Post by K Man on May 5, 2006 14:20:54 GMT -5
{Yeah, Hildigunn can try to stop raging on her own--which she did. Tham, don't bother with the Calm Emotions because of the confusion. So the only damage done is Hildigunn striking her own mount, which is now 120ft.
I would say you would have to chase down the rhino and attempt the calming or come command while touching...you did hit it for like half it's hit points...}
{Let's assume you head into the temple.}
Gathering yourselves together after the tree-hunting accident, you turn to the temples' entrance and this stone hallway that descends into the depths...
The smell is suprisingly clean, albeit a bit stale. The hallway is brightly lit, thanks to torches that provide light yet do not burn spaced evenly along the walls every ten feet or so. There are no murals, no tapestries...nothing to denote who or what this temples might belong to.
Taking the lead, Loopmottin proceeds into the depths atop his mount.
The slope is gentle enough that you don't not have to worry about footing, but it does end up probably more than forty feet in the earth. Up ahead, you can see the hallway spreading out into a large room and you can hear movement...jerky movement like the uneasy footsteps of those trapped in the afterlife.
[Search check for the only Elf in the party @ +5]
[dice=20]
There seems to be nothing in this long hallway but the room ahead.
[Listen Checks, Tham, Belle, Loop and Caatrah success] Most of you can hear a muttering coming from the room, a sort of muted chanting...arcane in nature but too fuzzy from this distance to make out clearly. Something up ahead isn't as mindless as the undead you've been facing...
{Loop's Badger detects no living smells up until the point on the map, but it does detect undead smell at the point marked.}
{I know you guys wanted to avoid fireballs, so let me know if marching order needs to be altered.
Map;
<<<LEGEND>>>
L = Loopmottin (Mounted)
H = Hildigunn
B = Lobelia (Belle)
T = Tham
C = Caatrah
^^ = Stairs up, temple entrance
<- = Loop's Badger detects the scent of undead within 30' at this point.[rand=5643496567844973932118419916233500996325660368346806417063285815716]
I would say you would have to chase down the rhino and attempt the calming or come command while touching...you did hit it for like half it's hit points...}
{Let's assume you head into the temple.}
Gathering yourselves together after the tree-hunting accident, you turn to the temples' entrance and this stone hallway that descends into the depths...
The smell is suprisingly clean, albeit a bit stale. The hallway is brightly lit, thanks to torches that provide light yet do not burn spaced evenly along the walls every ten feet or so. There are no murals, no tapestries...nothing to denote who or what this temples might belong to.
Taking the lead, Loopmottin proceeds into the depths atop his mount.
The slope is gentle enough that you don't not have to worry about footing, but it does end up probably more than forty feet in the earth. Up ahead, you can see the hallway spreading out into a large room and you can hear movement...jerky movement like the uneasy footsteps of those trapped in the afterlife.
[Search check for the only Elf in the party @ +5]
[dice=20]
There seems to be nothing in this long hallway but the room ahead.
[Listen Checks, Tham, Belle, Loop and Caatrah success] Most of you can hear a muttering coming from the room, a sort of muted chanting...arcane in nature but too fuzzy from this distance to make out clearly. Something up ahead isn't as mindless as the undead you've been facing...
{Loop's Badger detects no living smells up until the point on the map, but it does detect undead smell at the point marked.}
{I know you guys wanted to avoid fireballs, so let me know if marching order needs to be altered.
Map;
[/pre]
|_____ _____|
| |
| |
| |
| |
| |
| |
|HL |<-
| B |
|TC |
| |
| |
| |
| |
| |
| |
| |
__|. .|__
^^^
^^^
<<<LEGEND>>>
L = Loopmottin (Mounted)
H = Hildigunn
B = Lobelia (Belle)
T = Tham
C = Caatrah
^^ = Stairs up, temple entrance
<- = Loop's Badger detects the scent of undead within 30' at this point.[rand=5643496567844973932118419916233500996325660368346806417063285815716]