Post by TheUdjat on Aug 11, 2009 13:51:56 GMT -5
SEA GREEN
The group continues to discuss a strategic approach to the village—and its occupants—wondering at what has become of the lizardfolk that are said to inhabit Scaland. There has indeed been no sign of them, nor any other sign of civilization or sentience of any kind save for the Master’s servants before them. Overhead, it was only this village that seemed to possess civilized activity.
The guards on the fence continue to roam and patrol, but are still too far off to spot the group. There is probably much more to be seen of the village, but the fence impedes any view of what lies beyond. It appears, at least, that the Deathspeakers and Yexuhl have the place secure and fortified.
[No clear plan of action at present. Any more questions I can address?]
(Character Status)
Ella – 67/77 HP; DR 3/- (4 blocked), Lifedrinking 12 (Lance)
Sean – 47/47 HP; Hide from Undead
Gro-bug – 79/100 HP, DR 1/-
Henrick – 73/78 HP
Natsumi – 51/52 HP, Freedom of Movement
Antyca – No damage [Absent]
Squeeks – No damage
DARK RED
Lenny-
(Repost)
Gildas-
Gildas steps before the tired-looking Dean, Lockheart beside him, and delivers his carefully worded speech—words more diplomatic than any he has uttered so far in New Ravenshead, to be sure. The Dean squints at him for a moment, and begins to sigh heavily, almost looking as if he is read to gently dismiss the man. But as Gildas goes on, he quiets and listens, forehead creased in thought.
When Gildas has finished, the Dean continues to think the matter over, and glances around the council room once, frowning. “Tertia, you say,” the man repeats. His voice is calm and steady, but laced with fatigue, as if he has not slept in days. “And you seek me out?” This seems to confuse the man, but not in an angry way.
Lockheart chooses this moment to add his own polite voice to Gildas’s chorus. “Yes, good dean. This is a most delicate matter, and the Church of St. Cuthbert would look favorably on such a meeting.”
Still, the dean seems a bit torn, and though he nods at Lockheart’s input, Gildas is his focus. After several long moments of consideration, he finally nods. “We can arrange a meeting,” the Dean agrees. “I’m afraid I am too busy with my duties this minute, but if you want to meet later in my office at the University, we can do so.” He looks around. “I should be through here within the hour.” Though acquiescent, the Dean’s voice is neutral, caught somewhere between genuine interest and a general fatigue. There is an impression that many people come up to the Dean and request private meetings. Perhaps private, back-room deals are the status quo in New Ravenshead.
While talking with the Dean, Gildas has the undeniable feeling he is being watched, which may not come as a surprise considering the circumstances. Should he chance to look, he will notice the lead Deathspeaker’s gaze squarely set on him, cold and steady and emotionless. He may not hear what is taking place, but it has not gone unnoticed.
Tyrano, Norven-
Sensing his time with the prisoner waning, Norven asks two more rapidfire questions, hoping to get some answers before he’s forced to do away with the man.
The pinned man chuckles. “I know more about them than you, it seems. And Stormkiller—because he will kill you and enslave your spirits, of course.”
With no more than this, Tyrano sends a couple of arrows at the clueless men in black, hoping to capitalize on the element of surprise and their disoriented state. Both arrows strike true, piercing the side of one Deathspeaker, making him gasp in pain and shock. Firing on the Deathspeakers reveals Tyrano to them, and so he prepares for combat, his ancestral swords in hand.
Norven takes his cue from Tyrano, and goes to snap the pinned down scholar’s neck. However, this proves a bit more complicated in execution than it was in theory, and the man resists him. He cries out in pain from Norven wrenching his neck, but he isn’t incapacitated from it by any means—and the noise has caught the attention of the other Deathspeakers. He continues trying to break free, but to no avail, as Norven’s greater strength and training allow him to keep the man subdued.
Now that they have visible enemies, the innocently dressed scholars are quick to act. Drawing daggers from their sleeves, they advance fearlessly towards Norven and Tyrano—and begin the delicate incantations that can only be magic. Each of them withdraws a symbol from the depths of their robes, the familiar spiked hook of their brethren, and makes a slashing gesture at the air before them.
Suddenly, the Deathspeakers are not alone.
Their gestures rip a whole in what appears to be the very substance of the world, and shadowy mist spills out as four terrible creatures lumber forth. A cold wind washes over the pair, and as the rip in space closes again, they take in these newly summoned being. Three of them are immediately recognizable as skeletons, albeit large ones in the vague shape of some kind of beast, their fleshless limbs ending in vicious claws. The fourth figure is large, and covered in grey, decomposing flesh, its dead eyes flat in its skull, but its attention roughly centered on Norven—a zombified ogre, bearing an enormous club fitting for one of its kind.
(Combat Actions)
The three skeletons immediately move to surround Tyrano, their bones creaking and clacking on the cobblestones as they attack. Their claws catch Tyrano twice, shearing through his clothes and spilling his blood across a nearby wall. The enormous zombie, closes—slowly—on Norven, lifting its giant club in a slothful arc that brings it down solidly on Norven’s back, unable to get away for the fact that he is still tied up with the Deathspeaker. The blow is a staggering one, and the crafty monk will not stand up to too many more of them.
Still held beneath Norven, the Deathspeaker cackles. “You fools,” he chides. “You have no idea what awaits you!”
Initiative- Tyrano & Norven (6), Scholars/Undead (5).
(Character Status)
Gildas – 69/69 HP
Lenny – 61/61 HP
Wystfalrun – 45/62 HP
Norven – 51/71 HP
Lockheart – No damage
Wanderer – 90/90 HP
Scholar 1 – Pinned, 4 damage
Scholar 2 – 12 damage
Scholar 3 – No damage
Skeleton 1 – No damage
Skeleton 2 – No damage
Skeleton 3 – No damage
Zombie Ogre – No damage
The group continues to discuss a strategic approach to the village—and its occupants—wondering at what has become of the lizardfolk that are said to inhabit Scaland. There has indeed been no sign of them, nor any other sign of civilization or sentience of any kind save for the Master’s servants before them. Overhead, it was only this village that seemed to possess civilized activity.
The guards on the fence continue to roam and patrol, but are still too far off to spot the group. There is probably much more to be seen of the village, but the fence impedes any view of what lies beyond. It appears, at least, that the Deathspeakers and Yexuhl have the place secure and fortified.
[No clear plan of action at present. Any more questions I can address?]
(Character Status)
Ella – 67/77 HP; DR 3/- (4 blocked), Lifedrinking 12 (Lance)
Sean – 47/47 HP; Hide from Undead
Gro-bug – 79/100 HP, DR 1/-
Henrick – 73/78 HP
Natsumi – 51/52 HP, Freedom of Movement
Antyca – No damage [Absent]
Squeeks – No damage
DARK RED
Lenny-
(Repost)
Having finally caught up to Hallen, Lenny pours out his recent experiences and stumbles with Gildas and the curator, offering Hallen a temporary job in his employ.
Hallen blinks at him a moment. “I, uh…” he pauses, forehead creasing. “I’m not sure I follow. I remember sending you to the curator about some questions you had, but I don’t remember anything about the Skullsplitter! Or whatever item it is you’re talking about.” He shifts uncomfortably in his chair. “But I do know the curator can be a right pain, that’s sensible enough. Fellow talks fast, has a hot temper, and can be stubborn as an aurochs. A bad talk with him is liable to make anyone angry.”
“But I can’t say I understand what you want from me. You keep talking about these Deathspeakers and undead armies and such, and you talked about the dwarves going to war. Just what are you getting me into? And what would you need a scholar for, anyway? Mind you, I’ve a mind to do anything to help my dwarven brothers in Bazarkrak, but this is getting confusing for me. And just how is it you came upon the Skullsplitter, anyway? That ought to be in Garor’s tomb.” He doesn’t appear to be angry, just bewildered and profoundly curious.
"It seems as though plans have changed. Gildas is rash, and too hot headed to allow any diplomacy to even be considered. The curator is angered by us not allowing him to take Garor's Skullsplitter away from us and leave it here to rot. We gave him a choice, but he was not very compromising. I left them to come back here before it was too late. I need to find that item before the enemy does, and I think that our encounter with the curator near the front gates seems to have the Deathspeakers on high alert."
"I realize that you are a scholar, but would a sum of 50 gold pieces allow me to hire your services?"
"I realize that you are a scholar, but would a sum of 50 gold pieces allow me to hire your services?"
Hallen blinks at him a moment. “I, uh…” he pauses, forehead creasing. “I’m not sure I follow. I remember sending you to the curator about some questions you had, but I don’t remember anything about the Skullsplitter! Or whatever item it is you’re talking about.” He shifts uncomfortably in his chair. “But I do know the curator can be a right pain, that’s sensible enough. Fellow talks fast, has a hot temper, and can be stubborn as an aurochs. A bad talk with him is liable to make anyone angry.”
“But I can’t say I understand what you want from me. You keep talking about these Deathspeakers and undead armies and such, and you talked about the dwarves going to war. Just what are you getting me into? And what would you need a scholar for, anyway? Mind you, I’ve a mind to do anything to help my dwarven brothers in Bazarkrak, but this is getting confusing for me. And just how is it you came upon the Skullsplitter, anyway? That ought to be in Garor’s tomb.” He doesn’t appear to be angry, just bewildered and profoundly curious.
Gildas-
Gildas steps before the tired-looking Dean, Lockheart beside him, and delivers his carefully worded speech—words more diplomatic than any he has uttered so far in New Ravenshead, to be sure. The Dean squints at him for a moment, and begins to sigh heavily, almost looking as if he is read to gently dismiss the man. But as Gildas goes on, he quiets and listens, forehead creased in thought.
When Gildas has finished, the Dean continues to think the matter over, and glances around the council room once, frowning. “Tertia, you say,” the man repeats. His voice is calm and steady, but laced with fatigue, as if he has not slept in days. “And you seek me out?” This seems to confuse the man, but not in an angry way.
Lockheart chooses this moment to add his own polite voice to Gildas’s chorus. “Yes, good dean. This is a most delicate matter, and the Church of St. Cuthbert would look favorably on such a meeting.”
Still, the dean seems a bit torn, and though he nods at Lockheart’s input, Gildas is his focus. After several long moments of consideration, he finally nods. “We can arrange a meeting,” the Dean agrees. “I’m afraid I am too busy with my duties this minute, but if you want to meet later in my office at the University, we can do so.” He looks around. “I should be through here within the hour.” Though acquiescent, the Dean’s voice is neutral, caught somewhere between genuine interest and a general fatigue. There is an impression that many people come up to the Dean and request private meetings. Perhaps private, back-room deals are the status quo in New Ravenshead.
While talking with the Dean, Gildas has the undeniable feeling he is being watched, which may not come as a surprise considering the circumstances. Should he chance to look, he will notice the lead Deathspeaker’s gaze squarely set on him, cold and steady and emotionless. He may not hear what is taking place, but it has not gone unnoticed.
Tyrano, Norven-
Sensing his time with the prisoner waning, Norven asks two more rapidfire questions, hoping to get some answers before he’s forced to do away with the man.
"What do you know about the bones??
And why should I fear Stormkiller??"
And why should I fear Stormkiller??"
The pinned man chuckles. “I know more about them than you, it seems. And Stormkiller—because he will kill you and enslave your spirits, of course.”
With no more than this, Tyrano sends a couple of arrows at the clueless men in black, hoping to capitalize on the element of surprise and their disoriented state. Both arrows strike true, piercing the side of one Deathspeaker, making him gasp in pain and shock. Firing on the Deathspeakers reveals Tyrano to them, and so he prepares for combat, his ancestral swords in hand.
Norven takes his cue from Tyrano, and goes to snap the pinned down scholar’s neck. However, this proves a bit more complicated in execution than it was in theory, and the man resists him. He cries out in pain from Norven wrenching his neck, but he isn’t incapacitated from it by any means—and the noise has caught the attention of the other Deathspeakers. He continues trying to break free, but to no avail, as Norven’s greater strength and training allow him to keep the man subdued.
Now that they have visible enemies, the innocently dressed scholars are quick to act. Drawing daggers from their sleeves, they advance fearlessly towards Norven and Tyrano—and begin the delicate incantations that can only be magic. Each of them withdraws a symbol from the depths of their robes, the familiar spiked hook of their brethren, and makes a slashing gesture at the air before them.
Suddenly, the Deathspeakers are not alone.
Their gestures rip a whole in what appears to be the very substance of the world, and shadowy mist spills out as four terrible creatures lumber forth. A cold wind washes over the pair, and as the rip in space closes again, they take in these newly summoned being. Three of them are immediately recognizable as skeletons, albeit large ones in the vague shape of some kind of beast, their fleshless limbs ending in vicious claws. The fourth figure is large, and covered in grey, decomposing flesh, its dead eyes flat in its skull, but its attention roughly centered on Norven—a zombified ogre, bearing an enormous club fitting for one of its kind.
(Combat Actions)
- Norven attempts to get more answers. And, we’ll call it a readied action to deal damage when Tyrano acts (you can’t CDG/snap his neck, but you might kill him outright anyway).
- I’m giving Tyrano 2 attacks ‘cause I’m such a nice guy. To hit @ +11/+6: 16 (what you rolled), 16 (what I rolled); both hit. They are flat-footed. 12 total damage to Scholar 1. Tyrano can also drop his bow and quick draw his swords, if he likes.
- This cues Norven to try and kill his pinned Scholar. He must succeed an opposed grapple check to do so for each. Norven @ +12: 19 (per die roll) vs. Scholar: 15. Grapple succeeds. 1d10+2 damage: 4 damage, as rolled. Second attack. Norven: 19 again (as rolled) vs. 20, failure.
- Captured Scholar cries out in agony and attempts to get free, via opposed grapple checks. Scholar: 15 again. Norven: 20. No good. He remains pinned.
- The other Scholars cue on the sound and on Tyrano and bust out the magic. They each advance 30’ and cast a spell (nobody has spellcraft) as a standard action, and suddenly undead appear in front of them, immediately rushing to attack. The scholars draw fearsome and deadly daggers, as well (ooooh, scary).
- The Zombie Ogre by Norven attacks him. Vs. AC 18 (no dex): 28, hit. He takes 20 damage.
- The skeletons move to and attack Tyrano. Vs. AC 19: 23, 11, 25; two hits. 17 total damage.
- Your initiative.
The three skeletons immediately move to surround Tyrano, their bones creaking and clacking on the cobblestones as they attack. Their claws catch Tyrano twice, shearing through his clothes and spilling his blood across a nearby wall. The enormous zombie, closes—slowly—on Norven, lifting its giant club in a slothful arc that brings it down solidly on Norven’s back, unable to get away for the fact that he is still tied up with the Deathspeaker. The blow is a staggering one, and the crafty monk will not stand up to too many more of them.
Still held beneath Norven, the Deathspeaker cackles. “You fools,” he chides. “You have no idea what awaits you!”
Initiative- Tyrano & Norven (6), Scholars/Undead (5).
(Character Status)
Gildas – 69/69 HP
Lenny – 61/61 HP
Wystfalrun – 45/62 HP
Norven – 51/71 HP
Lockheart – No damage
Wanderer – 90/90 HP
Scholar 1 – Pinned, 4 damage
Scholar 2 – 12 damage
Scholar 3 – No damage
Skeleton 1 – No damage
Skeleton 2 – No damage
Skeleton 3 – No damage
Zombie Ogre – No damage