Post by TheZebraShakes™ on Dec 26, 2007 15:35:32 GMT -5
Sar searches the door before Pandoro and the others rush in to smash it down.
He halts the crew, noting the whole thing reeks of a trap. He sees the signs from up above.
As if something was meant to swing out and clock whomever should pass through the door.
Sar sets to work doing what he can to prevent the trap from springing.
Disable device
[dice=20]+4
Sar is 99.9 % confident that he has managed to break down the trap's trigger so that it will not prove to be a bother and gives Pandoro the signal to move on.
Pandoro draws forth his mighty sword and smashes down the small door.
However, as the favored soul of Kord moves through, a massive long handled sledgehammer comes soaring downward from the ceiling.
attk
[dice=20]+modifier
Aided by his musclebound god and his own alertness in expecting the possibility of a trap, Pandoro manages to quickly duck out of the way of the flying hammer and it is left hanging, failing to hit its mark.
The five intrepid souls move past the sledgehammer, ducking and squeezing themselves through the small door.
Sar takes the lead once more and the others follow close behind, Pandoro still wielding the torch.
---------------
Our adventurers come to a large dry cavern where the ground is fairly even. The ceiling is roughly twenty feet high and just as even. Across the room, several small sized spears lean up against the wall. Other weapons and equipment of various kinds also fills the room.
Sar ventures into the room, maintaining the lead as he is known to do.
Sar ref save
[dice=20]
As the scout moves into the room, he hears something from above and with lightening reflexes, jumps out of the way just in time to avoid a tiny avalanche of rocks and other cavern debris meant to bludgeon him to death.
He sees where the assault has come from.
Two kobolds perch within a small alcove tucked into the wall above the doorway, about eight feet off of the ground.
They have evidently spilled the contents of a small, now empty coffin shaped box.
They stare down at Sar, ready with their nets.
inits if needed
strom[dice=20]+2
pandoro[dice=20]+1
sar[dice=20]+2
balen[dice=20]+1
corvus[dice=20]+2
kobolds[dice=20]+1
(tie breaker)
strom
[dice=20]
corvus
[dice=20]
(init order= Strom, Corvus, Balen, Pandoro, Sar, Kobolds)
MAP
S=sar
T=strom
P=pandoro
B=balen
C=corvus
kobolds in alcove over doorway. 8 ft. off the ground. have cover[rand=42974167185621185720046564249086154949585282131266796236271546169]
He halts the crew, noting the whole thing reeks of a trap. He sees the signs from up above.
As if something was meant to swing out and clock whomever should pass through the door.
Sar sets to work doing what he can to prevent the trap from springing.
Disable device
[dice=20]+4
Sar is 99.9 % confident that he has managed to break down the trap's trigger so that it will not prove to be a bother and gives Pandoro the signal to move on.
Pandoro draws forth his mighty sword and smashes down the small door.
However, as the favored soul of Kord moves through, a massive long handled sledgehammer comes soaring downward from the ceiling.
attk
[dice=20]+modifier
Aided by his musclebound god and his own alertness in expecting the possibility of a trap, Pandoro manages to quickly duck out of the way of the flying hammer and it is left hanging, failing to hit its mark.
The five intrepid souls move past the sledgehammer, ducking and squeezing themselves through the small door.
Sar takes the lead once more and the others follow close behind, Pandoro still wielding the torch.
---------------
Our adventurers come to a large dry cavern where the ground is fairly even. The ceiling is roughly twenty feet high and just as even. Across the room, several small sized spears lean up against the wall. Other weapons and equipment of various kinds also fills the room.
Sar ventures into the room, maintaining the lead as he is known to do.
Sar ref save
[dice=20]
As the scout moves into the room, he hears something from above and with lightening reflexes, jumps out of the way just in time to avoid a tiny avalanche of rocks and other cavern debris meant to bludgeon him to death.
He sees where the assault has come from.
Two kobolds perch within a small alcove tucked into the wall above the doorway, about eight feet off of the ground.
They have evidently spilled the contents of a small, now empty coffin shaped box.
They stare down at Sar, ready with their nets.
inits if needed
strom[dice=20]+2
pandoro[dice=20]+1
sar[dice=20]+2
balen[dice=20]+1
corvus[dice=20]+2
kobolds[dice=20]+1
(tie breaker)
strom
[dice=20]
corvus
[dice=20]
(init order= Strom, Corvus, Balen, Pandoro, Sar, Kobolds)
MAP
|----------|
|----------|
|---------S-PB
|----------|TC
|----------|
|----------|
|----------|
|----------|
------||||
----|
---|
--|
S=sar
T=strom
P=pandoro
B=balen
C=corvus
kobolds in alcove over doorway. 8 ft. off the ground. have cover[rand=42974167185621185720046564249086154949585282131266796236271546169]