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Post by TheZebraShakes™ on Apr 7, 2009 3:27:01 GMT -5
Ism is unsure of what makes the walls appear blueish and so smooth despite the many small indentations. The group moves down the corridor, silence in front of them and behind. No signs of traps or ambushes. At the wooden door, Sam sniffs and Alric motions for the door to be gently pushed open. The door seings open easily without any fuss with a lock. It opens to reveal a wide chamber accessed from three separate wooden doors beneath lofty arches. It clearly serves as a guard room, for a group of small reptilian humanoids sits around a chalk circle rolling dice. They wear piecemeal leather armor and each has a spear within arm's reach. Looking on with a scowl is a similar reptilian humanoid clad in chainmail and carrying a mace. Most who have been on an adventure or two can identify these creatures as kobolds. At the far wall is a a large disk the color of dark gold and scored with many dents hangs from a pair of hooks. Beside it hangs a metal rod with padding at one end. The scowling kobold sees the intruders and begins yipping orders to the five sitting kobolds. inits Alric [dice=20] Crege [dice=20] Halefax [dice=20] Ism [dice=20] Sam [dice=20] kobolds [dice=20] kobold leader [dice=20] Init order: Crege, Ism, Alric, Sam, leader, Halefax, kobolds :-----: -345- -12-Y ----- -----SA H I C
:=doors Y=kobold leader[rand=691952304081293296868650954492470108755614100867762120787500617673]
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Post by Rojito on Apr 7, 2009 4:41:03 GMT -5
Sam, being the first into the room moves foward and snaps at the leader. Attack: Bite [dice=20] +6=17 [dice=6] +5=9 dmg
AC:16 HP:15
[rand=5512713665398035476771606196354931723533912270176035958713435754]
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Post by Rojito on Apr 7, 2009 4:43:05 GMT -5
[dodgeing the leader if he lives]
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Post by at on Apr 7, 2009 6:17:44 GMT -5
Alric steams into the room, gathering momentum with every step. He heads straight for the object at far side of the room, overrunning the kobolds with little concern for their reprisals. With agility surprising for a man so heavily armoured he leaps onto the table, swinging his sword in a lethal arc as his next step takes him back onto firm ground, ready to strike at any who follow. Alric makes a charge action, going straight over the table and striking whichever kobold falls within his reach.
He aims to land between the kobolds and the disk, to intercept any who would try to reach it (there is no scale on the map so if he doesn't get far enough he'll just move directly towards it as best as he can)
Jump test to get onto/over the table (so that it doesn't block the charge action) [dice=20]+2 (hopefully it's not much higher than 2')
Attack [dice=20]+6 (including the charge bonus)
[dice=4][dice=4]+3 (11 damage)
Alric's AC for the next round is 18. If it's not a valid charge then he'll just make a normal move and attack in the same direction (attack would be at +4, AC reverts to 20) [rand=8552565023449139913034205196464980974901064013448330037585261407]
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Post by TheZebraShakes™ on Apr 7, 2009 12:39:20 GMT -5
(For note, there's no table, they're sitting on the floor. But at's message is clear)
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Post by similar on Apr 7, 2009 13:38:12 GMT -5
Spying the kobold guards Ism does not hesitate in letting fly with a bolt from his crossbow. Ism shoots at the nearest kobold he can see (probably 2). Unless he can not see any from where he starts in which case he will move further forward to a position where he can see then fire (probably still at 2)
[dice=20] +2=12 to hit
Damage [dice=8]
AC 16 HP 10[rand=4710051883681875836741439192560577651965987473192044476261353731]
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Post by Wicksy on Apr 7, 2009 19:35:20 GMT -5
OOC: Shakes, i have +3 to my init so i should go before the kobolds and leader at init 8
Halefax uges his mount past the others into the lower left corner and fires off a colour spray spell at the massed kobolds....
DC 14 save or be knocked out and blinded. 15' long cone area effect.
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Post by TheZebraShakes™ on Apr 8, 2009 1:03:46 GMT -5
All is accounted for. Init order stands unchanged.
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safey
Adventurer
Posts: 34
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Post by safey on Apr 8, 2009 2:09:07 GMT -5
Crege moves in and attacks with a hideous blow on the kobold leader. [dice=20] +4 to hit [dice=6] +[dice=6]+[dice=6]+4 if it hits [rand=96999533747807243337575058645737652474032028704962819901302848361]
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Post by Wicksy on Apr 8, 2009 17:53:06 GMT -5
OOC: gotcha! crap! he has a +2 to his dex or better! ;D
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