Post by K Man on May 2, 2006 13:39:24 GMT -5
{If Japic wants to assume command of Hildigunn, that's perfectly fine. If he does not or it's too incorrect, go ahead and retract your healing/restoration spells spent on her. I leave it up to you guys.}
[If Loopmottin's Resoration gets cast, it will remove Hildigunn's Fatigued condition.]
After relaying what lies ahead, a hallway that descends into the earth and eventually a chamber, you prepare for what you believe will be the final battle...a confrontation with this dark woman ol' Jack mentioned backin the woods. Healing is spent, the exhausted beserker (if she stays around) is cured from her rampage. Armor is checked, weapons are secured...it's time to go...
Why would someone do this? You can't help but think as you push forward, what purpose could they have for raising such a grand army of undead?
You have little time for such thoughts as something catches you completely off-guard. Just as you walk beneath its shady branches that canopy the whole trail, a massive branch of the tree swings low and fast, acting totally of its own free will. It heads straight for the first living thing in line. [Surprise attack]
[Hildy if continued to play, Loop if next in line.]
[Attack Roll @ +15]
[dice=20]
[Results = 32, good enough for either] The branch, as it whizzes past, comes clearly into view. Each leaf upon its branches, each piece of the foliage is crafted and painted to look natural...but it clearly fabric. [Damage Result = 19]
{If Hildigunn is hit, remember her rage ability can be provoked. I'll need a Will Save DC 29 (10+ Damage Dealt) to not rage.}
The branch swings up and around, ready for another attack!
[Initiative: Loopmottin, Belle, Caatrah, Hildigunn, Tham and Tree (Tree acts last)]
Map;
<<<LEGEND>>>
H
H = Hildigunn (Mounted)
B = Lobelia (Belle)
T = Tham
L = Loopmottin (mounted)
C = Caatrah
******* = Dense Foliage (1/2 Movement, no charging)
±±±
±±±
±±± = Huge Tree (Gargantuan animated object, AC 12, t 4, ff 12)
HP = 148/148
Hardness = 10 (double damage from fire) (Can't move)
{Nobody bothered to question the ancient ass tree in the middle of the path hmm? Luckily, you stopped jut out of its reach...but not any longer!}[rand=860806557914414386010501235910261858125797298684224806750864922922]
[If Loopmottin's Resoration gets cast, it will remove Hildigunn's Fatigued condition.]
After relaying what lies ahead, a hallway that descends into the earth and eventually a chamber, you prepare for what you believe will be the final battle...a confrontation with this dark woman ol' Jack mentioned backin the woods. Healing is spent, the exhausted beserker (if she stays around) is cured from her rampage. Armor is checked, weapons are secured...it's time to go...
Why would someone do this? You can't help but think as you push forward, what purpose could they have for raising such a grand army of undead?
You have little time for such thoughts as something catches you completely off-guard. Just as you walk beneath its shady branches that canopy the whole trail, a massive branch of the tree swings low and fast, acting totally of its own free will. It heads straight for the first living thing in line. [Surprise attack]
[Hildy if continued to play, Loop if next in line.]
[Attack Roll @ +15]
[dice=20]
[Results = 32, good enough for either] The branch, as it whizzes past, comes clearly into view. Each leaf upon its branches, each piece of the foliage is crafted and painted to look natural...but it clearly fabric. [Damage Result = 19]
{If Hildigunn is hit, remember her rage ability can be provoked. I'll need a Will Save DC 29 (10+ Damage Dealt) to not rage.}
The branch swings up and around, ready for another attack!
[Initiative: Loopmottin, Belle, Caatrah, Hildigunn, Tham and Tree (Tree acts last)]
Map;
[/pre]
********************
********************
** ** *****
* ____ ****
** | | ******
** | [] | *******
* | ^^ | ******
** | ^^ | ******
* |_^^_| *******
** ********
*** *******
***** **********
****** **********
******* **********
******** **********
******** *********
******* *********
***** ********
**** ±±± ********
***** ±±± ********
**** ±±± *******
*** *******
**** LH ********
****** H*********
******* B*********
******** TC*********
********* *********
********* *********
******* ********
******* ********
******* ********
******* ********
<<<LEGEND>>>
H
H = Hildigunn (Mounted)
B = Lobelia (Belle)
T = Tham
L = Loopmottin (mounted)
C = Caatrah
******* = Dense Foliage (1/2 Movement, no charging)
±±±
±±±
±±± = Huge Tree (Gargantuan animated object, AC 12, t 4, ff 12)
HP = 148/148
Hardness = 10 (double damage from fire) (Can't move)
{Nobody bothered to question the ancient ass tree in the middle of the path hmm? Luckily, you stopped jut out of its reach...but not any longer!}[rand=860806557914414386010501235910261858125797298684224806750864922922]