Post by K Man on Sept 23, 2004 11:27:47 GMT -5
Hero, Garor and Callian - [The situation inside has been reduced to a non-combat situation...for the moment. I will reroll initiative if we must.]
Hero casts her spell (Cure Light Wounds) on Callian, obviously the wounded of the bunch. [5HP Healed] She then takes the crying child from Callian.
Callian leans over the fallen Dwarven noble and uses his hand to heal the wounds, slowly, until his eyes flutter and come to life. Magmire doesn't struggle much, but he does instinctively take inventory. He is without his wand, without his health...and without the advantage.
He succumbs.
"You have made a substantial mistake...."
Garor - There are no other ways into the house, it is secured.
The guards try the door again. [STR Check, fail] It still holds and you can hear increased cursing and shouts from the guards. It appears as though another battle is taking place outside the estate doors.
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Newt, Angelus, Caelith - Caelith casts his spell, unleashing a small portion of hell in a flaming ray. [Attack Roll = 15] It is enough. The flames envelop the guard and he screams. [Damage = 16] The guard collapses, lifeless.
Guard 1 is dead.
Newt advances and brings his blade to bear. [Attack Roll = 5] The guard easily sidesteps the attack, taking no damage.
The guards attack.
One spins on Newt, striking at him with his longsword. [Attack Roll = 13] The strike misses and the guard curses.
The other two advance on Caelith, retribution for their fallen companion. [Attack Rolls = 18, 16] One attack lands, driving steel into elven flesh. [Damage Roll = 8] The guard sneers, knowing steel has a greater longevity than any magic...
Two more guards break from the door effort and come charging down the hill towards you. (Arrive Next Round)
Angelus - [Refocus]
{Initiative: Caelith, Newt, the Guards and Angelus.}
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Krysta, Girud and Galdren - Irinys orders his men to de-boat the crystal and he shouts to the guards atop the imposing wall.
"I, Irinys Treesong, command you to open the gates and see a group of soldiers out here to assist the wounded!"
Almost instantly, a line of light spreads through the wall as it breaks cleanly into a double gate, well over fifty feet wide.
"I assure you, tonight you will sleep well. No enemy has ever entered the walls and lived long to tell about it."
As the gates open, you know Irinys' words ring true. The buildings are perfect, the streets are empty...not lined with the wounded and dying like Ravenshead. The amber towers become more visible now and become infinetly more impressive. They bath the city in a soft glow, keeping it more like dusk or early dawn hours. Could be a problem for sleeping, but the rest would be welcomed.
Irinys watches as a group of elven soldiers rush out and surrounded the crystal. A small elational cheer errupts as they lift it to their shoulders and trot back into the city. The remainder of them help the refugees out of the boats, wrapping blankets around them and leading them into the city. Irinys moves with them, placing a firm hand on your back. The boats are left on the shores and once you're all inside, the elven prince waves his hand and the gates close, echoing loudly as they seal tight.
He looks to you again, watching the crystal head to the amber towers from the corners of his eyes.
"I must go speak with my mother, the queen, about this miraculous find...an more importantly, your deeds. No doubt she will want to meet the outsider heroes."
"Seek the healer's quarters at the Temple of Light. Tell them I sent you and they will see you fed, bathed and rested."
"Dress sharp, for tommorrow you shall meet the queen of the elves..."
Without much else, Irinys leaves you standing, just inside the gates of the amber city Ephemiryl, with little direction beyond finding a place to rest.
Sounds like a good idea...
------------------------------------------------------------------------
Sehanine, Yuri and Romar - [Yuri, Knowledge Psionics Check] Crystals have often been the source of most Psionics...and with these placements, a cut gem in the center of their forehead, you can assume that these gems are psionic. Their true purpose however, eludes you...
Sehanine - Your necklace hums, as to be expected. Beyond Yuri, there are more undead in this mountain..somewhere....
Donning the Drow armor to make a crude disguise, Yuri gently wrap the others' hands and makes them walk before him. As they do so, rounding a few corners, following Marg's directions to the stores, the voice comes back into his head. The open necks, the pumping blood...feeding time is soon...
Before Yuri can act, you round into the hallway and see the doorway to the stores, smashed open and laying strewn about the hallway. The voice continue, oblivious to your approach.
Peering into the room however, you find something of unique note. Four Drow stand at various points around the small, twenty by twenty foot room, their mouths agape and unmoving. The voices emanate from their throat and they seem able to hold a conversation without their jaws moving. A cut and polished gem rests in the center of each forehead.
One of the Drow seems wounded greatly, its arm nearly severed and hanging limply at its side. The Drow seems ignorant of the pain and continues to stand with mouth open, conversing with the other Drow. (Does anyone speak Drow?)
You pause, wondering if your plan is still a good idea...
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Hero casts her spell (Cure Light Wounds) on Callian, obviously the wounded of the bunch. [5HP Healed] She then takes the crying child from Callian.
Callian leans over the fallen Dwarven noble and uses his hand to heal the wounds, slowly, until his eyes flutter and come to life. Magmire doesn't struggle much, but he does instinctively take inventory. He is without his wand, without his health...and without the advantage.
He succumbs.
"You have made a substantial mistake...."
Garor - There are no other ways into the house, it is secured.
The guards try the door again. [STR Check, fail] It still holds and you can hear increased cursing and shouts from the guards. It appears as though another battle is taking place outside the estate doors.
------------------------------------------------------------------------
Newt, Angelus, Caelith - Caelith casts his spell, unleashing a small portion of hell in a flaming ray. [Attack Roll = 15] It is enough. The flames envelop the guard and he screams. [Damage = 16] The guard collapses, lifeless.
Guard 1 is dead.
Newt advances and brings his blade to bear. [Attack Roll = 5] The guard easily sidesteps the attack, taking no damage.
The guards attack.
One spins on Newt, striking at him with his longsword. [Attack Roll = 13] The strike misses and the guard curses.
The other two advance on Caelith, retribution for their fallen companion. [Attack Rolls = 18, 16] One attack lands, driving steel into elven flesh. [Damage Roll = 8] The guard sneers, knowing steel has a greater longevity than any magic...
Two more guards break from the door effort and come charging down the hill towards you. (Arrive Next Round)
Angelus - [Refocus]
{Initiative: Caelith, Newt, the Guards and Angelus.}
------------------------------------------------------------------------
Krysta, Girud and Galdren - Irinys orders his men to de-boat the crystal and he shouts to the guards atop the imposing wall.
"I, Irinys Treesong, command you to open the gates and see a group of soldiers out here to assist the wounded!"
Almost instantly, a line of light spreads through the wall as it breaks cleanly into a double gate, well over fifty feet wide.
"I assure you, tonight you will sleep well. No enemy has ever entered the walls and lived long to tell about it."
As the gates open, you know Irinys' words ring true. The buildings are perfect, the streets are empty...not lined with the wounded and dying like Ravenshead. The amber towers become more visible now and become infinetly more impressive. They bath the city in a soft glow, keeping it more like dusk or early dawn hours. Could be a problem for sleeping, but the rest would be welcomed.
Irinys watches as a group of elven soldiers rush out and surrounded the crystal. A small elational cheer errupts as they lift it to their shoulders and trot back into the city. The remainder of them help the refugees out of the boats, wrapping blankets around them and leading them into the city. Irinys moves with them, placing a firm hand on your back. The boats are left on the shores and once you're all inside, the elven prince waves his hand and the gates close, echoing loudly as they seal tight.
He looks to you again, watching the crystal head to the amber towers from the corners of his eyes.
"I must go speak with my mother, the queen, about this miraculous find...an more importantly, your deeds. No doubt she will want to meet the outsider heroes."
"Seek the healer's quarters at the Temple of Light. Tell them I sent you and they will see you fed, bathed and rested."
"Dress sharp, for tommorrow you shall meet the queen of the elves..."
Without much else, Irinys leaves you standing, just inside the gates of the amber city Ephemiryl, with little direction beyond finding a place to rest.
Sounds like a good idea...
------------------------------------------------------------------------
Sehanine, Yuri and Romar - [Yuri, Knowledge Psionics Check] Crystals have often been the source of most Psionics...and with these placements, a cut gem in the center of their forehead, you can assume that these gems are psionic. Their true purpose however, eludes you...
Sehanine - Your necklace hums, as to be expected. Beyond Yuri, there are more undead in this mountain..somewhere....
Donning the Drow armor to make a crude disguise, Yuri gently wrap the others' hands and makes them walk before him. As they do so, rounding a few corners, following Marg's directions to the stores, the voice comes back into his head. The open necks, the pumping blood...feeding time is soon...
Before Yuri can act, you round into the hallway and see the doorway to the stores, smashed open and laying strewn about the hallway. The voice continue, oblivious to your approach.
Peering into the room however, you find something of unique note. Four Drow stand at various points around the small, twenty by twenty foot room, their mouths agape and unmoving. The voices emanate from their throat and they seem able to hold a conversation without their jaws moving. A cut and polished gem rests in the center of each forehead.
One of the Drow seems wounded greatly, its arm nearly severed and hanging limply at its side. The Drow seems ignorant of the pain and continues to stand with mouth open, conversing with the other Drow. (Does anyone speak Drow?)
You pause, wondering if your plan is still a good idea...
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