Post by K Man on Apr 25, 2006 13:55:43 GMT -5
All -
The large skeleton is first to react, showing amazing speed and grace for such a thing of digusting origin. It moves as close as it can, but the rough foliage keeps it from reaching anyone. [Doube move]
Hildigunn is next. Since the largest skeleton moved so close, she lays into it with her maul. Both the rhino and Hildigunn shatter bone, sending a spray of ivory across the small trail...[Damage Results = 31 (after DR) Had to modify Rhino damage to not = charge] The skeleton staggers, but does not fall. [Current HP = 8/39]
Caatrah is next, taking advantage of the close position of the Lage Skeleton. [Damage Result = 12 (After DR0] The blow is enough to finish off the hulking construct of bone and it collapses in a heap at your feet.
Lobelia reacts, giving everyone a little extra protection from the evil undead stalking this path. [Extended Magic Circle Vs. Evil]
The smaller skeletons advance. They can reach nothing, but they certainly move faster than their smaller counterparts. [All double move]
The lesser zombies advance as well, their jerky muscles getting them much along much slower than the skeletons. [Single moves only]
Tham moves forward, using his heavy armor and shield to protect Lobelia. [/pre]
<<<LEGEND>>>
H
H = Hildigunn (Back atop mount?)
B = Lobelia (Belle)
T = Tham
L = Loopmottin (mounted)
C = Caatrah
u = Lesser Zombie (AC 11, 16 HP, +2 for 1d6+1)
UU
UU = Large Zombie (AC 15, 55 HP, +9 for 2d8+9)
s = Medium Skeleton (AC 15, 6 HP, +1 X2 for 1d6+1)
SS
SS = Large Skeleton (AC 14, 39 HP, +8 X2 for 1d6+6 and +3 for 1d6+3)
±±±
±±±
±±± = Huge Tree
******* = Dense Foliage (1/2 Movement, no charging)
{Sorry if this seemed confusing to everyone. The Large Skeleton got to act first on 26 Init. but it's dead now, so you can act in order.}
The large skeleton is first to react, showing amazing speed and grace for such a thing of digusting origin. It moves as close as it can, but the rough foliage keeps it from reaching anyone. [Doube move]
Hildigunn is next. Since the largest skeleton moved so close, she lays into it with her maul. Both the rhino and Hildigunn shatter bone, sending a spray of ivory across the small trail...[Damage Results = 31 (after DR) Had to modify Rhino damage to not = charge] The skeleton staggers, but does not fall. [Current HP = 8/39]
Caatrah is next, taking advantage of the close position of the Lage Skeleton. [Damage Result = 12 (After DR0] The blow is enough to finish off the hulking construct of bone and it collapses in a heap at your feet.
Lobelia reacts, giving everyone a little extra protection from the evil undead stalking this path. [Extended Magic Circle Vs. Evil]
The smaller skeletons advance. They can reach nothing, but they certainly move faster than their smaller counterparts. [All double move]
The lesser zombies advance as well, their jerky muscles getting them much along much slower than the skeletons. [Single moves only]
Tham moves forward, using his heavy armor and shield to protect Lobelia. [/pre]
<<<LEGEND>>>
H
H = Hildigunn (Back atop mount?)
B = Lobelia (Belle)
T = Tham
L = Loopmottin (mounted)
C = Caatrah
u = Lesser Zombie (AC 11, 16 HP, +2 for 1d6+1)
UU
UU = Large Zombie (AC 15, 55 HP, +9 for 2d8+9)
s = Medium Skeleton (AC 15, 6 HP, +1 X2 for 1d6+1)
SS
SS = Large Skeleton (AC 14, 39 HP, +8 X2 for 1d6+6 and +3 for 1d6+3)
±±±
±±±
±±± = Huge Tree
******* = Dense Foliage (1/2 Movement, no charging)
{Sorry if this seemed confusing to everyone. The Large Skeleton got to act first on 26 Init. but it's dead now, so you can act in order.}