Post by K Man on Dec 6, 2004 10:27:18 GMT -5
{Wow...try to post before running out the door early and the S**t just hits the fan eh? People just have all sorts of problems. To address;
Yes, things BEFORE the Elven Treasury are still good. Picked up from the Elves, no good. They are considered Masterwork, (Armor and Swords) obviously a masterwork belt would do you no good.
Actually Vemu, I assumed full healing as part of the departure. If you were wounded, the Dwarves of Bazarkrak would gratefully heal their newfound hero.
And yes, the second 'H' is Húna. Sorry for the confusion.
No, the Nightmare did take damage, I just forgot to post it. Currently, it is down 7. It just 'seemed' insignificant.
I replied via PM, but I figured I would do it as well here - It's not so much a meaningful word as it is a specifically created command. It doesn't have a meaning, it's just a code word created for just such a purpose.
Imagine a Wand of Frost with an activation word "Harmon" or a Ring of Jumping with an activation word "Trugot". It doesn't mean anything specifically, it's just a word created for a reason.
However, I think I see where you're going. If you want to reverse the word and re-activate, I'll allow a spellcraft check. (Remember, can only be used trained...so you'll probably have to find a mage to get the reverse word...if there is one.)
Whew, my lame DMing issues addressed, let's game on!}
__________________________________________________________________________________________
Hero, Caelith, Garor, Newt, and Callian -
As the day toils on, a few key facts come to light. A simple inquiry of Delomme answers the key as to where the battered survivors of the blast will head.
Swampstip Keep would be the closest town we could head into Caelith, or maybe Disymt, but both are at least a week...maybe more of travel from here."
"The refugees had no time to grab anything...let alone enough rations to survive the trip. We would have to hunt, set up shelter...not to mention the wounded need care." Delomme nods, pointing to a group of individuals being pulled from a canister, most with broken legs. "No, I'm afraid we need an alternative."
He looks towards the peaks in the distance, just to the South and West of you. He points towards them, oddly enough in the same direction as Krysta, Girud and Galden were carried.
"No, our best bet for survival is to move to the mountains...maybe find some caves and await a transport. Ships from Ephemiryl, a caravan from Dismyt or Swampstip...by the gods, maybe even the bird-men of The Feathered Isle could see to lending us aid."
"Regardless, we cannot move like this."
Your eyes pour over the mountain range, not so much concerned with Delomme and his men as trying to catch a glimpse of the cowardly Elves and their hiding spot.
[Spot Checks; Hero, Caelith, Garor, Newt, and Callian = Garor Nat. 20]
Garor, far in the distance, atop a relatively level cliff. You see more than a dozen figures moving about. Perhaps it was a trick of the mind, but you swear you saw a glint of steel flickering in the waning twilight...perhaps armor, but most likely a blade...
All - Most of the work is done. The survivors are out of the cannisters - the ones you can see anyway - and the bodies of those less fortunate have been policed. Every living citizen that is able has helped in some way, even the ones with broken legs hobble about helping others. Dwarf, Elf, Human - any racial barrier you've normally known seems shattered here, by the largest explosion in history...
------------------------------------------------------------------------
Krysta, Girud and Galdren - [Alright, I'll have Gladren delay his charge so that Girud can Stomp.]
Pausing just for a moment, Galdren watches his large companion bring his foot up and shake the ground before him like a pond hit by a boulder. The ground shakes and heaves, sending the Elves into a panic. [Ref. Saves vs. 14 = 1 scout, 3 Elite failure] A few of the Elves collapse, the ground moving beneath their feet.
Galdren, after the attack, charges across the now still rock face, bringing his sword down across the foremost Elite's chest. [Attack Roll = 27] The blade digs through his armor and strikes soft flesh. [Damage Roll = 14] The Elf grunts as he feels the pain.
Elite a is wounded. (Down 14)
Mordrock acts next, taking an extra moment to flex as he pulls back on his bow, aiming for the Scout that still stands. [Attack Roll = 13] The arrow sails past the Elf's head and Mordrock slings a string of Goblin curses.
The Elite react next, those prone taking the time to right themselves and stand, ready for battle. The others return the favor, two of them rushing to aid their captain while the remainder rush to Krysta and Girud. [3 Attackers vs. Galdren. Captain = 9, 22 Two charging = 12, Nat. 19 Crit Confirm, fail.] The captain digs an edge of his longsword into Galdren, and one of the charging Elves manages to land a solid blow. [Damage Rolls = 5, 6 = 11]
Girud faces two attackers that run across the rock face to attack. [Attack Rolls = 16, 2] Both attacks miss.
Krysta moves to attack, her blazing blade swinging. [Attack Roll = 22] The blade hits the nearest Elite, sending a shower of flame and ash over his face. [Damage Roll = 13] The Elite howls in pain.
Elite b is wounded. (Down 13)
The Scouts act next, one taking the time to stand while the other fires an arrow, aimed direcly at Girud. [Attack Roll = 24] The arrow flies true, leaving the bow encased in crackling energy like lightning, and strikes hard. [Damage Roll = 12] It hits Girud in the arm, sending the lightning crackling all over his body.
[Initiative: Girud and Galdren, Mordrock, The Elite, Krysta, The Scouts.]
~~~~~~~~~~~~
----------------|
---------M------|
---------Kf------|
----------e1-----|
-----------------|
--SS---2--------|
------hag--cd---|
-----------b-----|
~~~~~~~~~~~~
K = Krysta
M = Mordrock
1 = Girud
2 = Galdren
S = Scout
a-g = Elven Elite
~ or | = Rock cliff face
[Please keep in mind, all magic from the treasury is not inactive.]
------------------------------------------------------------------------
[Japic the ever-present caught my mistake. Three of the Elite could not stand and attack. They have been moved.}
A list of what is still effective would be nice.
I presume everything that we had from before is still good, as they were not elven make. Beyond that I cannot be sure. Potions should still funcion, and anything not of elven make. At the very least the ex-magic weapons are still MW, granting a +1 to hit.
I presume everything that we had from before is still good, as they were not elven make. Beyond that I cannot be sure. Potions should still funcion, and anything not of elven make. At the very least the ex-magic weapons are still MW, granting a +1 to hit.
Yes, things BEFORE the Elven Treasury are still good. Picked up from the Elves, no good. They are considered Masterwork, (Armor and Swords) obviously a masterwork belt would do you no good.
OOC: Have you ever felt so stupid you wished to take the computer screen at both sides and bash your head into it? I do now: I forgot to heal to full hit points before I gave chase to my public enemy number1... Already I'm getting low on hp (20left).
Btw, I didn't knew we were fighting two Hirsuthe's. I assume the second 'H' under the 'N' is Húna?
Btw, I didn't knew we were fighting two Hirsuthe's. I assume the second 'H' under the 'N' is Húna?
Actually Vemu, I assumed full healing as part of the departure. If you were wounded, the Dwarves of Bazarkrak would gratefully heal their newfound hero.
And yes, the second 'H' is Húna. Sorry for the confusion.
Also: The nightmare took no damage? I thought it takes half if successful.
No, the Nightmare did take damage, I just forgot to post it. Currently, it is down 7. It just 'seemed' insignificant.
Also, she would like to know what that word was, as she speaks Elven. If it is a simple word, that triggers the magic items, she would speak that same word and it's opposite word in Elven to see if it has any effect on the items.
I replied via PM, but I figured I would do it as well here - It's not so much a meaningful word as it is a specifically created command. It doesn't have a meaning, it's just a code word created for just such a purpose.
Imagine a Wand of Frost with an activation word "Harmon" or a Ring of Jumping with an activation word "Trugot". It doesn't mean anything specifically, it's just a word created for a reason.
However, I think I see where you're going. If you want to reverse the word and re-activate, I'll allow a spellcraft check. (Remember, can only be used trained...so you'll probably have to find a mage to get the reverse word...if there is one.)
Whew, my lame DMing issues addressed, let's game on!}
__________________________________________________________________________________________
Hero, Caelith, Garor, Newt, and Callian -
As the day toils on, a few key facts come to light. A simple inquiry of Delomme answers the key as to where the battered survivors of the blast will head.
Swampstip Keep would be the closest town we could head into Caelith, or maybe Disymt, but both are at least a week...maybe more of travel from here."
"The refugees had no time to grab anything...let alone enough rations to survive the trip. We would have to hunt, set up shelter...not to mention the wounded need care." Delomme nods, pointing to a group of individuals being pulled from a canister, most with broken legs. "No, I'm afraid we need an alternative."
He looks towards the peaks in the distance, just to the South and West of you. He points towards them, oddly enough in the same direction as Krysta, Girud and Galden were carried.
"No, our best bet for survival is to move to the mountains...maybe find some caves and await a transport. Ships from Ephemiryl, a caravan from Dismyt or Swampstip...by the gods, maybe even the bird-men of The Feathered Isle could see to lending us aid."
"Regardless, we cannot move like this."
Your eyes pour over the mountain range, not so much concerned with Delomme and his men as trying to catch a glimpse of the cowardly Elves and their hiding spot.
[Spot Checks; Hero, Caelith, Garor, Newt, and Callian = Garor Nat. 20]
Garor, far in the distance, atop a relatively level cliff. You see more than a dozen figures moving about. Perhaps it was a trick of the mind, but you swear you saw a glint of steel flickering in the waning twilight...perhaps armor, but most likely a blade...
All - Most of the work is done. The survivors are out of the cannisters - the ones you can see anyway - and the bodies of those less fortunate have been policed. Every living citizen that is able has helped in some way, even the ones with broken legs hobble about helping others. Dwarf, Elf, Human - any racial barrier you've normally known seems shattered here, by the largest explosion in history...
------------------------------------------------------------------------
Krysta, Girud and Galdren - [Alright, I'll have Gladren delay his charge so that Girud can Stomp.]
Pausing just for a moment, Galdren watches his large companion bring his foot up and shake the ground before him like a pond hit by a boulder. The ground shakes and heaves, sending the Elves into a panic. [Ref. Saves vs. 14 = 1 scout, 3 Elite failure] A few of the Elves collapse, the ground moving beneath their feet.
Galdren, after the attack, charges across the now still rock face, bringing his sword down across the foremost Elite's chest. [Attack Roll = 27] The blade digs through his armor and strikes soft flesh. [Damage Roll = 14] The Elf grunts as he feels the pain.
Elite a is wounded. (Down 14)
Mordrock acts next, taking an extra moment to flex as he pulls back on his bow, aiming for the Scout that still stands. [Attack Roll = 13] The arrow sails past the Elf's head and Mordrock slings a string of Goblin curses.
The Elite react next, those prone taking the time to right themselves and stand, ready for battle. The others return the favor, two of them rushing to aid their captain while the remainder rush to Krysta and Girud. [3 Attackers vs. Galdren. Captain = 9, 22 Two charging = 12, Nat. 19 Crit Confirm, fail.] The captain digs an edge of his longsword into Galdren, and one of the charging Elves manages to land a solid blow. [Damage Rolls = 5, 6 = 11]
Girud faces two attackers that run across the rock face to attack. [Attack Rolls = 16, 2] Both attacks miss.
Krysta moves to attack, her blazing blade swinging. [Attack Roll = 22] The blade hits the nearest Elite, sending a shower of flame and ash over his face. [Damage Roll = 13] The Elite howls in pain.
Elite b is wounded. (Down 13)
The Scouts act next, one taking the time to stand while the other fires an arrow, aimed direcly at Girud. [Attack Roll = 24] The arrow flies true, leaving the bow encased in crackling energy like lightning, and strikes hard. [Damage Roll = 12] It hits Girud in the arm, sending the lightning crackling all over his body.
[Initiative: Girud and Galdren, Mordrock, The Elite, Krysta, The Scouts.]
~~~~~~~~~~~~
----------------|
---------M------|
---------Kf------|
----------e1-----|
-----------------|
--SS---2--------|
------hag--cd---|
-----------b-----|
~~~~~~~~~~~~
K = Krysta
M = Mordrock
1 = Girud
2 = Galdren
S = Scout
a-g = Elven Elite
~ or | = Rock cliff face
[Please keep in mind, all magic from the treasury is not inactive.]
------------------------------------------------------------------------
[Japic the ever-present caught my mistake. Three of the Elite could not stand and attack. They have been moved.}