Post by Lin on Nov 30, 2014 20:29:14 GMT -5
Before we get to the second act, we add tilt elements. These are like the other elements from the set-up, but they are wild cards that can effect anyone. They go in the middle and we try to work them in before the end of the game. I'm going to type up the tilt table, but we need to know who Yakumo is giving his second dice to. Once we know that, we roll them and subtract the highest from the lowest. The person with the highest white-black total and the person with the highest black-white total will pick the elements. We'll roll all the leftover dice first. Then, they'll each pick a die to pick a tilt category. Then they'll each pick a specific from the category the other person picked.
1 Mayhem
1) An out of control rampage
2) A frantic chase
3) A dangerous animal (perhaps metaphorical) gets loose
4) Magnificent self-destruction
5) Cold-blooded score-settling
6) Misdirected Passion
2 Tragedy
1) Death, out of the blue
2) Somebody's life is changed forever, in a bad way
3) Pain, followed by confusion
4) Death, right on time
5) Confusion, followed by pain
6) Death, after an unpleasant struggle
3 Innocence
1) Somebody is not so innocent after all
2) A neighbor wanders into the situation
3) The wrong guy gets busted
4) Collateral damage
5) Love rears its ugly head
6) A well-meaning stranger intervenes
4 Guilt
1) A visit from the (perhaps unofficial) authorities
2) Betrayed by friends
3) Somebody develops a conscience
4) Greed leads to killing
5) Someone panics
6) A showdown
5 Paranoia
1) A stranger arrives to settle a score
2) What seems like dumb luck isn't - things are afoot
3) Two people cross paths and everything changes
4) A sudden reversal (of status, of fortune, of sympathy)
5) The thing you stole has been stolen
6) Somebody is watching - waiting for their moment
6 Failure
1) A stupid plan, executed to perfection
2) Something precious is on fire
3) A tiny mistake leads to ruin
4) A good plan comes unraveled
5) You thought it was taken care of but it wasn't
6) Fear leads to a fateful decision
1 Mayhem
1) An out of control rampage
2) A frantic chase
3) A dangerous animal (perhaps metaphorical) gets loose
4) Magnificent self-destruction
5) Cold-blooded score-settling
6) Misdirected Passion
2 Tragedy
1) Death, out of the blue
2) Somebody's life is changed forever, in a bad way
3) Pain, followed by confusion
4) Death, right on time
5) Confusion, followed by pain
6) Death, after an unpleasant struggle
3 Innocence
1) Somebody is not so innocent after all
2) A neighbor wanders into the situation
3) The wrong guy gets busted
4) Collateral damage
5) Love rears its ugly head
6) A well-meaning stranger intervenes
4 Guilt
1) A visit from the (perhaps unofficial) authorities
2) Betrayed by friends
3) Somebody develops a conscience
4) Greed leads to killing
5) Someone panics
6) A showdown
5 Paranoia
1) A stranger arrives to settle a score
2) What seems like dumb luck isn't - things are afoot
3) Two people cross paths and everything changes
4) A sudden reversal (of status, of fortune, of sympathy)
5) The thing you stole has been stolen
6) Somebody is watching - waiting for their moment
6 Failure
1) A stupid plan, executed to perfection
2) Something precious is on fire
3) A tiny mistake leads to ruin
4) A good plan comes unraveled
5) You thought it was taken care of but it wasn't
6) Fear leads to a fateful decision