Post by TheZebraShakes™ on Jan 14, 2008 18:28:12 GMT -5
Pandoro lights a new torch and our brave adventurers decide to press onward, but not before Balen has a look at the room and the skeleton resting against the wall.
The room is not very interesting at all. Just smelly and not likely to change.
The skeleton wears it's aged blue robe proudly.
On one if its bony fingers is a ring which shows no signs of age and shimmers in the torchlight.
At the sleleton's side rests a small wooden wand. It could be magical. . . maybe
The skeleton also possesses a small leather pouch filled with about a dozen pretty green gemstones, maybe emeralds
And three glass vials marked Cure Light Wounds, the fluids within still seemingly intact.
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---------------
Moving out of the smelly chamber and up the darkened staircase,
Sar leads the way up as the hallway opens up into another chamber.
This chamber is forty feet wide with vaulted ceilings.
The place is covered with white splotchy goo. It's everywhere, practically carpeting the floor.
Rough hewn timbers make up the rafters overhead.
There are two doors leading from this place. One to the east and one to the west.
spot Sar, Strom, Pandoro
[dice=20]
[dice=20]
[dice=20]
All failures
Know Nature Sar
[dice=20]
As Sar moves into the room he is hit with the realization that the white splotchy goo which he steps on is bat guano.
:=doors at east and west
S=Sar
T=Strom
P=Pandoro
C=Corvus
B=Balen[rand=17189914275244313559622256081838565343836941530946450891310094197]
The room is not very interesting at all. Just smelly and not likely to change.
The skeleton wears it's aged blue robe proudly.
On one if its bony fingers is a ring which shows no signs of age and shimmers in the torchlight.
At the sleleton's side rests a small wooden wand. It could be magical. . . maybe
The skeleton also possesses a small leather pouch filled with about a dozen pretty green gemstones, maybe emeralds
And three glass vials marked Cure Light Wounds, the fluids within still seemingly intact.
---------------
---------------
---------------
Moving out of the smelly chamber and up the darkened staircase,
Sar leads the way up as the hallway opens up into another chamber.
This chamber is forty feet wide with vaulted ceilings.
The place is covered with white splotchy goo. It's everywhere, practically carpeting the floor.
Rough hewn timbers make up the rafters overhead.
There are two doors leading from this place. One to the east and one to the west.
spot Sar, Strom, Pandoro
[dice=20]
[dice=20]
[dice=20]
All failures
Know Nature Sar
[dice=20]
As Sar moves into the room he is hit with the realization that the white splotchy goo which he steps on is bat guano.
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:------------:
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-S----------
PT
BC
--
:=doors at east and west
S=Sar
T=Strom
P=Pandoro
C=Corvus
B=Balen[rand=17189914275244313559622256081838565343836941530946450891310094197]