Post by TheZebraShakes™ on Jan 7, 2008 14:30:23 GMT -5
Paul climbs up into the alcove to see what else the kobolds might have been keeping up there.
What he finds is not all that surprising.
-spears
medium net
-two thunderstones
-another one of those pesky tanglefoot bags
-MW manacles without a key
-and a rickety ladder which they use to climb down from here.
Pandoro sets to work taking inventory of the rest of the room with brute force, set to smach the kobolds' weaponry so they can no longer be as much of a threat as they are.
He smashes, or may opt not to smash
-18 small spears
-10 small warclubs
-10 short swords
-12 masterworked arrows in a pretty fancy looking leather quiver
-A sack filled with a few days provisions, some stylish human sized changes of clothes, a silver mirror, a holy symbol, and a potion of Cure Light Wounds
-Another sack containing 58 gp, 35 sp, and a bone scroll case containing the following scrolls
Bless, Sanctuary, Cure Light Wounds
-----
-----
-----
Once all is settled in the armory, our adventurers head on their way through the caverns once more.
They follow a corridor
The ceiling in this entire corridor is seven feet high.
Sar spot check
[dice=20]+6
A short distance ahead, Sar spots another of those tripwires a few inches off of the ground. Fortunately, there is time enough to warn the others of a potential trap and mark off the wire to ensure that they do not step on it.
The corridor has been cleared,
There is a darkened cavern up ahead which has yet to be explored by the five.
Corvus, search
[dice=20]+5
As he passes a section of wall, Corvus notes that it appears smoother than the rest of the stonework. It could be a secret passage.
where to?
-dark cavern
-secret passage[rand=450054359398215039839807732709918889237313153755443626812837314005]
What he finds is not all that surprising.
-spears
medium net
-two thunderstones
-another one of those pesky tanglefoot bags
-MW manacles without a key
-and a rickety ladder which they use to climb down from here.
Pandoro sets to work taking inventory of the rest of the room with brute force, set to smach the kobolds' weaponry so they can no longer be as much of a threat as they are.
He smashes, or may opt not to smash
-18 small spears
-10 small warclubs
-10 short swords
-12 masterworked arrows in a pretty fancy looking leather quiver
-A sack filled with a few days provisions, some stylish human sized changes of clothes, a silver mirror, a holy symbol, and a potion of Cure Light Wounds
-Another sack containing 58 gp, 35 sp, and a bone scroll case containing the following scrolls
Bless, Sanctuary, Cure Light Wounds
-----
-----
-----
Once all is settled in the armory, our adventurers head on their way through the caverns once more.
They follow a corridor
The ceiling in this entire corridor is seven feet high.
Sar spot check
[dice=20]+6
A short distance ahead, Sar spots another of those tripwires a few inches off of the ground. Fortunately, there is time enough to warn the others of a potential trap and mark off the wire to ensure that they do not step on it.
The corridor has been cleared,
There is a darkened cavern up ahead which has yet to be explored by the five.
Corvus, search
[dice=20]+5
As he passes a section of wall, Corvus notes that it appears smoother than the rest of the stonework. It could be a secret passage.
where to?
-dark cavern
-secret passage[rand=450054359398215039839807732709918889237313153755443626812837314005]