Post by K Man on Aug 31, 2004 10:52:50 GMT -5
Hero and Garor - The small elven maiden courtsies, and it becomes evident, from her lack of grace, that she is still a child by elven standards.
"Of course. Please, come in."
The young maiden opens the doors fully and steps aside to allow you access to the interior of the Magmire estate. The elven maiden is wearing a simple green tunic, decorated with small bits of white lace around the edges.
She closes the door behind you and motions to a parlor a few steps away. You notice both of her hands are clad in white gloves. She leads you to the parlor, a massive testatment to dwarven comfortability with over-sized chairs and a fire place that looks fit for a small dragon. The girl bows again and speaks softly.
"It will be but a moment before I retrieve Master Magmire. Please, make yourselves comfortable."
The young girl walks away down the hallway, deeper into the house.
------------------------------------------------------------------------
Newt and Angelus - Newt, moving into The Gold Vein Inn building, your senses are assaulted by the sights and sounds of a typical tavern. Many dirty miners litter the bar and tables, calling for more drinks and more food. Whenches of all ages round the tables carrying trays overflowing with food and drink.
It seems to be a jovial place.
[Spot Check, Newt] Looking around, you see a young boy, human and not much older than fifteen behind the counter heading back into the kitchen. He carries a tray of dishes, wears a green tunic and his right hand is bandaged.
He dissappears through a set of swinging doors to the kitchen and your eyes drift to the bartender. A stocky brute, he is an older human and most of his bulk is contained in his upper chest. You assume he must be this big to handle such a rowdy crowd.
You wonder what to do first...
------------------------------------------------------------------------
Caelith and Callian - Moving to The Dirty Miner, you find it to be quite the opposite of its title. It is more like a clean gentleman's club with a few tables patroned by the upper crust of Morten society. Men speak lowly and sip fine wine from glasses.
[Spot Check, Caelith.]
As your eyes glance around the room, you spot a serving girl, younger and human carrying a tray around to each table. It is a tray of cold meats and cheeses but more importantly is her green tunic hung over her body and the set of silver carving knives tucked neatly into her belt. She uses them to carve the cheeses and meats to patrons that ask for them.
You notice that one of her knives appears to be missing...
------------------------------------------------------------------------
Krysta, Girud and Galdren - {Krysta AoO from last round since I didn't know you had Combat Reflexes. Attack Roll = 18, Damage Roll = 11} The orc's shoulder is split neatly in two by your blade and you find yourself alone in the glade.
{2 Goblins Dead, 8 Orcs Dead, 1 Severly wounded.}
Drawing your mace as you run across the grass to help Mordrock, you notice that the goblins eyes become impossibly more infatuated. You sigh, knowing another round of re-inforced 'Mordrock love' is coming. {Attack Roll = 15, Damage Roll = 13} The orc once threatening Mordrock falls and he smiles broadly, dirty teeth shiny with muccus in the firelight.
{2 Goblins Dead, 9 Orcs Dead.}
He nods to your order and rushes off to help Girud.
Galdren brings his swords to stirke the last remaining orc in his group. {Attack Roll 1 = 16, Damage Roll = 8, Attack Roll 2 = 14, Damage Roll = 9} The orc collapses to the ground, bleeding profusely.
{2 Goblins Dead, 10 Orcs Dead.}
Only the goblins remain and one of them is on your side. Mordrock screams across the glade, pouncing on the back of a goblin near Girud. {Attack Roll = 9} Despite the best efforts of Mordrock, the blade misses its target and you hear Mordrock squeak.
[Girud, Galdren is right. Picking up your blade would incur AoO's from the 3 goblins that threaten you. Since you can't fight unarmed either, I will just assume you take Total Defense until you get your weapon.]
The goblins surrounding the giant take their swings, one at newly arrived Mordrock. {Attack Rolls = 4, 8, 10} A pathetic attempt to attack.
{Initiative: Krysta, Galdren and Mordrock, Girud and The Monsters.}
rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
rrrrrrrrrr................rrrr..........rrrrrrrrrrrr......rrrrrrrrrrrrrrrrrrrr
...x..x....................................x...x..............................ssss
......fK......................................G1...............................ssss
......x....................................... x................................ssss
...............................................................................ssssss
...................................................................................ssss
......M..........................................................................ssss
....gxg.......................................xx.................................ss
......fG2......................................xx..............................ssss
.....xg..........................................................................ssss
...................................................................................ssss
...................................................................................ssss
..................................................................................ssss
ssssssssssssss.......ssssssss.......sss.............sssssss.......
sssssssssssssssssssssssssssssssssssssssssssssssssss
f = Fire
r = River
g = Goblin
x = Dead monster
s = Shrubbery
M = Mordrock
G1 = Galdren
G2 = Girud
K = Krysta
------------------------------------------------------------------------
Sehanine and Romar - Leaving Yuri to his own desires, Marg looks puzzled and shouts back before Yuri can leave.
"Are ye sure ye be wanting that? Once we be in Bazarkrak, it be hard to get out."
Marg shrugs and motions for the remainder of you all to follow him. He crosses the huge expanse before the imposing mountain and as you near it, Bazarkrak castle becomes even more intimidating. The nostils and eyes of the great screaming dwarf seem to burn and smolder, giving the mountain face a terrifying presence in the peak.
Marg pauses before the giant mouth of the dwarf and looks it over.
"It be a testament to all things dwarven eh?"
The cleric takes a step forward and brings his warhammer out of its sling. He gently knocks on the door, pounding it lightly with his hammer.
You sit in silence in the massive dwarven maw for several minutes before you hear several metal bolts being slid aside. A portal within the door open and another dwarven face peers through the hatch.
"Who are ye and what do ye seek within Bazarkrak?"
Marg answers quickly.
"I be Marg Rockhammer and behind me are the rest of the 'RockHammer' clan."
The eyes of the dwarf inside shift to Romar and Sehanine, obviously not dwarven. Marg responds and adds to his statement.
"They be adventurers that provided help in the forest beyond. I promised them entry and help."
The dwarf pauses, his face souring at the idea of non-dwarves entering his kindgom. He eventually sighs and motions with a dirty arm to the exterior of the cave.
"These doors are sealed. Wait two minutes until the smoke from the left nostril ceases, then enter through there."
The portal shuts and Marg shrugs.
"I figured that would be. They have sealed the main doors to prevent any access by any army. Come, let's do what the man says."
Marg makes his way to the exterior of the face and looks up, waiting for the left nostril to stop smoldering.
------------------------------------------------------------------------
Yuri - Watching your friends cross the plains, you wonder how long it will be before you see them again. None the less, a hunger is growing inside you and the voice comes back, screaming in your head, calling for fresh blood. You scour the area for food.
After an hour of searching and finding nothing above small forest animals, your luck kicks in...as it were.
Two dwarves, seemingly very inebriated stumble through the brush, falling nearly every few feet. They are loud and easy to spot...making them simultaneously easy to sneak up on.
"Come on *hick* Barl...it's gotta be 'round here somewheres..."
"It's Bazarkrak for Mordenhiem's sake...*Hick*...how could we have missed it?"
This should be an easy kill...
__________________________________________________________________________________________
"Of course. Please, come in."
The young maiden opens the doors fully and steps aside to allow you access to the interior of the Magmire estate. The elven maiden is wearing a simple green tunic, decorated with small bits of white lace around the edges.
She closes the door behind you and motions to a parlor a few steps away. You notice both of her hands are clad in white gloves. She leads you to the parlor, a massive testatment to dwarven comfortability with over-sized chairs and a fire place that looks fit for a small dragon. The girl bows again and speaks softly.
"It will be but a moment before I retrieve Master Magmire. Please, make yourselves comfortable."
The young girl walks away down the hallway, deeper into the house.
------------------------------------------------------------------------
Newt and Angelus - Newt, moving into The Gold Vein Inn building, your senses are assaulted by the sights and sounds of a typical tavern. Many dirty miners litter the bar and tables, calling for more drinks and more food. Whenches of all ages round the tables carrying trays overflowing with food and drink.
It seems to be a jovial place.
[Spot Check, Newt] Looking around, you see a young boy, human and not much older than fifteen behind the counter heading back into the kitchen. He carries a tray of dishes, wears a green tunic and his right hand is bandaged.
He dissappears through a set of swinging doors to the kitchen and your eyes drift to the bartender. A stocky brute, he is an older human and most of his bulk is contained in his upper chest. You assume he must be this big to handle such a rowdy crowd.
You wonder what to do first...
------------------------------------------------------------------------
Caelith and Callian - Moving to The Dirty Miner, you find it to be quite the opposite of its title. It is more like a clean gentleman's club with a few tables patroned by the upper crust of Morten society. Men speak lowly and sip fine wine from glasses.
[Spot Check, Caelith.]
As your eyes glance around the room, you spot a serving girl, younger and human carrying a tray around to each table. It is a tray of cold meats and cheeses but more importantly is her green tunic hung over her body and the set of silver carving knives tucked neatly into her belt. She uses them to carve the cheeses and meats to patrons that ask for them.
You notice that one of her knives appears to be missing...
------------------------------------------------------------------------
Krysta, Girud and Galdren - {Krysta AoO from last round since I didn't know you had Combat Reflexes. Attack Roll = 18, Damage Roll = 11} The orc's shoulder is split neatly in two by your blade and you find yourself alone in the glade.
{2 Goblins Dead, 8 Orcs Dead, 1 Severly wounded.}
Drawing your mace as you run across the grass to help Mordrock, you notice that the goblins eyes become impossibly more infatuated. You sigh, knowing another round of re-inforced 'Mordrock love' is coming. {Attack Roll = 15, Damage Roll = 13} The orc once threatening Mordrock falls and he smiles broadly, dirty teeth shiny with muccus in the firelight.
{2 Goblins Dead, 9 Orcs Dead.}
He nods to your order and rushes off to help Girud.
Galdren brings his swords to stirke the last remaining orc in his group. {Attack Roll 1 = 16, Damage Roll = 8, Attack Roll 2 = 14, Damage Roll = 9} The orc collapses to the ground, bleeding profusely.
{2 Goblins Dead, 10 Orcs Dead.}
Only the goblins remain and one of them is on your side. Mordrock screams across the glade, pouncing on the back of a goblin near Girud. {Attack Roll = 9} Despite the best efforts of Mordrock, the blade misses its target and you hear Mordrock squeak.
[Girud, Galdren is right. Picking up your blade would incur AoO's from the 3 goblins that threaten you. Since you can't fight unarmed either, I will just assume you take Total Defense until you get your weapon.]
The goblins surrounding the giant take their swings, one at newly arrived Mordrock. {Attack Rolls = 4, 8, 10} A pathetic attempt to attack.
{Initiative: Krysta, Galdren and Mordrock, Girud and The Monsters.}
rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
rrrrrrrrrr................rrrr..........rrrrrrrrrrrr......rrrrrrrrrrrrrrrrrrrr
...x..x....................................x...x..............................ssss
......fK......................................G1...............................ssss
......x....................................... x................................ssss
...............................................................................ssssss
...................................................................................ssss
......M..........................................................................ssss
....gxg.......................................xx.................................ss
......fG2......................................xx..............................ssss
.....xg..........................................................................ssss
...................................................................................ssss
...................................................................................ssss
..................................................................................ssss
ssssssssssssss.......ssssssss.......sss.............sssssss.......
sssssssssssssssssssssssssssssssssssssssssssssssssss
f = Fire
r = River
g = Goblin
x = Dead monster
s = Shrubbery
M = Mordrock
G1 = Galdren
G2 = Girud
K = Krysta
------------------------------------------------------------------------
Sehanine and Romar - Leaving Yuri to his own desires, Marg looks puzzled and shouts back before Yuri can leave.
"Are ye sure ye be wanting that? Once we be in Bazarkrak, it be hard to get out."
Marg shrugs and motions for the remainder of you all to follow him. He crosses the huge expanse before the imposing mountain and as you near it, Bazarkrak castle becomes even more intimidating. The nostils and eyes of the great screaming dwarf seem to burn and smolder, giving the mountain face a terrifying presence in the peak.
Marg pauses before the giant mouth of the dwarf and looks it over.
"It be a testament to all things dwarven eh?"
The cleric takes a step forward and brings his warhammer out of its sling. He gently knocks on the door, pounding it lightly with his hammer.
You sit in silence in the massive dwarven maw for several minutes before you hear several metal bolts being slid aside. A portal within the door open and another dwarven face peers through the hatch.
"Who are ye and what do ye seek within Bazarkrak?"
Marg answers quickly.
"I be Marg Rockhammer and behind me are the rest of the 'RockHammer' clan."
The eyes of the dwarf inside shift to Romar and Sehanine, obviously not dwarven. Marg responds and adds to his statement.
"They be adventurers that provided help in the forest beyond. I promised them entry and help."
The dwarf pauses, his face souring at the idea of non-dwarves entering his kindgom. He eventually sighs and motions with a dirty arm to the exterior of the cave.
"These doors are sealed. Wait two minutes until the smoke from the left nostril ceases, then enter through there."
The portal shuts and Marg shrugs.
"I figured that would be. They have sealed the main doors to prevent any access by any army. Come, let's do what the man says."
Marg makes his way to the exterior of the face and looks up, waiting for the left nostril to stop smoldering.
------------------------------------------------------------------------
Yuri - Watching your friends cross the plains, you wonder how long it will be before you see them again. None the less, a hunger is growing inside you and the voice comes back, screaming in your head, calling for fresh blood. You scour the area for food.
After an hour of searching and finding nothing above small forest animals, your luck kicks in...as it were.
Two dwarves, seemingly very inebriated stumble through the brush, falling nearly every few feet. They are loud and easy to spot...making them simultaneously easy to sneak up on.
"Come on *hick* Barl...it's gotta be 'round here somewheres..."
"It's Bazarkrak for Mordenhiem's sake...*Hick*...how could we have missed it?"
This should be an easy kill...
__________________________________________________________________________________________