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Post by K Man on Apr 28, 2006 10:06:57 GMT -5
Hildigunn moves into the woods, urging her mount to crush the soft fauna underfoot. Her attacks are devastating, killing two zombies. [The horn attack from the Rhino is not enough to kill after DR, but you can cleave after 2nd attack and do at least 1 pt. of damage.] Caatrah polishes off the other remaining nearby zombie with an expert slice through its chest. [Damage Result = 19] It collapses to the ground, nearly cut in two. Lobelia continues to move forward, following behind the armored Tham. [/pre] <<<LEGEND>>> H H = Hildigunn (Back atop mount?) B = Lobelia (Belle) T = Tham L = Loopmottin (mounted) C = Caatrah u = Lesser Zombie (AC 11, 16 HP, +2 for 1d6+1) ±±±±±±±±± = Huge Tree ******* = Dense Foliage (1/2 Movement, no charging)
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Post by Althael on Apr 28, 2006 10:26:57 GMT -5
(The rhino would had attacked the zombie with 1hp left, but nevermind, it doesn't change a lot of thing anyway. Should had specified.)
The mount continue his attack on the zombie in front of him, right after hearing Hildigunn's order. It move its head below and swing it above, helping itself with its front legs by elevating the front of its body.
Attack +13 [dice=20] =26
Damage +12 [dice=6] [dice=6] =20
Falling down, Hildigunn had already prepared her attack, her maul into the air, waiting to fall on the undead.
Power attack +4 Attack +10 [dice=20]
Damage +13 [dice=10]
The maul smash the zombie with strength, making a loud noise of soft flesh crushed into a large hammer with a 'swisk'. The half-orc then deliver two blows to the next zombie.
Attack +10 [dice=20]
Damage +13 [dice=10]
Attack +5 [dice=20]
Damage +13 [dice=10]
Total damage = 41
Kill count: 26[rand=648190746579118818092762789897515430039281104854952528851510545209]
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Post by Lin on Apr 28, 2006 16:32:23 GMT -5
If the party is willing to wait, Belle wishes to use clairvoyance to peer into the thingee up ahead.
Belle will target as far down the shaft as she can reasonably go and look around.
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Post by TheZebraShakes™ on Apr 28, 2006 16:48:44 GMT -5
[glow=forestgreen,2,300]When the undead look like they have been successfully cleared out, Tham calls for the party to halt their progression.
"Belle is using her magic to check ahead for us. Be silent"
He can only assume that that is indeed the case, as she stops suddenly to focus on the casting of her spell. She was afterall a specialized diviner.
He will stand near to the halfling, making certain that nothing interrupts her casting and concentration. [/glow]
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Post by Wicksy on Apr 29, 2006 13:28:01 GMT -5
All the help we can get will be most useful. Use the spell by all means.
Caatrah will hang back and wait for Belle to cast her spell.
As for a marching order, how about Caatrah and Hildigunn at the front and then Tham and Lobelia followed by Loopmottin? We keep the spell casters safe in the middle and the muscle guarding the front and read.
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Post by chunker on Apr 29, 2006 21:31:27 GMT -5
With the last of the undead crushed by the barbarian and rhino, Loopmottin inspects the ground for any tracks leading to the temple before letting the rest of the group tromp ahead of him. He then waits while the little diviner casts her spell.
[Survival +16, [dice=20] As for marchin' order, let's keep the rhino in front to get that charge if necessary. If we can go 2-1-2, I propose: Hildy & Loop, Lobs, Tham & Cat. If single file: Hildy, Loop, Tham, Lobs, Cat.][rand=403592694453448296806342994973227411555659493511803973210915141]
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Post by TheZebraShakes™ on Apr 29, 2006 22:41:48 GMT -5
Wicksy, don't worry about protecting Tham as you would protect a normal spellcaster, he's a cheating cleric remember. But seriously, let's all try not to get hit by the same fireball.
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