Post by K Man on Apr 26, 2006 13:54:14 GMT -5
{Sorry for the delay folks, it's nearing finals week for me.}
Hildigunn takes a step forward so that she can reach the undead ogre zombie. Her mount drives its horn into the gullet and she gives the ogre a good swift strike across the head. [Damage Results = 10/16 (After DR) 26 total] The ogre staggers from the heavy blows. [Current HP = 39/55]
Caatrah acts next, stepping forward and delivering a set of good slices that peel away the creature's chest in layers. [Damage Result = 38] The Ogre is very near death..but still not down yet. [Current HP = 1/55]
Lobelia does the job though, finishing off the ogre zombie with a blast of energy. It staggers and stumbles, finally succumbing to the afterlife once more. [Damage Result = 3]
The smaller skeletons react, moving as fast at they can. [One can charge Loop, Another can move and strike, the rest just double move.] [Two Attacks On Loop, need 20's]
[dice=20]
[dice=20]
{No good, rest movement}
The zombies shuffle after them next, arms outstretched and mindless moans enamating from their animated throats. [Moves only]
Tham moves next. Using the power of the positive plane, he sends a wave of healing energy over the undead, washing them in goodness. [Even if they make the save, still dead] Ten of the skeletons melt in the blast, their bones bleached with purity and faith...they collapses and litter the trail with their remains.
Loopmottin is last to act. [Based on post] He advances and attacks the first zombie that is left after Tham's blast. [Attack Rolls =]
[dice=20]
[dice=20]
{Results = Both Good, 7 and 15 damage for 21 total} The paladin's attacks are devastating to the undead and drop in the calavarous charge.
The trail is almost clear of undead...
[Initiative: Hildigunn (17), Caatrah (12), Lobelia (11), Medium Skele (10), Medium Zombies (10), Tham (8), Loopmottin (5)]
Map;
<<<LEGEND>>>
H
H = Hildigunn (Back atop mount?)
B = Lobelia (Belle)
T = Tham
L = Loopmottin (mounted)
C = Caatrah
u = Lesser Zombie (AC 11, 16 HP, +2 for 1d6+1)
s = Medium Skeleton (AC 15, 6 HP, +1 X2 for 1d6+1)
±±±
±±±
±±± = Huge Tree
******* = Dense Foliage (1/2 Movement, no charging)
[rand=42230857936239154895161222654036475458798296713672879678926454207]
Hildigunn takes a step forward so that she can reach the undead ogre zombie. Her mount drives its horn into the gullet and she gives the ogre a good swift strike across the head. [Damage Results = 10/16 (After DR) 26 total] The ogre staggers from the heavy blows. [Current HP = 39/55]
Caatrah acts next, stepping forward and delivering a set of good slices that peel away the creature's chest in layers. [Damage Result = 38] The Ogre is very near death..but still not down yet. [Current HP = 1/55]
Lobelia does the job though, finishing off the ogre zombie with a blast of energy. It staggers and stumbles, finally succumbing to the afterlife once more. [Damage Result = 3]
The smaller skeletons react, moving as fast at they can. [One can charge Loop, Another can move and strike, the rest just double move.] [Two Attacks On Loop, need 20's]
[dice=20]
[dice=20]
{No good, rest movement}
The zombies shuffle after them next, arms outstretched and mindless moans enamating from their animated throats. [Moves only]
Tham moves next. Using the power of the positive plane, he sends a wave of healing energy over the undead, washing them in goodness. [Even if they make the save, still dead] Ten of the skeletons melt in the blast, their bones bleached with purity and faith...they collapses and litter the trail with their remains.
Loopmottin is last to act. [Based on post] He advances and attacks the first zombie that is left after Tham's blast. [Attack Rolls =]
[dice=20]
[dice=20]
{Results = Both Good, 7 and 15 damage for 21 total} The paladin's attacks are devastating to the undead and drop in the calavarous charge.
The trail is almost clear of undead...
[Initiative: Hildigunn (17), Caatrah (12), Lobelia (11), Medium Skele (10), Medium Zombies (10), Tham (8), Loopmottin (5)]
Map;
[/pre]
********************
********************
** ** *****
* ____ ****
** | | ******
** | [] | *******
* | ^^ | ******
** | ^^ | ******
* |_^^_| *******
** ********
*** *******
***** **********
****** **********
******* **********
********u **********
********uu *********
******* *********
***** u ********
**** ±±± ********
***** ±±± ********
**** ±±± *******
*** u *******
**** u ********
****** u**********
******* u**********
******** s*********
*********L *********
********* *********
******* ********
******* C H********
******* T H********
******* B ********
<<<LEGEND>>>
H
H = Hildigunn (Back atop mount?)
B = Lobelia (Belle)
T = Tham
L = Loopmottin (mounted)
C = Caatrah
u = Lesser Zombie (AC 11, 16 HP, +2 for 1d6+1)
s = Medium Skeleton (AC 15, 6 HP, +1 X2 for 1d6+1)
±±±
±±±
±±± = Huge Tree
******* = Dense Foliage (1/2 Movement, no charging)
[rand=42230857936239154895161222654036475458798296713672879678926454207]