Post by K Man on Apr 14, 2006 14:41:45 GMT -5
[K-Man: Shadow Evocation deals the same type of damage as the spell being mimicked. Now, I realized that I newbed here. HOWEVER Icestorm deals 2d6 bludgeoning and 3d6 cold, so each of the skeletons does take 2d6, lets see how much that is since I didn't roll seperately. I guess Belle doesn't have knowledge religion to know these things. . .]
{No worries Lin, I'm sorry I didn't know any better either. Current HP of Large Skeleton that was hit = 30/39}
Lobelia sends a few bolts of energy slamming into the undead near Hildigunn. The largest zombie drops [Damage Result = 12], knocked over by the bolt of energy. Two more slam into lesser undead, also dropping them with magic. [Damage Result = 3,2] {I'll throw in the extra point for good measure. }
Hildigunn, now that her first enemy is down, moves to the largest of the undead in line. [Damage Results = 27 (3 hits @ 9 each) ] The undead staggers from the blow but does not fall. [Current HP 15/55]
Loopmottin rides forward, again slapping the rump of the rhino to force it to attack the nearest skeleton. [Attack Roll]
[dice=20]
[Damage Result = 15] The skeleton is torn apart by the rampaging pachyderm, it bones scattered.
Loopmottin isn't done just yet though, he summons the powers of faith to drive back the undead. [Turn Results = cleric level (4) Can't Turn large zombie, turn 14 HD of lesser undead and skeletons] Almost all the skeletons and lesser undead in the area just evaporate...their bones turned to ash by holy light.
Caatrah takes two swings at the large undead, trying to finish him off.
[dice=20]
[dice=20]
[Damage Results = 13, 21] The first blow rips through the large undead and the second blow cleans one of the zombies, cutting cleanly in two.
Tham delays actions, waiting to see what is happening. [Updated Initiative.]
The small skeletons retaliate. [Four Attacks on Caatrah, needs 20's]
[dice=20]
[dice=20]
[dice=20]
[dice=20]
The one large undead takes a swing at Hildigunn with a huge club. [Attack Roll @ +9]
[dice=20]
[Bam! Confirm Roll =]
[dice=20]
{Oh! It's on!} The club is swung so hard and with such force that it nearly knocks Hildigunn to the ground. [Damage Result = 44] The wound will be a bruise by tomorrow for sure.
One of the large skeletons can reach Hildigunn, the others advance. [Attack Roll @ +8]
[dice=20]
[Holy Crap! Confirm Roll =]
[dice=20]
{pwned!} The claw from the skeleton tears at her flesh, enraging the brutish barbarian even more. [Damage Results = 20] The blood begins to flow down Hildigunn's arms and torso...the battle is going poorly.
The remaining lesser undead advance.
The battle goes on...
[Initiative: Tham, Lobelia, Hildigunn, Loopmottin, Caatrah, Small Skeletons, Large Undead, Large Skeletons, Medium Undead]
Map;
[/pre]
|
|
| _ _ uuuss
| | | / ssCs
| |..
| .`
| |_____/
|
|
| SS
| _ ___ ___ _ _ SS
/ ¦ ± ± ± ± ± ± ± ¦ UUs
| UU
\ ¦ ± ± ± ± ± ± ± . SSUU
/ SSUUuuu
| / ± ± ± ± ± ± ± > H SS
| _____________________ SS
/ | | R
\ | | RL ___________________
\ | | / |
| | (Church) < | ¤ ¤ ¤ |
| | | B | ¤ (INN) ¤ ¤ |
/ | | / ¤ ¤ ¤ |
| |_____________________| | ¤ ¤ |
| T \___________________|
\
\_____________
\
\__
\ /
\ ________/
\_________ __________/
\ ___________/
\ _______/
<<<LEGEND>>>
C = Caatrah
L = Loopmottin (mounted as one unit)
R
R = Hildigunn's Mount
H = Hildigunn
B = Lobelia
T = Tham
± = Opened Grave
¤ = Broken table
. or , or ¦ = Rubble (Difficult Terrain)
UU
UU = Larger Undead (Ogre or Similar)
Ogre Zombie
Size/Type: Large Undead
Hit Dice: 8d12+3 (55 hp)
Initiative: -2
Speed: 40 ft. (8 squares; can't run)
Armor Class: 15 (-1 size, -2 Dex, +8 natural) touch 7, flat-footed 15
Base Attack/Grapple: +4/+14
Attack: Greatclub +9 melee (2d8+9) or slam +9 melee (1d8+9) or javelin +1 ranged (1d8+6)
Full Attack: Greatclub +9 melee (2d8+9) or slam +9 melee (1d8+9) or javelin +1 ranged (1d8+6)
Space/Reach: 10 ft./10 ft.
Special Attacks: -
Special Qualities: Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits
Saves: Fort +2, Ref +0, Will +6
Abilities: Str 23, Dex 6, Con -, Int -, Wis 10, Cha 1
u = Lesser Undead (Zombie or Similar)
Human Commoner
Size/Type: Medium Undead
Hit Dice: 2d12+3 (16 hp)
Initiative: -1
Speed: 30 ft. (6 squares; can't run)
Armor Class: 11 (-1 Dex, +2 natural), touch 9, flat-footed 11
Base Attack/Grapple: +1/+2
Attack: Slam+2 melee (1d6+1) or club +2 melee (1d6+1)
Full Attack: Slam+2 melee, (1d6+1) or club +2 melee (1d6+1)
Space/Reach: 5 ft./5 ft
Special Attacks: -
Special Qualities: Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits
Saves: Fort +0, Ref +0, Will +3 Fort +0, Ref -1, Will +3
SS
SS = Large Skeleon
Troll Skeleton
Size/Type: Large Undead
Hit Dice: 6d12 (39 hp)
Initiative: +7
Speed: 30 ft. (6 squares)
Armor Class: 14 (+3 Dex, -1 size, +2 natural), touch 12, flat-footed 11
Base Attack/Grapple: +3/+13
Attack: Claw +8 melee (1d6+6)
Full Attack: 2 claws +8 melee (1d6+6) and bite +3 melee (1d6+3)
Space/Reach: 10 ft./10 ft
Special Attacks: -
Special Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits
Saves: Fort +2, Ref +5, Will +5
Abilities: Str 23, Dex 16, Con Ø, Int Ø, Wis 10, Cha 1
s = Medium-Sized Skeleton
Medium Undead
Hit Dice: 1d12 (6 hp)
Initiative: +5
Speed: 30 ft. (6 squares)
Armor Class: 15 (+1 Dex, +2 natural, +2 heavy steel shield), touch 11, flat-footed 14
Base Attack/Grapple: +0/+1
Attack: Scimitar +1 melee (1d6+1/18-20) or claw +1 melee (1d4+1)
Full Attack: Scimitar +1 melee (1d6+1/18-20) or 2 claws +1 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits
Saves: Fort +0, Ref +1, Will +2
Abilities: Str 13, Dex 13, Con Ø, Int Ø, Wis 10, Cha 1
Sorry for the blows Hildigunn, apparently the onlince dice were with me today...for once . [rand=582814798987370528270131495907785035870289696038236104503223433695]