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Post by harknail on Mar 26, 2010 17:58:10 GMT -5
Hmm... that's weird. The Show buttons are not working. Nothing happens when I click on them. I'm seeing that intermittently also. So far I've been able to get them to work by clicking on modify, then on the browsers back button.
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Michael
Veteran of the War
Posts: 218
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Post by Michael on Mar 26, 2010 22:09:53 GMT -5
Lairaunwen Elereth dissapears from sight and mist flows first to F10 and then C7. She then curses kobold red 1 (for 1 point of damage) and engulfs him with witchfire: 21 vs reflex (counting concealment bonus) for 18 damage (and he takes a -5 penalty to all attacks until the end of Lairaunwen's next turn). [dice=20]+4+1+1+1+2=21 vs reflex for [dice=6]+[dice=6]+[dice=6]+5=18 damage [rand=598299361639377806033674869707373086976767949611847906519649413736]
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Post by Ogremind on Mar 27, 2010 8:32:40 GMT -5
I was just reading the updates for 4e, and it looks like they have errata-ed Warlocks curse such that you can only do the extra damage when you hit with an attack (though it doesn't specify that the attack had to do damage in the first place). Oh, and Nature is now a Wisdom skill for wizards. Even worse -- the rod of reeving no longer works on minions at all.
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Post by harknail on Mar 27, 2010 21:35:39 GMT -5
Lairaunwen Elereth dissapears from sight and mist flows first to F10 and then C7. She then curses kobold red 1 (for 1 point of damage) and engulfs him with witchfire: 21 vs reflex (counting concealment bonus) for 18 damage (and he takes a -5 penalty to all attacks until the end of Lairaunwen's next turn). Laira appears out of mists and launches brilliant white flame at the kobold. Rivulets of argent fire stream upward from the kobolds eyes, mouth, and hands as the kobold screams and collapses, dead. Underneath the kobolds body is a rope ladder that had been pulled up until needed. The teleports from cursed foes being killed by allies doesn't give Laira concealment because that movement doesn't happen on her turn. She might have still have had concealment from when she moved up to the stream, but it really didn't matter since she hit by a wide margin anyway.
She gets a free teleport from killing the kobold herself, this does count for Shadow Walk because it's on her turn. And she still has a move action as well.
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Post by harknail on Mar 27, 2010 22:26:57 GMT -5
Harknail issues a Divine Challenge on the kobold between himself and Zynthis (blue 4), then strikes with a Holy Strike. [dice=20] | +8+2+3=28 | [dice=8] | +8=11 |
Harknail hits a solid blow, but not quite solid enough to finish off the bloodied kobold. Recovering from her surprise at being alive, Sart looks around for a new target. The kobold that has shot her had been killed by Laira. Sart didn't have a clear shot at the one on the ledge, so she decided to keep helping Thursagan and launched a bolt at the kobold he was fighting (blue 8). [dice=20] | +8=16 | [dice=6] | +4=8 |
The bolt struck the kobold in the side, but it didn't stop the kobold from trying to kill Thursagan. [rand=7335501201450825848712395876646474229528103023776469685398042202]
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Michael
Veteran of the War
Posts: 218
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Post by Michael on Mar 27, 2010 23:00:50 GMT -5
Laira Elereth will use her remaining move action to lower the rope ladder so the rest of the group can climb up.
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luke
Veteran of the War
Sanem of Moonhaven
Posts: 174
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Post by luke on Mar 28, 2010 15:00:16 GMT -5
Sanem will make Blue 5 his quarry and shoot it twice, since it is an annoying little thing. Persephone will fly to I8 to help thurgisan flank his target. Persephone is a girl hawk btw.[dice=20] | +10 | 18 | [dice=20] | +10 | 26 |
Quarry damage to first hit: [dice=6] [dice=10] | +2 | 10 | [dice=10] | +2 | 5 |
[rand=37981866150642663966514020082599720293154461864171027617496744]
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candi
Veteran of the War
Raylynn
Posts: 381
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Post by candi on Mar 28, 2010 15:05:45 GMT -5
Persephone is a girl hawk btw. I had wondered. I was trying to be gender neural, but may have slipped. Apologies if I did.
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Post by harknail on Mar 28, 2010 19:34:43 GMT -5
Laira Elereth will use her remaining move action to lower the rope ladder so the rest of the group can climb up. Laira again dissolves into mist, reforming standing over the body of her latest victim. She then sends the rope ladder over the side and down the face of the cliff. DC to climb cliff drops from 10 to 0 if using the ladder.
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Post by harknail on Mar 28, 2010 19:47:36 GMT -5
Sanem will make Blue 5 his quarry and shoot it twice, since it is an annoying little thing. Persephone will fly to I8 to help thurgisan flank his target. Sanem fires down at the kobold below him and slays it with two arrows. Meanwhile Persephone follows signals from Sanem and goes and harries Thursagan's opponent, dividing it's attention.
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Post by harknail on Mar 28, 2010 19:49:05 GMT -5
Waiting for Thursagan42
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elricz
Veteran of the War
Posts: 271
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Post by elricz on Mar 29, 2010 9:57:00 GMT -5
I think I posted my turn on the previous page, but the spoiler tag didn't seem to work properly. Thursagan shifted to G9, and critically missed the goblin. At least it is marked.
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Post by harknail on Mar 29, 2010 11:19:12 GMT -5
I think I posted my turn on the previous page, but the spoiler tag didn't seem to work properly. Thursagan shifted to G9, and critically missed the goblin. At least it is marked. Thanks. Sometimes I missing marking in my notes that a player has posted a turn.
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Post by harknail on Mar 29, 2010 11:50:27 GMT -5
The archer kobold (red 3) takes one last shot at Sanem, getting a critical hit with a stink pot (9 damage, -2 to hit (save ends)) leaving Sanem coughing and making aiming difficult. The kobold then retreats into the cave. The kobold facing Harknail takes one last swing at him but missed horribly. He then shifted into the woods (move and minor combined). The kobold facing Thursagan takes one last swing, barely hitting with a glancing blow (1 damage) before shifting away (minor) and retreating. Map (will be updated as the turn progresses): Status: H = Harknail: +3 to hit 4 (turn) AC 21 - Fort 15 - Ref 15 - Will 15 - Speed 5 HP 37/37 - Heal 9 - Surges 13/13 - Second Wind 1/1 - Action Points 1 Encounter: Piercing Smite 1/1 - Channel Divinity 1/1 - Warforged Resolve 1/1 Encounter: Call of Challenge 1/1 Daily: Paladin's Judgement 1/1 - Lay on Hands 2/2
L = Laira: AC 16 - Fort 13 - Ref 15 - Will 16 - Speed 6 HP 31/31 - Heal 7 - Surges 7/8 - Second Wind 1/1 - Action Points: 1 Encounter: Witchfire 0/1 - Commander's Strike 1/1 - Scorching Burst 1/1 - Beguiling Tongue 1/1 Daily: Armor of Agathys 1/1
S = Sanem: -2 to hit (save) AC 19 - Fort 13 - Ref 17 - Will 13 - Speed 7 HP 17/30 - Heal 7 - Surges 7/7 - Second Wind 1/1 - Action Points: 1 Encounter: Elven Accuracy 1/1 - Fox's Cunning 1/1 - Yield Ground 1/1 Daily: Hunter's Bear Trap 1/1 - Thunderburst Weapon Attack 1/1
P = Persephone: AC 16 - Fort 12 - Ref 16 - Will 14 - Speed 2, Fly 7 (hover) HP 24/24 - Heal 6 - Surges 2/2
R = Raylynn: AC 17 - Fort 15 - Ref 15 - Will 14 HP 33/33 - Heal 8 - Surges 9/9 - Second Wind 1/1 Action Points 1 Encuonter: Fey Step 1/1 - Shielding Cube 1/1 - Swift Mender 1/1 - Healing Infusion 1/2 Daily: Punishing Eye 1/1
T = Thursagan: +1 AC (trade for temp HP) AC 20 - Fort 16 - Ref 14 - Will 14 - Speed 5 HP 32/37 - Heal 9 - Surges 12/12 - Second wind 1/1 - Action Points 1 Encounter: Passing attack 0/1 - Shielded Sides 0/1 Daily Powers: Villian's menace 1/1 - Craghammer power 1/1
A = Zachery: +1? +4? - AC 19 - Fort 13 - Ref 17 - Will 15 - Speed 6 HP 32/32 - Heal 8 - Surges 5/7 - Second wind 1/1 - Action Points 1 Encounter: Staff of Defense 1/1 - Chill Strike 1/1 Daily Powers: Flaming Sphere*/Freezing Cloud 1/1 Utility: Shield(Encounter)*/Feather Fall(Daily) 1/1
Z = Zynthis: AC 18 - Fort 16 - Ref 11 - Will 16 - Speed 5 HP 33/33 - Heal 8 - Surges 7/7 - Second Wind 1/1 - Action Points: 1 Encounter: Longtooth Shifting 1/1 - Channel Divinity 1/1 - Healing Word 2/2 - Healing Strike 1/1 Daily: Avenging Flame 1/1 - Breaching Armor 1/1 - Shield of Faith 1/1
G = Sart: Small natural humanoid, goblin, Level 2 Striker Companion AC 17 - Fort 15 - Ref 15 - Will 15 - Speed 6 HP 21/30 - Heal 8 - Surges 7/7 - Second Wind 1/1 Initiative +3 Senses Perception +1; low-light vision Basic Short Sword (Standard, at-will) Weapon +9 vs AC; 1d6+2 Basic Hand Crossbow (Standard, at-will) Weapon 10/20 +8 vs AC; Hit 1d6+4 Deft Strike (Standard, at-wll) Weapon melee/ranged May move 2 squares before attack +9/+8 vs AC; Hit 1d6+4 King's Castle (Standard, encounter) Weapon melee/ranged +9/+8 vs AC; Hit 2d6+4; Effect switch places with willing adjacent ally Fast Hands (Free, at-will, once per round): You draw or sheathe a weapon, pick up an item in your space or adjacent to it, or retrieve or stow an item Sneak Attack: +1d6 damage against any target granting combat advantage Goblin Tactics (immediate reaction, when missed by a melee attack, at-will) The goblin shifts 1 square. Skills Stealth +12, Thievery +12 Str 14 (+2) Dex 18 (+4) Wis 12 (+1) Con 13 (+1) Int 13 (+1) Cha 10 (+0) Equipment: leather armor , short sword , dagger, hand crossbow
Red 3: uninjured Blue 4: bloodied, challenged Blue 8: injured Tag all
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luke
Veteran of the War
Sanem of Moonhaven
Posts: 174
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Post by luke on Mar 29, 2010 12:36:10 GMT -5
Persephone flys into the cave after the creature that has harmed her master, screeching a death cry. (move 7 to f2 and making it Sanem's Quarry), then Sanem shoots into the cave (assuming a -2 from partial cover, since we are at the same level, and a -2 from the previous attack). [dice=20] | +10 | -4 | 8 | [dice=20] | +10 | -4 | 17 |
Reroll if neither hit from Elven Accuracy: (Hopefully that 17 hit!) Quarry damage to first hit: [dice=6] Sanem is looking worse for wear and could use some healing.[rand=05163498011093526285021471992851262285540555219765232393721029]
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Post by harknail on Mar 29, 2010 13:14:56 GMT -5
I had missed the move, map fixed now.
Sanem doesn't have any cover or concealment now, just the penalty from the stink bomb. Not that that affects the results, one shot will hit. Will post official response later.42
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Post by Ogremind on Mar 29, 2010 14:31:15 GMT -5
Zachary attempts to prevent the fleeing Kobold from escaping with a Chill Strike: [dice=20] | +8 | = 19 vs Fortitude Blue 8 |
[dice=8] | [dice=8] | +6 | = 15 frost damage |
If the target is hit, it is dazed until the end of my next turn. Zachary's Combat Status:
Health: HP 32/32 - Surges 5/7- Second Wind 1/1 - Action Points 1/1 Encounter Powers: Chill Strike 0/1, Staff of Defense 1/1 Daily Powers: Flaming Sphere 1/1 - Freezing Cloud 0/1 Utility: Shield 1/1 - Feather Fall 0/1 Basic melee: Staff +1, +4/1d8+1
[rand=5362687662626864626398052767255648452772498605848199295914755846]
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luke
Veteran of the War
Sanem of Moonhaven
Posts: 174
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Post by luke on Mar 29, 2010 16:56:26 GMT -5
I had missed the move, map fixed now.
Sanem doesn't have any cover or concealment now, just the penalty from the stink bomb. Not that that affects the results, one shot will hit. Will post official response later.42 I was thinking the Kobold would have concealment or cover from being in the cave.
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Post by harknail on Mar 29, 2010 17:07:28 GMT -5
I had missed the move, map fixed now.
Sanem doesn't have any cover or concealment now, just the penalty from the stink bomb. Not that that affects the results, one shot will hit. Will post official response later.42 I was thinking the Kobold would have concealment or cover from being in the cave. No one else can see the kobold at all (Laira might be able to barely see him from the top of the rope ladder). But Sanem is ideally positioned to see deep into the cave with his lowlight vision. He has no penalties (other than the imposed -2) currently, but if the kobold continues to retreat into the cave it will be ought of sight (there is a corner not far off the map).
This might be a good place to use an action point if you want to stop him (or at least get him down to where Laira might be able to stop him). You two are the only ones who have a chance to stop him before he spreads the alarm.
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