Post by K Man on Apr 13, 2006 14:10:02 GMT -5
[K-Man: I was casting it on myself. The shield spell using the metamagic feat extend spell.]
{Akham's Razor...that would explain why I couldn't find it, but I want you to know I searched REALLY hard. }
And sorry for not updating. We went to a business dinner. Man is having this guy here cramping my style.
Lobelia, seeing Hildigunn getting rushed, decides to aid the barbarian with a spell. [Shadow Ice Storm Illusion] The false storms brews and builds, dumping particles of made-up ice all over the area. [Will Saves Vs. 21, All Failures. 20% of Damage Result = 13] Some of the creatures collapse, other remain upright...but a good spread of them are damaged for sure.
{You'll have to help me out here Lin. This is an illusion, but has normal effects against those that fail a Will Save. It deals cold damage yes? Or Shadow damage? If it's cold, the Skelies are immune. For now I'll leave the Skelies up until I hear otherwise.} Small Undead Current HP = 3/16, Large Undead = 42/55
Hildigunn hammers the large undead before her, but on her second, she drops the maul. She closes out with pounding the large undead with her fists...[Damage 30 (after DR) + Gauntlet damage.] Current HP ~12/55
Loopmottin charges across the fields on his mount and gives the Rhino a good slap on the rump. With a snort and a stamp, the Rhino charges at the nearest enemy...which happens to be a skeleton on Hildigunn's Left flank. [Attack Roll for Rhino]
[dice=20]
The horn crashes through the ribcage of the undead. [Damage Results = 29] The skeleton is blown apart by the blow, dissipating into a hundred or more pieces.
Caatrah hacks away at the large undead near him, slicing clean chunks of dead flesh off. [Damage Result = 47, Current HP = 5/55] The ogre staggers and moans, but does not collapse.
Tham drops his broken spear amidst the pile of skeleton bones and returns to his shield to retrieve it. [/pre]
<<<LEGEND>>>
C = Caatrah
L = Loopmottin (mounted as one unit)
R
R = Hildigunn's Mount
H = Hildigunn
B = Lobelia
T = Tham
± = Opened Grave
¤ = Broken table
. or , or ¦ = Rubble (Difficult Terrain)
UU
UU = Larger Undead (Ogre or Similar)
Ogre Zombie
Size/Type: Large Undead
Hit Dice: 8d12+3 (55 hp)
Initiative: -2
Speed: 40 ft. (8 squares; can't run)
Armor Class: 15 (-1 size, -2 Dex, +8 natural) touch 7, flat-footed 15
Base Attack/Grapple: +4/+14
Attack: Greatclub +9 melee (2d8+9) or slam +9 melee (1d8+9) or javelin +1 ranged (1d8+6)
Full Attack: Greatclub +9 melee (2d8+9) or slam +9 melee (1d8+9) or javelin +1 ranged (1d8+6)
Space/Reach: 10 ft./10 ft.
Special Attacks: -
Special Qualities: Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits
Saves: Fort +2, Ref +0, Will +6
Abilities: Str 23, Dex 6, Con -, Int -, Wis 10, Cha 1
u = Lesser Undead (Zombie or Similar)
Human Commoner
Size/Type: Medium Undead
Hit Dice: 2d12+3 (16 hp)
Initiative: -1
Speed: 30 ft. (6 squares; can't run)
Armor Class: 11 (-1 Dex, +2 natural), touch 9, flat-footed 11
Base Attack/Grapple: +1/+2
Attack: Slam+2 melee (1d6+1) or club +2 melee (1d6+1)
Full Attack: Slam+2 melee, (1d6+1) or club +2 melee (1d6+1)
Space/Reach: 5 ft./5 ft
Special Attacks: -
Special Qualities: Single actions only, damage reduction 5/slashing, darkvision 60 ft., undead traits
Saves: Fort +0, Ref +0, Will +3 Fort +0, Ref -1, Will +3
SS
SS = Large Skeleon
Troll Skeleton
Size/Type: Large Undead
Hit Dice: 6d12 (39 hp)
Initiative: +7
Speed: 30 ft. (6 squares)
Armor Class: 14 (+3 Dex, -1 size, +2 natural), touch 12, flat-footed 11
Base Attack/Grapple: +3/+13
Attack: Claw +8 melee (1d6+6)
Full Attack: 2 claws +8 melee (1d6+6) and bite +3 melee (1d6+3)
Space/Reach: 10 ft./10 ft
Special Attacks: -
Special Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits
Saves: Fort +2, Ref +5, Will +5
Abilities: Str 23, Dex 16, Con Ø, Int Ø, Wis 10, Cha 1
s = Medium-Sized Skeleton
Medium Undead
Hit Dice: 1d12 (6 hp)
Initiative: +5
Speed: 30 ft. (6 squares)
Armor Class: 15 (+1 Dex, +2 natural, +2 heavy steel shield), touch 11, flat-footed 14
Base Attack/Grapple: +0/+1
Attack: Scimitar +1 melee (1d6+1/18-20) or claw +1 melee (1d4+1)
Full Attack: Scimitar +1 melee (1d6+1/18-20) or 2 claws +1 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits
Saves: Fort +0, Ref +1, Will +2
Abilities: Str 13, Dex 13, Con Ø, Int Ø, Wis 10, Cha 1