Post by K Man on Jun 22, 2004 13:19:46 GMT -5
{Balin, Callian and Girud are leaving the Freehold to run to help Sehanine. Yuri, Krysta and Hero are laying down cover fire. Garor is blessing the wells and Caelith is beginning to organize. Newt is teaching the children to fight. Romar is in the woods with the vampire. Galdren is still in the Freehold. (Unless I'm not trying hard enough, I couldn't find Galdren's actions.}
{To Address:
100 ft. Or 2-3 rounds in a combat situation.
Or even later than that I'd wager. One round to move to rope, slide down. Next 2 rounds covering the 100ft. (3 rounds)
Once threatened, if you leave that area, you are incuring and AoO. I moved the ghoul to threaten, sans the attack because I wanted to give her a fighting chance, rather than have all 3 ghouls charge and attack.
That's why it's there.
Right. My mistake. I will take it into consideration for further attacks, but it's moot with the previous attacks since it would not have made a difference. You'd think with a name like 'lightblade' I'd have picked up on that.
And lastly;
Weak...where's the one for this DM? *Motions with thumbs to self* ;D
Did I miss anything?}
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Sehanine - The first ghoul takes his swipe at you, seemingly smiling at the fact that you've chosen to take a stand. {Attack Rolls = 21,18,6} The teeth dig deep, finding soft pink flesh to rip and one claw rakes across your belly. {Damage Rolls = 4, 2 6 Total}
{Fortitude Save, Sehanine, Fail} (Ghoul Fever, not paralysis.)
You feel the bite sting...like venom dripping into your blood. You shake the effects for the time being, but you can feel it course through your veins.
Retorting with your blades, {Attack Rolls = 15, 1 [DEX Check, 6] } you curse as though your longsword lands its strike, your lightblade is deflected and thrown from your hands, skittering off into the grass beyond, closer to the woods. {Damage Roll = 6}
Your longsword cleanly cuts the first ghouls belly open, spilling rotted meat slithering worms as it spills out onto the grass. A foul ichor spews from the undeads mouth as it falls to the ground.
Ghoul 1 is dead...again.
The other to that have surrounded you take their attacks, teeth gnashing and claws swinging. {Ghoul 4 will close to threaten.} {Attack Rolls, Ghoul 2 = 7, 14, 19} {Attack Rolls, Ghoul 3 = 14, 11, 7} {Damage Roll = 2} One ghoul manages to land an attack with his claws, fetid and rotten, it tears down your arm.
{Ok, with everyone coming and the wall people, Initiative is: Hero, You, Yuri, Ghoul 2 and Ghoul 4, Krysta, Ghoul 3.} {I will roll for everyone arriving on foot when they get there, as they just reached the ground now. They will be there, not next round, but the one after that.}
{Guess you better bust out that shirt Sehanine No really, sorry for the rolls...the dice were not with you.}
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Romar - Pulling back your bow again, you knock and arrow and loose it through the night air. {Attack Roll = 20} The arrow flies straight and true, headed right for the chest of the monster.
{Deflect Arrows Roll, Hirsuthe.}
The vampire seems to simply bat the arrow from its flight, furthering your suspicions that, in life, this vampire must have been a monk. You switch to your sword, slinging your bow over your back.
Hirsuthe leaps for Húna's neck, baring his fangs. {Attack Roll = 14} {Opposed Ride Check = 22}
You pull on the reigns and guide Húna to safety, avoiding the blow. The vampire howls and continues to give chase, staying easily on your heels.
{Initiative: You, Hirsuthe the Vampire.}
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{To Address:
How far away is Sehanine?
100 ft. Or 2-3 rounds in a combat situation.
I assume that I'll not be arriving till next round?
Or even later than that I'd wager. One round to move to rope, slide down. Next 2 rounds covering the 100ft. (3 rounds)
ooc: just for future reference, she could have made a double move without invoking an attack of opportunity...right?
Once threatened, if you leave that area, you are incuring and AoO. I moved the ghoul to threaten, sans the attack because I wanted to give her a fighting chance, rather than have all 3 ghouls charge and attack.
I'll be stealing the speech graciously supplied by KMan elsewhere for this task.
That's why it's there.
Also, wouldn't Sehanine's two-handed attacks be 2 higher each?
Right. My mistake. I will take it into consideration for further attacks, but it's moot with the previous attacks since it would not have made a difference. You'd think with a name like 'lightblade' I'd have picked up on that.
And lastly;
I'll just have to throw back on that trusty low cut shirt of mine
Weak...where's the one for this DM? *Motions with thumbs to self* ;D
Did I miss anything?}
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Sehanine - The first ghoul takes his swipe at you, seemingly smiling at the fact that you've chosen to take a stand. {Attack Rolls = 21,18,6} The teeth dig deep, finding soft pink flesh to rip and one claw rakes across your belly. {Damage Rolls = 4, 2 6 Total}
{Fortitude Save, Sehanine, Fail} (Ghoul Fever, not paralysis.)
You feel the bite sting...like venom dripping into your blood. You shake the effects for the time being, but you can feel it course through your veins.
Retorting with your blades, {Attack Rolls = 15, 1 [DEX Check, 6] } you curse as though your longsword lands its strike, your lightblade is deflected and thrown from your hands, skittering off into the grass beyond, closer to the woods. {Damage Roll = 6}
Your longsword cleanly cuts the first ghouls belly open, spilling rotted meat slithering worms as it spills out onto the grass. A foul ichor spews from the undeads mouth as it falls to the ground.
Ghoul 1 is dead...again.
The other to that have surrounded you take their attacks, teeth gnashing and claws swinging. {Ghoul 4 will close to threaten.} {Attack Rolls, Ghoul 2 = 7, 14, 19} {Attack Rolls, Ghoul 3 = 14, 11, 7} {Damage Roll = 2} One ghoul manages to land an attack with his claws, fetid and rotten, it tears down your arm.
{Ok, with everyone coming and the wall people, Initiative is: Hero, You, Yuri, Ghoul 2 and Ghoul 4, Krysta, Ghoul 3.} {I will roll for everyone arriving on foot when they get there, as they just reached the ground now. They will be there, not next round, but the one after that.}
{Guess you better bust out that shirt Sehanine No really, sorry for the rolls...the dice were not with you.}
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Romar - Pulling back your bow again, you knock and arrow and loose it through the night air. {Attack Roll = 20} The arrow flies straight and true, headed right for the chest of the monster.
{Deflect Arrows Roll, Hirsuthe.}
The vampire seems to simply bat the arrow from its flight, furthering your suspicions that, in life, this vampire must have been a monk. You switch to your sword, slinging your bow over your back.
Hirsuthe leaps for Húna's neck, baring his fangs. {Attack Roll = 14} {Opposed Ride Check = 22}
You pull on the reigns and guide Húna to safety, avoiding the blow. The vampire howls and continues to give chase, staying easily on your heels.
{Initiative: You, Hirsuthe the Vampire.}
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