Post by K Man on Sept 20, 2004 14:22:18 GMT -5
Hero, Garor and Callian - Hero drops her shield and grasps her sword with two hands. She takes a step forward and brings it down on Magmire's Wand. [Attack Roll = 11] Magmire proves to be a little quicker than Hero, pulling the wand closer to him.
Magmire, sensing his threats are treated as empty, points the wands again and fires it, filling the hallway with crackling electricity. [Line hitting Hero and Garor, Ref. Saves = both fail.] [Damage Roll = 20] The bolt leaves the hallway in shambles. The tapestries begin to burn, the end tables are singed and Magmire twists his face into a horrid smile.
Garor takes cover behind the smoldering parlor table and casts his spell. [hold person, Magmire Will Save, Nat. 1] The crazed dwarf is held still, the magic of Garor freezing him like a statue.
Callian - [Since Magmire is now Held, I'll assume you would like to just take the wand from him?] Just as the wand is taken from him, the small girl, Traylara, screams at the top of her lungs.
It is a piercing scream, and you're unsure of what its function is, but the handle of the double doors begins to twist...
{Iniative: Hero, Magmire [still gets to save], Garor, Callian, the watch.}
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Angelus and Caelith - Camir again nods, intent on finding out where his guard went. He trots up the hill to the estate with Angelus.
[You will both arrive next round.]
Caelith - The girl is meek and timid when you approach, looking ever-guilty. When you state your request to her, she does little beyond place her tray calmly down and lower her head, willing to follow.
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Newt - Moving towards the group of guards, you can see that they do indeed have their weapons drawn. A bright light and loud noise is heard from within, accompanied with shouting. Sounds of a battle?
You get the attention of a few guards as they take the last few steps to the door. Four of them spin on you, snarling with wicked grins as you state your rank and request.
They snarl a response.
"Someone is killing the ambassadors...and we're going to help..."
Another loud crack followed quickly by the scream of a young girl. The remaining eight guards rush the door while four stay behind to deal with you.
[As stated, you are unarmed. Four guards are threatening you.]
{Initiative: Newt, the Guards.}
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Krysta, Girud and Galdren -
{My Bad: Yes it can be used as such, with a few hours of skinning and cleaning...and you probably should let it bleach in the sun before donning it, otherwise it would stink.}
The salvagable items from the knight include his armor and the longsword by his side. Both appear to be quite valuable and also well-made. They are marked with a strange symbol you have not seen before. A star surrounded in flames. Both items bear the mark.
The elves do offer, over the course of the night, to identify your magic items, in addition to those of the knight.
There is little esle to do in this small vale, and the elves provide ample time and protection to sleep. They pull the boats ashore and Irinys and Krysta's direction, giving you all a safe place to sleep. By the time a few of you are out and most of refugees are asleep, the night sky is glittering with the stars above.
By morning, the elves hand your items back to you with their properties fully listed.
[Bracers = Bracers of Armor +2
Cloak = Cloak of Resistance +3
Armor = Full Plate +1 (Spell Resistance 13)
Sword = Keen Flaming LongSword +1]
{Anyone want to do anything else before setting sail for Ephemiryl?}
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Sehanine, Yuri and Romar - Searching around, there are many pieces of armor and weaponry you can use to make a somewhat believable disguise. [+4 Circumstance to Disguise rolls] But true Drow might able to spot you easily.
Gathering what you need, you take but a moment to pause. [Listen Checks, All = Sehanine and Romar success]
Two voices, speaking the language of the dark elves are approaching this hallway...
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Magmire, sensing his threats are treated as empty, points the wands again and fires it, filling the hallway with crackling electricity. [Line hitting Hero and Garor, Ref. Saves = both fail.] [Damage Roll = 20] The bolt leaves the hallway in shambles. The tapestries begin to burn, the end tables are singed and Magmire twists his face into a horrid smile.
Garor takes cover behind the smoldering parlor table and casts his spell. [hold person, Magmire Will Save, Nat. 1] The crazed dwarf is held still, the magic of Garor freezing him like a statue.
Callian - [Since Magmire is now Held, I'll assume you would like to just take the wand from him?] Just as the wand is taken from him, the small girl, Traylara, screams at the top of her lungs.
It is a piercing scream, and you're unsure of what its function is, but the handle of the double doors begins to twist...
{Iniative: Hero, Magmire [still gets to save], Garor, Callian, the watch.}
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Angelus and Caelith - Camir again nods, intent on finding out where his guard went. He trots up the hill to the estate with Angelus.
[You will both arrive next round.]
Caelith - The girl is meek and timid when you approach, looking ever-guilty. When you state your request to her, she does little beyond place her tray calmly down and lower her head, willing to follow.
------------------------------------------------------------------------
Newt - Moving towards the group of guards, you can see that they do indeed have their weapons drawn. A bright light and loud noise is heard from within, accompanied with shouting. Sounds of a battle?
You get the attention of a few guards as they take the last few steps to the door. Four of them spin on you, snarling with wicked grins as you state your rank and request.
Good man I am Newton Gramiccihe Ambassador for the King what is going on?
They snarl a response.
"Someone is killing the ambassadors...and we're going to help..."
Another loud crack followed quickly by the scream of a young girl. The remaining eight guards rush the door while four stay behind to deal with you.
[As stated, you are unarmed. Four guards are threatening you.]
{Initiative: Newt, the Guards.}
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Krysta, Girud and Galdren -
{In addition you didn't answer my query about the skull of the beast KMan, could it be used by me as a scary or intimidating headpiece..? Or did I just break it too badly? Thanks.}
{My Bad: Yes it can be used as such, with a few hours of skinning and cleaning...and you probably should let it bleach in the sun before donning it, otherwise it would stink.}
The salvagable items from the knight include his armor and the longsword by his side. Both appear to be quite valuable and also well-made. They are marked with a strange symbol you have not seen before. A star surrounded in flames. Both items bear the mark.
The elves do offer, over the course of the night, to identify your magic items, in addition to those of the knight.
There is little esle to do in this small vale, and the elves provide ample time and protection to sleep. They pull the boats ashore and Irinys and Krysta's direction, giving you all a safe place to sleep. By the time a few of you are out and most of refugees are asleep, the night sky is glittering with the stars above.
By morning, the elves hand your items back to you with their properties fully listed.
[Bracers = Bracers of Armor +2
Cloak = Cloak of Resistance +3
Armor = Full Plate +1 (Spell Resistance 13)
Sword = Keen Flaming LongSword +1]
{Anyone want to do anything else before setting sail for Ephemiryl?}
------------------------------------------------------------------------
Sehanine, Yuri and Romar - Searching around, there are many pieces of armor and weaponry you can use to make a somewhat believable disguise. [+4 Circumstance to Disguise rolls] But true Drow might able to spot you easily.
Gathering what you need, you take but a moment to pause. [Listen Checks, All = Sehanine and Romar success]
Two voices, speaking the language of the dark elves are approaching this hallway...
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