Post by TheUdjat on Jul 20, 2009 11:41:22 GMT -5
Amalric, Jakob-
The nobleman wheels his mount around, clopping away, though Amalric is more focused on Elric’s struggles with the guards. He quickly sends Jakob off to help the man, while warning the woodsman not to endanger the covenant—off he goes, leaving Amalric with the wagon and two guards of his own.
He appears to be rapidly running out of people.
Up ahead, the cluster around the nobles pauses as one of the guards speaks to the mounted man. With a disgusted look, he wheels about to face Amalric again, sighing a little as he walks the horse over. Looking down his nose at the magus, he speaks. “I am given to understand that there is a hiresword in your company by the name of Thomas. It would appear I need to speak with him as well. Is he here?” He looks at the other two guards—James and Helmut—who merely glance at one another, curious.
[I’m assuming Jakob will take off for Elric, though Japic didn’t post. (No worries on that, btw, I know why, but I'm moving things along anyhow).]
(Conditions)
Joseph, Tawno, Arnaud-
Shooting Joseph a caustic remark about his question, the troubadour goes to investigate the peculiar tree. He knows very little about fairy tales aside from the usual popular recitations. Surely Joseph is searching for something more helpful than that.
Taking Arnaud’s advice, Joseph thinks over what he knows about trees as related to the arcane. [Knowledge (Arcana) @ +10: 25.] Trees, as a general rule, tend to be closely associated with nature spirits, the fair folk, and all the general things one might expect. But perhaps more importantly, there are some theories that each tree has its own spirit—a dryad or nymph. Indeed, such theories suggest that every trees, rock, stream, etc has a creature attached to it, but it is widely believed that at least the most important such features do. If such faeries exist—and faeries surely exist, Joseph knows—then this tree could certainly house such a creature.
Beyond that, it is impossible to say. There are too many associations of trees to myth than can be deciphered from just looking at a tree. Though, as an oak, Joseph knows it to be closely associated with the Roman god Jupiter, the king of the gods and the sky, known for throwing down lightning bolts and ruling from Mount Olympus—and, to a lesser extent, having intimate liaisons with as many nymphs and dryads as he possibly could.
Or so the myths go.
While he thinks all of this over, Arnaud goes in for a closer look, careful not to disturb anything on or once on the trees—even leafs and acorns and such. The oak is enormous and sturdy, certainly healthy, but he can discern no peculiar features beyond this.
Until, that is, a bark-covered face emerges from the surface of the trunk to stare back at him as he is mere inches from it. “Excuse me,” the rumbling voice of the tree-face says, branches rustling as it speaks. “That’s really quite rude, you know.”
The face has the countenance of a wide-faced fellow of indeterminate age. Nobody is quite familiar with how to gauge the age of a tree-face.
(Conditions)
Rupert-
The scholar peers over Rupert, blinking once, and then frowning heavily, his shoulders sagging from the motion. He releases the book, but it vanishes into nothingness before it hits the ground. “Oh dear,” he says, voice changing from wise and studious to almost piteous. “I’m afraid I’m quite bad at this,” he says apologetically. “A wizard? Oh, no; no, no, no, not a wizard at all.” He shakes his head for emphasis. “Here I was thinking a nice, studious demeanor would be respectable. There was even the book! You didn’t like the book?”
The man spreads his arms, indicating his nice, clean robes. “Don’t I look respectable? I should’ve thought it a given, bit I guess… oh dear me, I’ve gotten this all wrong.”
In quite the opposite of one’s expectations, the scholarly fellow suddenly collapses to the ground, turning his back to lean against the alley wall. He folds his arms over his knees unhappily, and his attire is suddenly changed—now a simple tradesman’s apparel, complete with plain leather apron, slightly stained. “I’m just no good at confronting mortals. Can’t even talk to a child without getting a crossbow pointed at me. I’ll be finished after this blunder, I wager. Finished!”
(Condition)
Elric, Amalric (through Isabeau)-
Initiative- Elric (25), Lisbet (22), Isabeau (7), Guards (7)
Having gotten themselves untangled—but still pursued—Elric and Lisbet take off down the alley the girl indicates as she practically pulls the captain behind her. She’s really quite quick on her feet, Elric realizes. The pair can already hear shouts from behind them as the guards rally to react to their flight.
Isabeau takes to a perch on a lightpost outside the tavern, which is high enough that no vengeful guards can hope to reach her, providing a nice view of their movements. The guards appear to be splitting up into pairs, some chasing down after Elric, others trying to go around adjacent buildings to cut off their potential path, and other heading into the inn—at first to peer out the window after them, but probably to interrogate the innkeeper next. The guards shout to each other and out loud across town, perhaps hoping to attract more of their number.
This will not be a friendly town for Lisbet and Elric in the very near future.
(Combat actions)
Barreling down the strange, labyrinthine streets, Lisbet leads Elric on one twisting turn after another, apparently intimately familiar with Freiburg’s layout—and she probably should be. They seem to be outpacing the guardsmen behind them, and Lisbet flashes him a smile, pleased that they seem to be just about out of the clear. “It’s just up ahead,” she pants.
And then they turn a corner, where two more guards have stumbled upon them, apparently roused by the cry of alarm. They jump, as startled to come across the pair as they are to see them, but quickly grab for their weapons—heavy clubs, meant to subdue and punish. “Stop! Give yourselves up!” they cry.
With these two before, and the original guards still pursuing from behind, they must make quick work of them.
[I’ll keep the old initiatives just to make this easy. Elric and Lisbet at 22, Guards at 7. Feel free to act. At – Isabeau can certainly follow them from above if you like.]
(Conditions)
Elric – Normal
Isabeau – Normal
Lisbet – Normal
Guardsman 1 – Normal
Guardsman 2 – Normal
Jakob-
Doing as he’s told as ever, the woodsman hurries back to the inn. But even as he closes in on the building, he can tell that the magus is right, and things are definitely amiss. Curious bystanders stand across the street and gawk at the inn, whispering among themselves, while a couple of guards stand outside speaking in heated tones—one of them clearly a superior rank.
Nearby, if the hawk has not already left, Isabeau sits perched on a lamp post, watching. Whatever happened here has certainly already taken place.
For the time being, nobody pays the woodsman any mind, though if he nears the building, he may attract the attention of the arguing guards. On the other hand, the inn does not appear to be off-limits. Regular customers slip inside, giving the men curious looks, but otherwise going about their business. Others leave, clearly not prohibited from doing so. [By the time he arrives, the above chase will have happened some time ago.]
[No rush on the reply, I know things are busy/chaotic. Just setting the scene up for you.]
(Condition)
Jakob – Normal
The nobleman wheels his mount around, clopping away, though Amalric is more focused on Elric’s struggles with the guards. He quickly sends Jakob off to help the man, while warning the woodsman not to endanger the covenant—off he goes, leaving Amalric with the wagon and two guards of his own.
He appears to be rapidly running out of people.
Up ahead, the cluster around the nobles pauses as one of the guards speaks to the mounted man. With a disgusted look, he wheels about to face Amalric again, sighing a little as he walks the horse over. Looking down his nose at the magus, he speaks. “I am given to understand that there is a hiresword in your company by the name of Thomas. It would appear I need to speak with him as well. Is he here?” He looks at the other two guards—James and Helmut—who merely glance at one another, curious.
[I’m assuming Jakob will take off for Elric, though Japic didn’t post. (No worries on that, btw, I know why, but I'm moving things along anyhow).]
(Conditions)
Amalric – Normal
Jakob – Normal
James – Normal
Helmut – Normal
Jakob – Normal
James – Normal
Helmut – Normal
Joseph, Tawno, Arnaud-
Shooting Joseph a caustic remark about his question, the troubadour goes to investigate the peculiar tree. He knows very little about fairy tales aside from the usual popular recitations. Surely Joseph is searching for something more helpful than that.
Taking Arnaud’s advice, Joseph thinks over what he knows about trees as related to the arcane. [Knowledge (Arcana) @ +10: 25.] Trees, as a general rule, tend to be closely associated with nature spirits, the fair folk, and all the general things one might expect. But perhaps more importantly, there are some theories that each tree has its own spirit—a dryad or nymph. Indeed, such theories suggest that every trees, rock, stream, etc has a creature attached to it, but it is widely believed that at least the most important such features do. If such faeries exist—and faeries surely exist, Joseph knows—then this tree could certainly house such a creature.
Beyond that, it is impossible to say. There are too many associations of trees to myth than can be deciphered from just looking at a tree. Though, as an oak, Joseph knows it to be closely associated with the Roman god Jupiter, the king of the gods and the sky, known for throwing down lightning bolts and ruling from Mount Olympus—and, to a lesser extent, having intimate liaisons with as many nymphs and dryads as he possibly could.
Or so the myths go.
While he thinks all of this over, Arnaud goes in for a closer look, careful not to disturb anything on or once on the trees—even leafs and acorns and such. The oak is enormous and sturdy, certainly healthy, but he can discern no peculiar features beyond this.
Until, that is, a bark-covered face emerges from the surface of the trunk to stare back at him as he is mere inches from it. “Excuse me,” the rumbling voice of the tree-face says, branches rustling as it speaks. “That’s really quite rude, you know.”
The face has the countenance of a wide-faced fellow of indeterminate age. Nobody is quite familiar with how to gauge the age of a tree-face.
(Conditions)
Arnaud – Normal
Joseph – Normal
Tawno – Normal
Thomas – Normal
Joseph – Normal
Tawno – Normal
Thomas – Normal
Rupert-
The scholar peers over Rupert, blinking once, and then frowning heavily, his shoulders sagging from the motion. He releases the book, but it vanishes into nothingness before it hits the ground. “Oh dear,” he says, voice changing from wise and studious to almost piteous. “I’m afraid I’m quite bad at this,” he says apologetically. “A wizard? Oh, no; no, no, no, not a wizard at all.” He shakes his head for emphasis. “Here I was thinking a nice, studious demeanor would be respectable. There was even the book! You didn’t like the book?”
The man spreads his arms, indicating his nice, clean robes. “Don’t I look respectable? I should’ve thought it a given, bit I guess… oh dear me, I’ve gotten this all wrong.”
In quite the opposite of one’s expectations, the scholarly fellow suddenly collapses to the ground, turning his back to lean against the alley wall. He folds his arms over his knees unhappily, and his attire is suddenly changed—now a simple tradesman’s apparel, complete with plain leather apron, slightly stained. “I’m just no good at confronting mortals. Can’t even talk to a child without getting a crossbow pointed at me. I’ll be finished after this blunder, I wager. Finished!”
(Condition)
Rupert – Normal
Elric, Amalric (through Isabeau)-
Initiative- Elric (25), Lisbet (22), Isabeau (7), Guards (7)
Having gotten themselves untangled—but still pursued—Elric and Lisbet take off down the alley the girl indicates as she practically pulls the captain behind her. She’s really quite quick on her feet, Elric realizes. The pair can already hear shouts from behind them as the guards rally to react to their flight.
Isabeau takes to a perch on a lightpost outside the tavern, which is high enough that no vengeful guards can hope to reach her, providing a nice view of their movements. The guards appear to be splitting up into pairs, some chasing down after Elric, others trying to go around adjacent buildings to cut off their potential path, and other heading into the inn—at first to peer out the window after them, but probably to interrogate the innkeeper next. The guards shout to each other and out loud across town, perhaps hoping to attract more of their number.
This will not be a friendly town for Lisbet and Elric in the very near future.
(Combat actions)
- I’m going to call this a delay for Elric, since Lisbet is taking the lead.
- At 22, Lisbet and Elric get up (move) and start off down the alley (standard).
- Isabeau finds a perch to keep an eye on things.
- Two of the guards head back outside to the alley, trying to Elric off. Another pair proceeds into the tavern, one at the window peering out after them, the other to the ‘keeper. Two others head to the streets, taking the other direction.
- Popping out of initiative at this point (but not for long. Stay tuned).
Barreling down the strange, labyrinthine streets, Lisbet leads Elric on one twisting turn after another, apparently intimately familiar with Freiburg’s layout—and she probably should be. They seem to be outpacing the guardsmen behind them, and Lisbet flashes him a smile, pleased that they seem to be just about out of the clear. “It’s just up ahead,” she pants.
And then they turn a corner, where two more guards have stumbled upon them, apparently roused by the cry of alarm. They jump, as startled to come across the pair as they are to see them, but quickly grab for their weapons—heavy clubs, meant to subdue and punish. “Stop! Give yourselves up!” they cry.
With these two before, and the original guards still pursuing from behind, they must make quick work of them.
[I’ll keep the old initiatives just to make this easy. Elric and Lisbet at 22, Guards at 7. Feel free to act. At – Isabeau can certainly follow them from above if you like.]
(Conditions)
Elric – Normal
Isabeau – Normal
Lisbet – Normal
Guardsman 1 – Normal
Guardsman 2 – Normal
Jakob-
Doing as he’s told as ever, the woodsman hurries back to the inn. But even as he closes in on the building, he can tell that the magus is right, and things are definitely amiss. Curious bystanders stand across the street and gawk at the inn, whispering among themselves, while a couple of guards stand outside speaking in heated tones—one of them clearly a superior rank.
Nearby, if the hawk has not already left, Isabeau sits perched on a lamp post, watching. Whatever happened here has certainly already taken place.
For the time being, nobody pays the woodsman any mind, though if he nears the building, he may attract the attention of the arguing guards. On the other hand, the inn does not appear to be off-limits. Regular customers slip inside, giving the men curious looks, but otherwise going about their business. Others leave, clearly not prohibited from doing so. [By the time he arrives, the above chase will have happened some time ago.]
[No rush on the reply, I know things are busy/chaotic. Just setting the scene up for you.]
(Condition)
Jakob – Normal