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Post by K Man on Apr 24, 2006 12:09:17 GMT -5
{Missed that, but no, there is no better trail. Most of the undead tracks emanate or originate from the NW area of the town, though they mill about everywhere.}
All - Making your way through the decrepit town, you come upon a trail that has been cut through the trees. The path is about twenty feet wide at its greatest berth and half as wide in some tighter places. Ahead on the trail, through the thick canopy of trees looming over head, you can easily make out a few more of the undead milling about, slowly shuffling this way. About thrity feet ahead, in the middle of the path, is a huge tree trunk that looks older than Old Jack. Whomever made this path, probably could not cut down the tree to make the path complete, so it divides around it. It provides the majority of the shade in this area, keeping it almost like darkness below its brilliant green leaves. This tree must be hundreds of years old and just as many feet tall. Beyond this, the trail curves more and you can see that there is a dark structure looming in the distance, buried behind more thick trees and foliage. It is about seventy feet down this trail and looms more than thirty feet high--still below the canopy, but imposing enough on its own. It looks like some sort of temple... Init for M Undead [dice=20] L Undead [dice=20] M Skele [dice=20] L Skele [dice=20] [Initiative: Large Skeleton (26), Medium Skele (10), Medium Zombies (10), Large Zombie (3) I'll let you guys roll your own init. and add modifiers please] Map; ******************** ******************** ** ** ***** * u ____ u **** ** | | ****** ** u| [] | s******* * | ^^ | ****** ** | ^^ |ss ****** *us |_^^_| ******* ** s u ******** *** su ******* ***** ********** ****** u ********** ******* ********** ********ss********** ******** ********* ******* s ********* ***** u ******** **** u ±±± ******** *****s ±±± ******** **** ±±± ss******* *** SS ******* ****SS UU ******** ****** UU********** ******* ********** ******** ********* ********* ********* ********* ********* ******* ******** ******* ******** *******L C H******** ******* BT H********
[/pre] <<<LEGEND>>> H H = Hildigunn (Back atop mount?) B = Lobelia (Belle) T = Tham L = Loopmottin (mounted) C = Caatrah u = Lesser Zombie (AC 11, 16 HP, +2 for 1d6+1) UU UU = Large Zombie (AC 15, 55 HP, +9 for 2d8+9) s = Medium Skeleton (AC 15, 6 HP, +1 X2 for 1d6+1) SS SS = Large Skeleton (AC 14, 39 HP, +8 X2 for 1d6+6 and +3 for 1d6+3) ±±±±±±±±± = Huge Tree ******* = Dense Foliage (1/2 Movement, no charging)[rand=521969285923199713443797232950855616811416888051623269278049950914]
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Post by Wicksy on Apr 24, 2006 13:11:12 GMT -5
Init [dice=20] + 7 =12
When he finally gets a go, Caatrah will make a move action 40' towards the large zombie and attack. "More of them?! Lets finish this and check this temple. The girl cant be too far away!"
[dice=20] + 18 = 25
dmg [dice=6][dice=6][dice=6] + 8 = 17[rand=232725674252452224243775604696032348942029143983119163323693912626]
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Post by Althael on Apr 24, 2006 14:31:37 GMT -5
Init -2 [dice=20] =17
(Yes Kman, Hildigunn was back atop her rhino. Now the only threat is the two large undeads. If we can get rid of them quickly, the path will be clear quick enough.)
What a disgusting tree...
With a series of quick moves, Hildigunn charge forward with her rhino in front of the party and charge the ogre undead, intending of destroying this large vermin for the pain that his pair have done to her.
Attack [dice=20] +13=19
Damage +24 [dice=6] [dice=6] [dice=6] [dice=6] =40
Having impaled the dead ogre with her mount, Hildigunn then swing her maul at the undead.
Power attack +4
Attack +10 [dice=20]
Damage +13 [dice=10] =14
(And one undead down after Caatrah's attack)
AC 17 94/123hp
AC 19 Rhino 44/76hp[rand=924874285004977726327421759558683323751484223519738962927599284967]
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Post by Lin on Apr 24, 2006 19:42:20 GMT -5
Following the others in, Belle casts a magical ward to protect them. Hopefully things will go better this time for everyone.
"Stay together and battle with forethought," Belle advises.
Extended Magical Circle versus Evil
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Post by TheZebraShakes™ on Apr 24, 2006 20:35:38 GMT -5
[glow=forestgreen,2,300]Tham sees the temple up ahead, and the undead heading down the path from that direction. There must obviously be something in there which is worth uncovering.
"Bell is right, Stay together," Tham calls out. There was no need for a repeat of what happened last time. He had already warned Hildigunn about the reprecussions of running up ahead. He did not know if his God would offer any further healing for such a reckless soul.
He moves up with the rest, using his tower shield to provide cover for himself and Belle, as she would most certainly not be getting involved in this melee combat[/glow]
------------------------------------- Tham initiative [dice=20]+3
Move up with the group, keeping in front of Lobelia to provide her with cover.
Tham AC=32 (30 +2 protection from evil)
Longsword Attack +11/+6 d8+4 should he need to after the undead move[rand=2077407979118044142125454911165684245559466541325431857118702145354]
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Post by chunker on Apr 24, 2006 22:23:34 GMT -5
Loop Init +2 [dice=20][rand=12759417530261552448656067307465400930748668451758548441189605836493]
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Post by chunker on Apr 24, 2006 22:29:19 GMT -5
{Looks like I'm going about last. I'm going to assume Hildy wastes the L skeleton who moves in her way rather than the Ogre}
"Ah, the power of good," Loopmottin mutters as he feels Lobelia's spell kick in. He hated to leave it, but their was undead to be thrashed. Again, the gnome and his badger ride into battle, fighting perfectly in sync.
[Ride up to 40' to the Ogre Zombie (assuming no other undead in the way), Gnibbles AC 26 claw +8 [dice=20] [dice=4]+3 damage Loopmottin AC 25 fighting defensively, sword +12 [dice=20] [dice=6]+9+ [dice=6]electric damage][rand=6113371298329906214715650965452845609417513220857022330530828514883]
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