Post by K Man on Apr 19, 2006 10:33:38 GMT -5
Tham moves to Hildigunn, again laying a healing hand on her shoulder. [Heal 13 hp]
Lobelia again remains out of the fray, letting the magic do her work. [One Badger AoO upon approach, enough damage to kill. All failed attacks by Badgers, no damage]
Hildigunn moves to the large skeleton that remains and sunders it like a pile of twigs. The bones collapse to the ground and scatter about, returned to the Earth they were pulled from.
Loopmottin rides towards Caatrah, intent on helping the barbarain get himself out of the bad situation. While he rides, the paladin downs a potions to cure himself. [Heal 5 HP]
Caatrah, easily above this fight, downs the last smaller skeleton and one more of the undead zombies.
[One last attack on Caatrah before the final zombie goes down, need a 20]
[dice=20]
{No good. We'll fast forward through the next round so that we can keep this game moving. I'm assuming Loopmottin or Caatrah can kill one last zombie.}
[Hildigunn - roll a Will Save for this round. If that Will save fails, you'll attack the nearest target, which, based on the map, is your Rhino.]
The last zombie collapses and the town is empty. The bodies litter the broken and decrepit streets, the bones are scattered where people once walked to church or the inn...
This town is in a sad state...
[I'm holding off until we resolve Hildigunn's Rage. But if someone wants to do something, put it in your post.]
Map;
<<<LEGEND>>>
C = Caatrah
L = Loopmottin (mounted as one unit)
R
R = Hildigunn's Mount
H = Hildigunn
B = Lobelia
b = Lobelia's Celestal Badgers
T = Tham
± = Opened Grave
¤ = Broken table
. or , or ¦ = Rubble (Difficult Terrain)
[rand=168646168547772981131073055871559298422340754132818104410292136697]
Lobelia again remains out of the fray, letting the magic do her work. [One Badger AoO upon approach, enough damage to kill. All failed attacks by Badgers, no damage]
Hildigunn moves to the large skeleton that remains and sunders it like a pile of twigs. The bones collapse to the ground and scatter about, returned to the Earth they were pulled from.
Loopmottin rides towards Caatrah, intent on helping the barbarain get himself out of the bad situation. While he rides, the paladin downs a potions to cure himself. [Heal 5 HP]
Caatrah, easily above this fight, downs the last smaller skeleton and one more of the undead zombies.
[One last attack on Caatrah before the final zombie goes down, need a 20]
[dice=20]
{No good. We'll fast forward through the next round so that we can keep this game moving. I'm assuming Loopmottin or Caatrah can kill one last zombie.}
[Hildigunn - roll a Will Save for this round. If that Will save fails, you'll attack the nearest target, which, based on the map, is your Rhino.]
The last zombie collapses and the town is empty. The bodies litter the broken and decrepit streets, the bones are scattered where people once walked to church or the inn...
This town is in a sad state...
[I'm holding off until we resolve Hildigunn's Rage. But if someone wants to do something, put it in your post.]
Map;
[/pre]
|
|
| _ _
| | | / C
| |.. L
| .`
| |_____/
|
|
|
| _ ___ ___ _ _
/ ¦ ± ± ± ± ± ± ± ¦
|
\ ¦ ± ± ± ± ± ± ± . bbRH
/ R
| / ± ± ± ± ± ± ± > T
| _____________________
/ | |
\ | | ___________________
\ | | / |
| | (Church) < | ¤ ¤ ¤ |
| | | B | ¤ (INN) ¤ ¤ |
/ | | / ¤ ¤ ¤ |
| |_____________________| | ¤ ¤ |
| \___________________|
\
\_____________
\
\__
\ /
\ ________/
\_________ __________/
\ ___________/
\ _______/
<<<LEGEND>>>
C = Caatrah
L = Loopmottin (mounted as one unit)
R
R = Hildigunn's Mount
H = Hildigunn
B = Lobelia
b = Lobelia's Celestal Badgers
T = Tham
± = Opened Grave
¤ = Broken table
. or , or ¦ = Rubble (Difficult Terrain)
[rand=168646168547772981131073055871559298422340754132818104410292136697]