Post by TheZebraShakes™ on Feb 1, 2008 16:42:34 GMT -5
Our mighty adventurers refuse to be taken down by a handful of reptiles, so they go on full offense. . .
Except for Strom, who goes full defense, and Corvus who stands around doing nothing because he forgot to act.
Sar, Balen, and Pandoro finish off the remaining three kobolds in a bloody spectacle.
The five find themselves in a chamber filled with
-11 cowering and scared female kobolds (you know they are ladies 'cause they wear bows in their hair and shop for groceries)
-3 kobold tykes who are for the most part being sheltered by the ladies.
-To Pandoro's delight, a pile of spears is located at the south of the room. Amongst the small spears, is one medium sized one. It looks REALLY nice. Perhaps even nice enough to grant a +1 to hit when using it. (MW spear)
-To Strom's and Corvus's delight, the food within this room is not dible by humans' but the writers said nothing about half orcs and elves not being able to eat it.
The kobolds have also hidden a bunch of coins around the place, though their sum is not even enough to be worth mentioning.
The swarm screeches out in the other hall.
There are no other exits in this room.
But the options are near endless.
-Wait with the remaining kobolds 'till the screeching dies down and the bats hopefully go back to sleep?
-Kill the remaining kobolds and wait for the swarm to part?
(take any actions of precaution while waiting)
-Brave the swarm's wrath and move on through the caverns without delay?
-Kill the kobolds and then run out to face the swarm head on?
(init order : Kobolds 4-6, Kobolds 1-3, Corvus, Pandoro, Sar, Balen, Strom)
(take no further actions if heading straight out)
condition of our heroes
S=Sar (7 damage)
T=Strom (8 damage)
P=Pandoro (5 damage)
C=Corvus (3 damage)
B=Balen (8 damage)m
Except for Strom, who goes full defense, and Corvus who stands around doing nothing because he forgot to act.
Sar, Balen, and Pandoro finish off the remaining three kobolds in a bloody spectacle.
The five find themselves in a chamber filled with
-11 cowering and scared female kobolds (you know they are ladies 'cause they wear bows in their hair and shop for groceries)
-3 kobold tykes who are for the most part being sheltered by the ladies.
-To Pandoro's delight, a pile of spears is located at the south of the room. Amongst the small spears, is one medium sized one. It looks REALLY nice. Perhaps even nice enough to grant a +1 to hit when using it. (MW spear)
-To Strom's and Corvus's delight, the food within this room is not dible by humans' but the writers said nothing about half orcs and elves not being able to eat it.
The kobolds have also hidden a bunch of coins around the place, though their sum is not even enough to be worth mentioning.
The swarm screeches out in the other hall.
There are no other exits in this room.
But the options are near endless.
-Wait with the remaining kobolds 'till the screeching dies down and the bats hopefully go back to sleep?
-Kill the remaining kobolds and wait for the swarm to part?
(take any actions of precaution while waiting)
-Brave the swarm's wrath and move on through the caverns without delay?
-Kill the kobolds and then run out to face the swarm head on?
(init order : Kobolds 4-6, Kobolds 1-3, Corvus, Pandoro, Sar, Balen, Strom)
(take no further actions if heading straight out)
condition of our heroes
S=Sar (7 damage)
T=Strom (8 damage)
P=Pandoro (5 damage)
C=Corvus (3 damage)
B=Balen (8 damage)m