Post by K Man on Apr 18, 2006 10:06:09 GMT -5
Thanks for the HD/HP breakdown Lin. One Summoned Badger down...3 to go.
Tham moves to Hildigunn, wary of the barbarians' swinging maul and manages to place a healing hand on her back. With the power of his faith, Tham heals the raging woman's wounds and gets her back into the fray. [Heal for 26 HP] He then turns and give the Rhino mount a good thump on the shanks to urge it into battle.
The hulking mount does move and gores the skeleton with its horns. [Attack Roll @ +13]
[dice=20]
[Damage Results = 14 (after DR) ] The skeleton staggers, but being it's first blow, it refuses to drop. [Current HP = 25/39]
Lobelia is content to watch the remainder of this battle unfold, knowing her summoned creatures will work to their full extent. She is, however, wary of Hildigunn and what will happen if there is nothing left to kill before she calms down... [Animal Full Attack Results = 4 hits, all on large Zombie. Will Saves = 2 successes, two failures. Total Damage = 6] [Current HP = 31/55]
Hildigunn, still on a rampage and recently healed, she moves through the pathetic remaining ranks of zombies, crushing them one by one beneath her mighty maul. [Damage Results = 3 zombies destroyed]
Loopmottin works the large undead zombie that's left and the small skeleton next to it. He manages to slay both, returning them to the Earth from which they came. [Damage Results = Large zombie destroyed and small Skeleton destroyed]
Caatrah is next, slashing his way through two more of the skeletons that are hovering around him. [Figured he'd finish off the skeletons since they get 2 attacks each] The slices are good, shattering the undead to pieces.
The remaining small skeleton steps up to Caatrah and hacks away with claw. [Need 20's]
[dice=20]
[dice=20]
The large remaining skeleton goes to work on the rhino that's hounding it, trying to kill it. [Attack Rolls @ +8/+8/+3]
[dice=20]
[dice=20]
[dice=20]
[Results = 2 hits for 11 and 10 damage (21 total) ]
Lastly, the few zombies near Caatrah reach for his flesh. [Need 20's]
[dice=20]
[dice=20]
{no good} The battle is almost over...this town nearly cleansed of the undead plague that has been affecting it.
[Initiative: Tham, Lobelia, Hildigunn, Loopmottin, Caatrah, Small Skeletons, Large Skeletons, Medium Undead]
Map;
<<<LEGEND>>>
C = Caatrah
L = Loopmottin (mounted as one unit)
R
R = Hildigunn's Mount
H = Hildigunn
B = Lobelia
b = Lobelia's Celestal Badgers
T = Tham
± = Opened Grave
¤ = Broken table
. or , or ¦ = Rubble (Difficult Terrain)
u = Lesser Undead (Zombie or Similar)
Human Commoner
Size/Type: Medium Undead
Hit Dice: 2d12+3 (16 hp)
Initiative: -1
Speed: 30 ft. (6 squares; can't run)
Armor Class: 11 (-1 Dex, +2 natural), touch 9, flat-footed 11
Base Attack/Grapple: +1/+2
Attack: Slam+2 melee (1d6+1) or club +2 melee (1d6+1)
Full Attack: Slam+2 melee, (1d6+1) or club +2 melee (1d6+1)
Space/Reach: 5 ft./5 ft
Special Attacks: -
Special Qualities: Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits
Saves: Fort +0, Ref +0, Will +3 Fort +0, Ref -1, Will +3
SS
SS = Large Skeleon
Troll Skeleton
Size/Type: Large Undead
Hit Dice: 6d12 (39 hp)
Initiative: +7
Speed: 30 ft. (6 squares)
Armor Class: 14 (+3 Dex, -1 size, +2 natural), touch 12, flat-footed 11
Base Attack/Grapple: +3/+13
Attack: Claw +8 melee (1d6+6)
Full Attack: 2 claws +8 melee (1d6+6) and bite +3 melee (1d6+3)
Space/Reach: 10 ft./10 ft
Special Attacks: -
Special Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits
Saves: Fort +2, Ref +5, Will +5
Abilities: Str 23, Dex 16, Con Ø, Int Ø, Wis 10, Cha 1
s = Medium-Sized Skeleton
Medium Undead
Hit Dice: 1d12 (6 hp)
Initiative: +5
Speed: 30 ft. (6 squares)
Armor Class: 15 (+1 Dex, +2 natural, +2 heavy steel shield), touch 11, flat-footed 14
Base Attack/Grapple: +0/+1
Attack: Scimitar +1 melee (1d6+1/18-20) or claw +1 melee (1d4+1)
Full Attack: Scimitar +1 melee (1d6+1/18-20) or 2 claws +1 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits
Saves: Fort +0, Ref +1, Will +2
Abilities: Str 13, Dex 13, Con Ø, Int Ø, Wis 10, Cha 1
[rand=647682778942280888747570274540698971390017972284244549205087]
Tham moves to Hildigunn, wary of the barbarians' swinging maul and manages to place a healing hand on her back. With the power of his faith, Tham heals the raging woman's wounds and gets her back into the fray. [Heal for 26 HP] He then turns and give the Rhino mount a good thump on the shanks to urge it into battle.
The hulking mount does move and gores the skeleton with its horns. [Attack Roll @ +13]
[dice=20]
[Damage Results = 14 (after DR) ] The skeleton staggers, but being it's first blow, it refuses to drop. [Current HP = 25/39]
Lobelia is content to watch the remainder of this battle unfold, knowing her summoned creatures will work to their full extent. She is, however, wary of Hildigunn and what will happen if there is nothing left to kill before she calms down... [Animal Full Attack Results = 4 hits, all on large Zombie. Will Saves = 2 successes, two failures. Total Damage = 6] [Current HP = 31/55]
Hildigunn, still on a rampage and recently healed, she moves through the pathetic remaining ranks of zombies, crushing them one by one beneath her mighty maul. [Damage Results = 3 zombies destroyed]
Loopmottin works the large undead zombie that's left and the small skeleton next to it. He manages to slay both, returning them to the Earth from which they came. [Damage Results = Large zombie destroyed and small Skeleton destroyed]
Caatrah is next, slashing his way through two more of the skeletons that are hovering around him. [Figured he'd finish off the skeletons since they get 2 attacks each] The slices are good, shattering the undead to pieces.
The remaining small skeleton steps up to Caatrah and hacks away with claw. [Need 20's]
[dice=20]
[dice=20]
The large remaining skeleton goes to work on the rhino that's hounding it, trying to kill it. [Attack Rolls @ +8/+8/+3]
[dice=20]
[dice=20]
[dice=20]
[Results = 2 hits for 11 and 10 damage (21 total) ]
Lastly, the few zombies near Caatrah reach for his flesh. [Need 20's]
[dice=20]
[dice=20]
{no good} The battle is almost over...this town nearly cleansed of the undead plague that has been affecting it.
[Initiative: Tham, Lobelia, Hildigunn, Loopmottin, Caatrah, Small Skeletons, Large Skeletons, Medium Undead]
Map;
[/pre]
|
|
| _ _ uuu
| | | / sC
| |..
| .`
| |_____/
|
|
|
| _ ___ ___ _ _
/ ¦ ± ± ± ± ± ± ± ¦ SS
| SS
\ ¦ ± ± ± ± ± ± ± . bbL R
/ bR
| / ± ± ± ± ± ± ± > T
| _____________________ H
/ | |
\ | | ___________________
\ | | / |
| | (Church) < | ¤ ¤ ¤ |
| | | B | ¤ (INN) ¤ ¤ |
/ | | / ¤ ¤ ¤ |
| |_____________________| | ¤ ¤ |
| \___________________|
\
\_____________
\
\__
\ /
\ ________/
\_________ __________/
\ ___________/
\ _______/
<<<LEGEND>>>
C = Caatrah
L = Loopmottin (mounted as one unit)
R
R = Hildigunn's Mount
H = Hildigunn
B = Lobelia
b = Lobelia's Celestal Badgers
T = Tham
± = Opened Grave
¤ = Broken table
. or , or ¦ = Rubble (Difficult Terrain)
u = Lesser Undead (Zombie or Similar)
Human Commoner
Size/Type: Medium Undead
Hit Dice: 2d12+3 (16 hp)
Initiative: -1
Speed: 30 ft. (6 squares; can't run)
Armor Class: 11 (-1 Dex, +2 natural), touch 9, flat-footed 11
Base Attack/Grapple: +1/+2
Attack: Slam+2 melee (1d6+1) or club +2 melee (1d6+1)
Full Attack: Slam+2 melee, (1d6+1) or club +2 melee (1d6+1)
Space/Reach: 5 ft./5 ft
Special Attacks: -
Special Qualities: Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits
Saves: Fort +0, Ref +0, Will +3 Fort +0, Ref -1, Will +3
SS
SS = Large Skeleon
Troll Skeleton
Size/Type: Large Undead
Hit Dice: 6d12 (39 hp)
Initiative: +7
Speed: 30 ft. (6 squares)
Armor Class: 14 (+3 Dex, -1 size, +2 natural), touch 12, flat-footed 11
Base Attack/Grapple: +3/+13
Attack: Claw +8 melee (1d6+6)
Full Attack: 2 claws +8 melee (1d6+6) and bite +3 melee (1d6+3)
Space/Reach: 10 ft./10 ft
Special Attacks: -
Special Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits
Saves: Fort +2, Ref +5, Will +5
Abilities: Str 23, Dex 16, Con Ø, Int Ø, Wis 10, Cha 1
s = Medium-Sized Skeleton
Medium Undead
Hit Dice: 1d12 (6 hp)
Initiative: +5
Speed: 30 ft. (6 squares)
Armor Class: 15 (+1 Dex, +2 natural, +2 heavy steel shield), touch 11, flat-footed 14
Base Attack/Grapple: +0/+1
Attack: Scimitar +1 melee (1d6+1/18-20) or claw +1 melee (1d4+1)
Full Attack: Scimitar +1 melee (1d6+1/18-20) or 2 claws +1 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits
Saves: Fort +0, Ref +1, Will +2
Abilities: Str 13, Dex 13, Con Ø, Int Ø, Wis 10, Cha 1
[rand=647682778942280888747570274540698971390017972284244549205087]