10), Large Undead (0)]
Map;
[/pre]<<<LEGEND>>>
_______________
|UU SSS|
|UU SSS|
|UU SSS|
|UU SSSS|
| SSSS|
UU
|\ UU|
|A\ UU|
|L| UU|
|‡| N |
| / |
|/ |
| |
| |
| |
| |
|_____ _____|
|HBC|
| T |
| |
| |
| |
| |_
|
| __
| |
|***|
| |
| |
| |
| |
| |
| |
__|. .|__
^^^
^^^
L = Loopmottin
A = Loopmottin's Badger
H = Hildigunn
B = Lobelia (Belle)
T = Tham
C = Caatrah
N = Narkonnen (-5/69)
O = Neophysis (On the North Throne) (-19/65)
^^ = Stairs up, temple entrance
‡ = Throne
*** = Wall of ice (15ft wide, 10 feet high, 1 foot thick)
SSS
SSS
SSS = Huge Skeleton {78/78, AC 14 t11, ff11, +9/+4/+4 (2d8+5, 1d8+2 and 2d6 +2) sp 60 ft}
UU
UU = Large Zombie {55/55, AC 15, t7 ff15, +9 (2d8+9) 30ft, single actions only}
SS
SS = Large Skeleton {39/39, AC 14, t12, ff1, +8/+8/+3 (1d6+6, 1d6+3) 30ft}
XX
XX = Turned Undead
{Alright, in the interest of speeding up this 'short' game, let's assume that when the undead are no longer turned, they do not attack because their final orders given were to guard the masters....who are no gone. Undead cannot reason for themselves, so they are just immobile. What you do with them is your choice.}
The undead are down. The Dark Elf is beyond dead; her robes soaked in her own blood. The man bleeds out too, his wounds too great. You can't help but feel the pain of this battle...your body aches, your mind burns--not only with the pain of the Dark Elf's magicks, but with a question.
What was this duo doing here?
{You guys can freely explore, free slaves from cages etc. Let me know what you want to do.}