Post by K Man on Nov 19, 2004 11:45:54 GMT -5
Krysta, Girud and Galdren - Saying a few parting phrases to your companions, unable to explain your position in time, you race to the wooden tower. You climb the ladder to the top, facing the Elite's bows and the Mage's scowls. When they see you are with them and not attacking for their actions, they nod.
A few more spells are cast and two more elite transform into giant birds. One grabs Girud by the shoulders and seems pressed to lift off the ground with him, the other firmly grasps Krysta and Galdren, lifting you both into the air.
As the air rushes past your ears and forces you to squint your eyes, you barely make out that you've already sailed over the city wall and are now over the fog beyond.
Taking one last look to Cannon's Foot, you meagerly smile - a hope that you will see them again.
Damn 'The Master' and his machinations...
------------------------------------------------------------------------
Callian and Newt - Newt, trying his best to be a hero, again concerns himself with the young and ederly - those unable to fight in this battle and those that shouldn't have to witness it in the first place. He manages to get them congregated towards the center of town.
[Newt - Vein-Riding is a personal effect only. You can take no one with you. Good Idea though.]
Callian moves to the top of the wall and shouts his threat towards the wave of fog-shrouded trolls. Fortunately he is behind a wall of wind and any hammers or mauls thrown his way are cast aside like leaves in a strong autumn wind.
The wall again shakes at it's pounded with hammer and axe, the shamans disappear into the fog, withdrawing and casting beneficial spells on the their troops instead of atttacking with magic. You see several trolls head rise up through the fog as though suddenly altered to be much larger...and stronger. They wade to the front lines, casually tossing aside their smaller Troll counterparts. They will reach the wall next round and are nearly as tall as it...
You are left, over-looking the chaos...wondering how soon the end will come...
------------------------------------------------------------------------
Hero, Caelith, Garor and Angelus - Chasing after Delomme, you notice he seems like a man possessed. He barely answers any questions as he races towards the bottom of 'Fortress-Breaker'.
"There are schematics...it can be rebuilt again, but I will not see it lost now..."
He races, bounding up steps an into an earthern tunnel at the base of the hill. Looming over you is the massive barrel of 'Fortress-Breaker' - it almost seems to droop, like some giant sorrowful of a failed task. Delomme bursts through a door and into a stone tunnel where the air is unusually dry.
He heads down a long flight of steps, past several sconces that barely shed light over the granite passage. The room at the bottom of the steps opens up into a massive warehouse. Stacked as high and wide as you can see are large cylinders that come to a crowned point. They are metal and currently hollow, although a circular portal provides entrance to the center of the cylinder and could be closed with a hatch.
It hits you...these are empty projectiles for 'Fortress-Breaker'. A weapon capable of hurling anything hundreds of miles would be extremely useful if the ammunition could be stuffed with anything. These case must be extremely durable to be fired with the velocity you witnessed earlier and survive intact to do damage to the target.
Your eyes are drawn back to Delomme as he throws open several bars over a large set of double doors - heavily barricaded double doors. Once the doors are open, the stench of sulfur immediately assaults your nostrils.
Beyond lie dozens...no hundreds of barrels of blackpowder...
Delomme reaches for a sconce off the wall, trying to rip it from the stone.
"I would rather see it destroyed than in his hands..."
------------------------------------------------------------------------
Romar and Yuri - [Sorry Yuri, you founf pretty much what Grandil describes. Financials, ledgers, promissory notes...all for a keep made for one called 'Karn'.]
King Grandil nods.
"Ye did the same thing any Dwarf would've...smashed first, talk later." Grandil erupts in a good belly-aching laughter. It seems his high spirits have returned. "Well, if it was searching for things on 'Karn', it didn't find the most important thing."
King Grandil looks to you both, grinning like a little human boy.
"Ye want to see something great? Something we Dwarves are very proud of?"
Whether you want him to or not, Grandil moves around the papers and find and open box, about a foot wide and just as deep. It is a shallow box, neatly lined with gems or varying colors. At first, you wonder what precious stone these may be, but Grandil does not remove them. He closes the lid of the box and moves deeper into the room.
Several Dwarves rummage about, collecting bodies and weapons, re-calibrating Drow and Derro to the events of late. Once the gems are pulled from their forehead, the Drow and Derro seem to return to normal - almost amnesiatic about the last few days. Grandil brushes all this aside, leaving it to trusted aides and advisors, and makes his way to a small stone object in the center of the floor.
It is a stone pillar, roughly three feet in height and looks like a sharpened pyramid. At its apex is a small setting, a perfect fit for the gems in the box Grandil carries. He presses a button on the side of the stone pillar and the top explodes with a brilliant light. He open the box, removes a ruby-looking gem and places it in the setting.
Suddenly, as if formed from nothing, a ghostly image appears over your heads. It is a brilliant red with defined lines and sharp angles. It clearly makes an image of a castle set atop a mountain.
If you didn't know any better, you'd say these were scematics for the castle...
"Being builders, we take pride in everything we create. These gems allow us to keep detailed plans of everything we create forever. Much stronger than stone or parchment, we can access our plans anywhere just by shining light through them."
The Main Plan Library...it hits you now...
"Here." Grandil removes the gem from the setting and quickly replaces it with a yellowed-topaz. "This is the keep we built for Karn. The papers the Squiddy was rummaging through. Not sure what it means, but this is his keep."
The ghostly plans floating above your head look like an over-sized gem. It appears to be a crown-shaped diamond, floating gently in the sky. It has but one door, near the bottom and the interior of the giant gem is littered with hallways, doors and rooms.
Impressive, to say the least.
"Karn wanted it built just like you see it. A huge gem floating in the sky...our greatest achievement."
"But ye're probably not interested in hearing about it..."
Grandil removes the gem and places it back into the box, turning the light inside the pillar off.
"Why don't ye two take a rest. It'll be a day of work for both ye steeds."
[Yuri, did you want anything special in a mount?]
__________________________________________________________________________________________
A few more spells are cast and two more elite transform into giant birds. One grabs Girud by the shoulders and seems pressed to lift off the ground with him, the other firmly grasps Krysta and Galdren, lifting you both into the air.
As the air rushes past your ears and forces you to squint your eyes, you barely make out that you've already sailed over the city wall and are now over the fog beyond.
Taking one last look to Cannon's Foot, you meagerly smile - a hope that you will see them again.
Damn 'The Master' and his machinations...
------------------------------------------------------------------------
Callian and Newt - Newt, trying his best to be a hero, again concerns himself with the young and ederly - those unable to fight in this battle and those that shouldn't have to witness it in the first place. He manages to get them congregated towards the center of town.
[Newt - Vein-Riding is a personal effect only. You can take no one with you. Good Idea though.]
Callian moves to the top of the wall and shouts his threat towards the wave of fog-shrouded trolls. Fortunately he is behind a wall of wind and any hammers or mauls thrown his way are cast aside like leaves in a strong autumn wind.
The wall again shakes at it's pounded with hammer and axe, the shamans disappear into the fog, withdrawing and casting beneficial spells on the their troops instead of atttacking with magic. You see several trolls head rise up through the fog as though suddenly altered to be much larger...and stronger. They wade to the front lines, casually tossing aside their smaller Troll counterparts. They will reach the wall next round and are nearly as tall as it...
You are left, over-looking the chaos...wondering how soon the end will come...
------------------------------------------------------------------------
Hero, Caelith, Garor and Angelus - Chasing after Delomme, you notice he seems like a man possessed. He barely answers any questions as he races towards the bottom of 'Fortress-Breaker'.
"There are schematics...it can be rebuilt again, but I will not see it lost now..."
He races, bounding up steps an into an earthern tunnel at the base of the hill. Looming over you is the massive barrel of 'Fortress-Breaker' - it almost seems to droop, like some giant sorrowful of a failed task. Delomme bursts through a door and into a stone tunnel where the air is unusually dry.
He heads down a long flight of steps, past several sconces that barely shed light over the granite passage. The room at the bottom of the steps opens up into a massive warehouse. Stacked as high and wide as you can see are large cylinders that come to a crowned point. They are metal and currently hollow, although a circular portal provides entrance to the center of the cylinder and could be closed with a hatch.
It hits you...these are empty projectiles for 'Fortress-Breaker'. A weapon capable of hurling anything hundreds of miles would be extremely useful if the ammunition could be stuffed with anything. These case must be extremely durable to be fired with the velocity you witnessed earlier and survive intact to do damage to the target.
Your eyes are drawn back to Delomme as he throws open several bars over a large set of double doors - heavily barricaded double doors. Once the doors are open, the stench of sulfur immediately assaults your nostrils.
Beyond lie dozens...no hundreds of barrels of blackpowder...
Delomme reaches for a sconce off the wall, trying to rip it from the stone.
"I would rather see it destroyed than in his hands..."
------------------------------------------------------------------------
Romar and Yuri - [Sorry Yuri, you founf pretty much what Grandil describes. Financials, ledgers, promissory notes...all for a keep made for one called 'Karn'.]
King Grandil nods.
"Ye did the same thing any Dwarf would've...smashed first, talk later." Grandil erupts in a good belly-aching laughter. It seems his high spirits have returned. "Well, if it was searching for things on 'Karn', it didn't find the most important thing."
King Grandil looks to you both, grinning like a little human boy.
"Ye want to see something great? Something we Dwarves are very proud of?"
Whether you want him to or not, Grandil moves around the papers and find and open box, about a foot wide and just as deep. It is a shallow box, neatly lined with gems or varying colors. At first, you wonder what precious stone these may be, but Grandil does not remove them. He closes the lid of the box and moves deeper into the room.
Several Dwarves rummage about, collecting bodies and weapons, re-calibrating Drow and Derro to the events of late. Once the gems are pulled from their forehead, the Drow and Derro seem to return to normal - almost amnesiatic about the last few days. Grandil brushes all this aside, leaving it to trusted aides and advisors, and makes his way to a small stone object in the center of the floor.
It is a stone pillar, roughly three feet in height and looks like a sharpened pyramid. At its apex is a small setting, a perfect fit for the gems in the box Grandil carries. He presses a button on the side of the stone pillar and the top explodes with a brilliant light. He open the box, removes a ruby-looking gem and places it in the setting.
Suddenly, as if formed from nothing, a ghostly image appears over your heads. It is a brilliant red with defined lines and sharp angles. It clearly makes an image of a castle set atop a mountain.
If you didn't know any better, you'd say these were scematics for the castle...
"Being builders, we take pride in everything we create. These gems allow us to keep detailed plans of everything we create forever. Much stronger than stone or parchment, we can access our plans anywhere just by shining light through them."
The Main Plan Library...it hits you now...
"Here." Grandil removes the gem from the setting and quickly replaces it with a yellowed-topaz. "This is the keep we built for Karn. The papers the Squiddy was rummaging through. Not sure what it means, but this is his keep."
The ghostly plans floating above your head look like an over-sized gem. It appears to be a crown-shaped diamond, floating gently in the sky. It has but one door, near the bottom and the interior of the giant gem is littered with hallways, doors and rooms.
Impressive, to say the least.
"Karn wanted it built just like you see it. A huge gem floating in the sky...our greatest achievement."
"But ye're probably not interested in hearing about it..."
Grandil removes the gem and places it back into the box, turning the light inside the pillar off.
"Why don't ye two take a rest. It'll be a day of work for both ye steeds."
[Yuri, did you want anything special in a mount?]
__________________________________________________________________________________________