Post by K Man on May 1, 2006 10:29:48 GMT -5
Hildigunn easily finishes off the last of the zombies that staggered down the path, crushing each beneath her mighty maul. The rest of you hold off until Lobelia can use her magic to peer inside the temple-like structure at the end of the trail.
[Lobelia - Divination] {You can probably go only a few feet into the tunnel as it slopes down after that.}
Once you gain your magical sight, you take a look around inside the temple at the end of the path. Thankfully, it is well lit. Torches that shed lught yet do not burn line the hallway every ten or more feet. The stone hallway is made from smooth quarried stone and is roughly fifteen feet wide and just as high, sinking into the earth at a steady slope. About seventy feet down the hallway, you can see that it ends in a large room that is also well lit--there are no side doors or hallways...just a straight shot into the cold earth.
The hallway is also littered with more of the undead. Skeletons and zombies of all sizes shamble about the stone hallway--but they are all headed in the direction of the room at the end of the tunnel. Too far away for you to see, the undead shuffle into this place with unnatural movements, easily fitting into the expansive chamber.
Are they being called there? Is there something there they need? You are at a loss for this mass exodus into this room...
Loopmottin takes a look at the tracks in the ground. Dozens, if not hundreds of tracks litter the earth here. [Track Results] Aside from the dozens of undead tracks, Loop does find one set of prints that are complete and booted--female with a light step. Clearly these are not the steps of the undead, but rather someone still living with an intelligent mind at least...
Do you press ahead?
Map;
<<<LEGEND>>>
H
H = Hildigunn (Back atop mount?)
B = Lobelia (Belle)
T = Tham
L = Loopmottin (mounted)
C = Caatrah
±±±
±±±
±±± = Huge Tree
******* = Dense Foliage (1/2 Movement, no charging)
[Lobelia - Divination] {You can probably go only a few feet into the tunnel as it slopes down after that.}
Once you gain your magical sight, you take a look around inside the temple at the end of the path. Thankfully, it is well lit. Torches that shed lught yet do not burn line the hallway every ten or more feet. The stone hallway is made from smooth quarried stone and is roughly fifteen feet wide and just as high, sinking into the earth at a steady slope. About seventy feet down the hallway, you can see that it ends in a large room that is also well lit--there are no side doors or hallways...just a straight shot into the cold earth.
The hallway is also littered with more of the undead. Skeletons and zombies of all sizes shamble about the stone hallway--but they are all headed in the direction of the room at the end of the tunnel. Too far away for you to see, the undead shuffle into this place with unnatural movements, easily fitting into the expansive chamber.
Are they being called there? Is there something there they need? You are at a loss for this mass exodus into this room...
Loopmottin takes a look at the tracks in the ground. Dozens, if not hundreds of tracks litter the earth here. [Track Results] Aside from the dozens of undead tracks, Loop does find one set of prints that are complete and booted--female with a light step. Clearly these are not the steps of the undead, but rather someone still living with an intelligent mind at least...
Do you press ahead?
Map;
[/pre]
********************
********************
** ** *****
* ____ ****
** | | ******
** | [] | *******
* | ^^ | ******
** | ^^ | ******
* |_^^_| *******
** ********
*** *******
***** **********
****** **********
******* **********
******** **********
******** *********
******* *********
***** ********
**** ±±± ********
***** ±±± ********
**** ±±± *******
*** *******
**** ********
****** LH*********
******* H*********
******** C *********
*********T *********
*********B *********
******* ********
******* ********
******* ********
******* ********
<<<LEGEND>>>
H
H = Hildigunn (Back atop mount?)
B = Lobelia (Belle)
T = Tham
L = Loopmottin (mounted)
C = Caatrah
±±±
±±±
±±± = Huge Tree
******* = Dense Foliage (1/2 Movement, no charging)