Post by K Man on Nov 29, 2004 11:43:47 GMT -5
Callian - Remembering the lore embedded in your mind, your body melts into the Earth and you appear, spitting out the dirt taste, next to the wounded Troll from earlier. [Attack Roll = 21] The blade digs into the beast, burning and penetrating farther than you imagined. [Damage Roll = 12] The Troll screeches - a piercing howl that nearly forces you to cover your ears.
Troll 1 is severly wounded. (Down 38)
It spins on you, bringing its maul down in an overhead sweep. [Attack Roll = Nat 20, Crit Confirm, fail.] The maul hits, but you manage to roll with the blow at the last second, avoiding a surely lethal blow. [Damage Roll = 12]
The other three Trolls rip at the walls, pulling stone and mortar free as though it were made of clay. You see the soldiers of Cannon's Foot leap from the walls to the interior of the city, apparently heading an order they heard from inside.
A Troll, a mere few paces away from you and now unhindered, manages to tear a hole in the top of the wall - a sort of 'v' shaped rip beginning at the top of the rampart. The Troll then freezes, its mouth dropping wide.
Then, it is as if the world itself erupts.
With a deafening blast, the walls of Cannon's Foot blast outward and spray the Wind Wall and SlaughterFog with stone and clay. [Ref Save, Trolls. Fail. Damage Roll = 81] The Troll that tore through the wall is gone, leaving only behind a fine mist of reddish green - the residual fluids from the blast. The Troll next to it is also gone, the remnants of its body flung far from the wall and back into the fog, leaving behind a reddish trail of innards.
There is now a good-sized hole in the wall...however, for the moment, the Trolls hesitate taking it...
You know this hesitation is momentary as the Shamans raise their staves and motion forward towards the hole.
~~~~~~~~~~~
~~~~~~~~~~~
----------------
*************
--E---------CE-
^___...______^
E = Enlarged Troll
C - Callian the Cajone
- = Normal ground
* = Wind Wall
^ or _ = Cannon's Foot Wall
~ = Fog
. = Break in the wall
------------------------------------------------------------------------
Hero, Caelith, Garor, Newt and Angelus - [As cool as it would be to 'lob' barrels over the wall, they would have to loaded into a trebuche or ballista for that to happen. An enlarged character is still not strong enough to hurl a barrel more than a few dozen feet. However, they can certainly be rolled to devastating effect.]
The people of the city still frantically climb into the empty shells of the huge cannon, moving with surprising efficiency. The walls are vacated just as quickly and it takes little time for the soldiers to reach the base of the hill that 'Fortress-Breaker' rests on. Garor rolls barrels out, using his larger form to heave them around as though they were dolls made of rags.
Delomme shouts above the chaos, helping a few more children into the shells.
"Just roll them at the walls when they break! The city is lost but we can take as many of them with us as possible!"
Hero takes to the Northern face of the hill, where the main gate and Caelith's Wind Wall still show a portion of the SlaughterFog. As the soldiers abandon the wall, she spots an overly large Troll tearing through the mortar with another head right next to it. She grabs a barrel, heaving it down the streets and through the soldiers that part like water to allow it to pass.
The barrel rest, just at the bottom of the rip in the stone wall the Troll caused. A few archers nearby, with Caelith's direction, fire at the barrel and a few lit arrows strike the wooden surface of the container.
There is a moment of light, followed almost instantly by a sound greater than the largest thunderclap. The wall erupts, stone is scattered like sand and glass...and the two large Trolls are no more.
Caelith moves to his front, using his wand to summon three large floating discs that easily carry the barrels' weight. Just as Hero's side, with the abandonment of the wall by the soldiers, the Trolls easily tear through the stone and mortar, or break it with their huge mauls.
The disk silently floats over, just below the rip in the wall, and stops. Angelus offers his magical assistance by lighting a small sample of fire at the base of the barrel and again, it is like the Earth has suddenly and violently rejected itself. Rock and dirt is launched into the air and blown about. [Ref. Saves, Trolls Success. Damage Roll = 90 (/2=45)] The Trolls near the blast are blackened and smoking, teetering back from the concussion and into the fog. The hole is now there, but the SlaughterFog pauses, holding its breath.
Delomme orders more into the shells, taking care to ensure that women and children are secured above all. He smiles at the blasts and their effects, knowing it will buy at least a little time. He then moves to the powder room and stabs a hole in the top of a barrel, rolling it out so that the powder forms a neat trail through the hallways.
Most of the population is secured, but there are two fronts that are relatively unguarded and nearly all of the soldiers have yet to make it to the hill...
Just a few more seconds and all can be secured.
[Another two rounds and all in Cannon's Foot will be safely stowed away in the shells.]
------------------------------------------------------------------------
Krysta, Girud and Galdren - The Elves seem ignorant of you and your companions, each going about their business - aloof and distant from the battle raging on a mere half mile or more away. They fletch arrows, stretch their bows and shine their armor as though they intend to eventually use them...
...But all you have seen is cowardice...
Laucimust pours through his book, humming a slight tune to himself.
As you turn to your companions, discussing the potential to either leave or take over this tribe of arrogant Elves, you hear muffled blasts from Cannon's Foot. You're unsure of which side they originate from, but there are definetly blasts of smoke and light pulling apart the stone ramparts around the city.
The Elves remain ignorant of this...frustratingly so...
------------------------------------------------------------------------
Romar and Yuri - With but a simple thought, the metal animals move at an amazing pace. It is much different than riding a normal horse as it doesn't 'bounce' when running like a real animal would. The Dwarves must have some sort of balancing mechanism in this constructs to provide a smooth, even ride, unattainable in a real horse.
It's as though you could go to sleep while riding...
[Romar, Survival Check(s)] As the screaming Dwarven visage of Bazarkrak fades into the background, your horses steam towards Drakil Forest, where you first encountered Marg Rockhammer and his clerical companions as they searched for Garor SkullSplitter. It was there that you saved them from an ambush of orcs to which they were eternally grateful, granting you access to the previously thought, sealed Kingdom of the Dwarves.
It takes little time, about a tenth as much as when you walked it, for the horses to find the exact spot. You find the scorch marks from Marg's spells, and burned armor and weaponry...but no corpses.
True to 'The Masters' form, there are no bodies here. You do find a series of footprints in the soft Earth, mostly Orcs but accompanied by a set of hoofprints of a horse...
They head due North...straight to the DeathSpew Swamps East.
__________________________________________________________________________________________
Troll 1 is severly wounded. (Down 38)
It spins on you, bringing its maul down in an overhead sweep. [Attack Roll = Nat 20, Crit Confirm, fail.] The maul hits, but you manage to roll with the blow at the last second, avoiding a surely lethal blow. [Damage Roll = 12]
The other three Trolls rip at the walls, pulling stone and mortar free as though it were made of clay. You see the soldiers of Cannon's Foot leap from the walls to the interior of the city, apparently heading an order they heard from inside.
A Troll, a mere few paces away from you and now unhindered, manages to tear a hole in the top of the wall - a sort of 'v' shaped rip beginning at the top of the rampart. The Troll then freezes, its mouth dropping wide.
Then, it is as if the world itself erupts.
With a deafening blast, the walls of Cannon's Foot blast outward and spray the Wind Wall and SlaughterFog with stone and clay. [Ref Save, Trolls. Fail. Damage Roll = 81] The Troll that tore through the wall is gone, leaving only behind a fine mist of reddish green - the residual fluids from the blast. The Troll next to it is also gone, the remnants of its body flung far from the wall and back into the fog, leaving behind a reddish trail of innards.
There is now a good-sized hole in the wall...however, for the moment, the Trolls hesitate taking it...
You know this hesitation is momentary as the Shamans raise their staves and motion forward towards the hole.
~~~~~~~~~~~
~~~~~~~~~~~
----------------
*************
--E---------CE-
^___...______^
E = Enlarged Troll
C - Callian the Cajone
- = Normal ground
* = Wind Wall
^ or _ = Cannon's Foot Wall
~ = Fog
. = Break in the wall
------------------------------------------------------------------------
Hero, Caelith, Garor, Newt and Angelus - [As cool as it would be to 'lob' barrels over the wall, they would have to loaded into a trebuche or ballista for that to happen. An enlarged character is still not strong enough to hurl a barrel more than a few dozen feet. However, they can certainly be rolled to devastating effect.]
The people of the city still frantically climb into the empty shells of the huge cannon, moving with surprising efficiency. The walls are vacated just as quickly and it takes little time for the soldiers to reach the base of the hill that 'Fortress-Breaker' rests on. Garor rolls barrels out, using his larger form to heave them around as though they were dolls made of rags.
Delomme shouts above the chaos, helping a few more children into the shells.
"Just roll them at the walls when they break! The city is lost but we can take as many of them with us as possible!"
Hero takes to the Northern face of the hill, where the main gate and Caelith's Wind Wall still show a portion of the SlaughterFog. As the soldiers abandon the wall, she spots an overly large Troll tearing through the mortar with another head right next to it. She grabs a barrel, heaving it down the streets and through the soldiers that part like water to allow it to pass.
"HnnnnnggggggAAAAA!"
The barrel rest, just at the bottom of the rip in the stone wall the Troll caused. A few archers nearby, with Caelith's direction, fire at the barrel and a few lit arrows strike the wooden surface of the container.
There is a moment of light, followed almost instantly by a sound greater than the largest thunderclap. The wall erupts, stone is scattered like sand and glass...and the two large Trolls are no more.
Caelith moves to his front, using his wand to summon three large floating discs that easily carry the barrels' weight. Just as Hero's side, with the abandonment of the wall by the soldiers, the Trolls easily tear through the stone and mortar, or break it with their huge mauls.
The disk silently floats over, just below the rip in the wall, and stops. Angelus offers his magical assistance by lighting a small sample of fire at the base of the barrel and again, it is like the Earth has suddenly and violently rejected itself. Rock and dirt is launched into the air and blown about. [Ref. Saves, Trolls Success. Damage Roll = 90 (/2=45)] The Trolls near the blast are blackened and smoking, teetering back from the concussion and into the fog. The hole is now there, but the SlaughterFog pauses, holding its breath.
Delomme orders more into the shells, taking care to ensure that women and children are secured above all. He smiles at the blasts and their effects, knowing it will buy at least a little time. He then moves to the powder room and stabs a hole in the top of a barrel, rolling it out so that the powder forms a neat trail through the hallways.
Most of the population is secured, but there are two fronts that are relatively unguarded and nearly all of the soldiers have yet to make it to the hill...
Just a few more seconds and all can be secured.
[Another two rounds and all in Cannon's Foot will be safely stowed away in the shells.]
------------------------------------------------------------------------
Krysta, Girud and Galdren - The Elves seem ignorant of you and your companions, each going about their business - aloof and distant from the battle raging on a mere half mile or more away. They fletch arrows, stretch their bows and shine their armor as though they intend to eventually use them...
...But all you have seen is cowardice...
Laucimust pours through his book, humming a slight tune to himself.
As you turn to your companions, discussing the potential to either leave or take over this tribe of arrogant Elves, you hear muffled blasts from Cannon's Foot. You're unsure of which side they originate from, but there are definetly blasts of smoke and light pulling apart the stone ramparts around the city.
The Elves remain ignorant of this...frustratingly so...
------------------------------------------------------------------------
Romar and Yuri - With but a simple thought, the metal animals move at an amazing pace. It is much different than riding a normal horse as it doesn't 'bounce' when running like a real animal would. The Dwarves must have some sort of balancing mechanism in this constructs to provide a smooth, even ride, unattainable in a real horse.
It's as though you could go to sleep while riding...
[Romar, Survival Check(s)] As the screaming Dwarven visage of Bazarkrak fades into the background, your horses steam towards Drakil Forest, where you first encountered Marg Rockhammer and his clerical companions as they searched for Garor SkullSplitter. It was there that you saved them from an ambush of orcs to which they were eternally grateful, granting you access to the previously thought, sealed Kingdom of the Dwarves.
It takes little time, about a tenth as much as when you walked it, for the horses to find the exact spot. You find the scorch marks from Marg's spells, and burned armor and weaponry...but no corpses.
True to 'The Masters' form, there are no bodies here. You do find a series of footprints in the soft Earth, mostly Orcs but accompanied by a set of hoofprints of a horse...
They head due North...straight to the DeathSpew Swamps East.
__________________________________________________________________________________________