Post by K Man on Dec 7, 2004 10:03:33 GMT -5
[No Worries Hero, in game, Angeuls is still there...he just relinquishes to your command and will become a prisoner at Ravenshead upon your return.]
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Callian - Delomme rubs his chin, smearing a bit of dried blood and dirt from it.
"I do not know Ambassador Callian..." You pause, noting this is the first time Delomme has addressed you with respect. "I would assume that our 'Queen' has turned her backs to us for the final time, and Dismyt and Swampstip probably have little to offer such a large collection of refugees."
Delomme takes a swig of a canteen brought to him, spitting some on the ground - probably an insult for his recent use of the venomous term 'Queen'. He then wipes his mouth clean and sighs.
"Though I fear the answer from an already burdened kingdom, I would...request that the Ambassador turn to his own liege for support of those surviving the Cannon's Foot blast."
Delomme turns to face you, face going emotionless and diplomatic.
"It is the humble request from the leader of a surviving independent city, Cannon's Foot, that refuge be granted to his people's beyond the borders of the Blackwing Kingdom."
"It is a time of war, and a time of need..."
The Elf bows low, awaiting a response.
------------------------------------------------------------------------
Hero, Caelith, Garor, and Newt - Melting into the Earth, you feel confident that Delomme and his men have the immediate area secure - and it is free of attackers, for the moment.
Besides, the glint on the cliff face must be investigated if the people of Cannon's Foot are to be safe in the mountains...
The area disappears, swallowed by Earth and stone that zip past your barely conscious vision. Veins of ore become paths for your transformed body, and the core of the Earth becomes your road. You race upwards, your body weaving through the few veins of ore in the mountains.
The worlds reappears and your body solidifies, suddenly chilled by a slight gust of wind whipping about your bodies.
Detracting from this minor nuisance, it the all-too familiar sight of battle.
Krysta has blades drawn, fending off her small Goblin companion, Mordrock, as he fires arrows at two Elves nearby. Girud is nearly surrounded, swinging his blade around as only a man of his girth can. Lastly, Galdren stands face to face with three Elven warriors, holding them fast with unrivaled swordsmanship.
Behind Krysta rest the bodies of the two mages, bloodied and sliced, beyond the land of the living.
It appears that your former companions and the Elves had a disagreement...of the most violent sort...
[You guys will have initiative at the end of this round. See the rest of the thread for position and initiative.]
------------------------------------------------------------------------
Krysta, Girud and Galdren - Girud, done stomping the ground, spins on the Elven Elite closest to him. [Attack Roll = 27] The Elf grunts as the half-giant swings with all of his might into him. [Damage Roll = 17]
Elite e is wounded. (Down 17)
Girud then moves, pressing through the two warriors on his way to the scouts. [Two AoO's = 14, 10] Both are weak misses and Girud manages to close on the two scouts, forcing them to use a different weapon than their bows.
Galdren presses his attack, fighting the leader of the Elite and his two henchmen. [Attack Rolls = 10/12, 10] The captain proves to be too elite to strike, and he sneers, readying a retort with blades.
Mordrock follows Krysta's orders next, backing up and firing. [Tumble Check = 20] Mordrock expertly manuevers, getting his back to the cliff face and stopping, firing and arrow at a scout behind Girud. [Attack Roll = 22] The shaft his home, scraping a shoulder of a scout. [Damage Roll = 4]
Scout 1 is lightly wounded. (Down 4)
The Elite act next, lashing out with weapons. The captain attacks Galdren, ordering his men to do the same. [2 from Cap. = 12, 26] The Second attack lands, the blade finding soft flesh. [Damage Roll = 8] Elite warriors h and g attack, while warriors c and d move and strike the human samurai. [4 Attacks = 11, 22, Nat. 20 Crit. Confirm, Success, 18] Two attacks land, one running the length of Galdren's hamstring. [Damage Rolls = 10, 14]
Warriors e and f press the attack on Krysta. [Attack Rolls = 15, 14] Both miss and the Elves sneer, ready to finish combat.
Warrior b moves to fight Girud, bringing his blade up. [Attack Roll = 8] It's a miss.
Krysta returns the attacks, pressing them on the two near her. [3 attacks = 20, 6, 24] Two attacks hit warrior f, covering him in fire. [Damage Rolls = 13, 10]
Elite Warrior f is greatly wounded. (Down 23)
The scouts withdraw from Girud and his girth, falling back till they can move no further, but keep their bows steady. [Withdraw action to rockface, no attack.] They also drop their bows and draw longswords to match, ready to charge next round.
Then, arriving like a lightning flash of hope, Caelith, Garor, Newt and Hero appear near the edge of the cliff, their jaws dropping at the sight of battle...
[Initiative: Girud and Galdren, Mordrock, Caelith, The Elite, Garor and Newt, Krysta, The Scouts, Hero.]
~~~~~~~~~~~~
-N-----M--------|
-C--------------|
-G-------Kf------|
-H--------e------|
---1-----d-------|
-b-----2c-------|
------hag-------|
--SS-------------|
~~~~~~~~~~~~
K = Krysta
H = Hero
C = Caelith
N = Newt
G = Garor
M = Mordrock
1 = Girud
2 = Galdren
S = Scout
a-g = Elven Elite
~ or | = Rock cliff face
[Please keep in mind, all magic from the treasury is inactive.]
Current Damage Totals -
Elite A (Captain) - 14
Elite b - 13
Elite c -
Elite d -
Elite e - 17
Elite f - 23
Elite g -
Scout 1 - 4
Scout 2 -
------------------------------------------------------------------------
Yuri and Romar - Romar grunts, shrugging off the attacks and focusing on backing up from battle. He chugs a potion quickly, trying to turn invisible to the undead attackers before him. [Will save Hirsuthe, Success. Will Save Yuri, failure.] The Vampire matains a ever present gaze on Romar, however he is lost from Yuri's sight.
Húna stands upright, bringing her hooves down with a hiss of steam and clang of steel. [Attack Rolls = 25, Nat. 20, Crit Confirm, Success.] The thud of her hooves is so loud that it seems to echo even through the dense fog. [Damage Rolls = 7, 11] The nightmare begins to snort, surrounding itself with steam and smoke.
The Vampire looks to his mount, the Nightmare, and sees the damage she has taken so far. It seems to strike a prideful vein in his body for he looks back to Romar and smiles.
"Well well...the mouse has grown claws...and the puppet has cut its strings..."
"Very well, we shall continue the hunt later..."
With that said, the vampire becomes insubstantial, his body melting into the fog surrounding the area and he is gone.
Yuri acts quickly, sending another wave of mental energy to the combatants. [Orcs Save, Fail. Damage Roll = 21!] Every Orc collapses, their body shuddering and coming to a stop.
Sindri attacks the Nightmare. [Attack Rolls = 15, 12] The hooves miss, stamping the ground below the metal mount.
The Nightmare withdraws, taking to the swamps in an effort to remain in existence, following its new master.
You are left outside the swamp, panting heavily ...alive and alone.
__________________________________________________________________________________________
__________________________________________________________________________________________
Callian - Delomme rubs his chin, smearing a bit of dried blood and dirt from it.
"I do not know Ambassador Callian..." You pause, noting this is the first time Delomme has addressed you with respect. "I would assume that our 'Queen' has turned her backs to us for the final time, and Dismyt and Swampstip probably have little to offer such a large collection of refugees."
Delomme takes a swig of a canteen brought to him, spitting some on the ground - probably an insult for his recent use of the venomous term 'Queen'. He then wipes his mouth clean and sighs.
"Though I fear the answer from an already burdened kingdom, I would...request that the Ambassador turn to his own liege for support of those surviving the Cannon's Foot blast."
Delomme turns to face you, face going emotionless and diplomatic.
"It is the humble request from the leader of a surviving independent city, Cannon's Foot, that refuge be granted to his people's beyond the borders of the Blackwing Kingdom."
"It is a time of war, and a time of need..."
The Elf bows low, awaiting a response.
------------------------------------------------------------------------
Hero, Caelith, Garor, and Newt - Melting into the Earth, you feel confident that Delomme and his men have the immediate area secure - and it is free of attackers, for the moment.
Besides, the glint on the cliff face must be investigated if the people of Cannon's Foot are to be safe in the mountains...
The area disappears, swallowed by Earth and stone that zip past your barely conscious vision. Veins of ore become paths for your transformed body, and the core of the Earth becomes your road. You race upwards, your body weaving through the few veins of ore in the mountains.
The worlds reappears and your body solidifies, suddenly chilled by a slight gust of wind whipping about your bodies.
Detracting from this minor nuisance, it the all-too familiar sight of battle.
Krysta has blades drawn, fending off her small Goblin companion, Mordrock, as he fires arrows at two Elves nearby. Girud is nearly surrounded, swinging his blade around as only a man of his girth can. Lastly, Galdren stands face to face with three Elven warriors, holding them fast with unrivaled swordsmanship.
Behind Krysta rest the bodies of the two mages, bloodied and sliced, beyond the land of the living.
It appears that your former companions and the Elves had a disagreement...of the most violent sort...
[You guys will have initiative at the end of this round. See the rest of the thread for position and initiative.]
------------------------------------------------------------------------
Krysta, Girud and Galdren - Girud, done stomping the ground, spins on the Elven Elite closest to him. [Attack Roll = 27] The Elf grunts as the half-giant swings with all of his might into him. [Damage Roll = 17]
Elite e is wounded. (Down 17)
Girud then moves, pressing through the two warriors on his way to the scouts. [Two AoO's = 14, 10] Both are weak misses and Girud manages to close on the two scouts, forcing them to use a different weapon than their bows.
Galdren presses his attack, fighting the leader of the Elite and his two henchmen. [Attack Rolls = 10/12, 10] The captain proves to be too elite to strike, and he sneers, readying a retort with blades.
Mordrock follows Krysta's orders next, backing up and firing. [Tumble Check = 20] Mordrock expertly manuevers, getting his back to the cliff face and stopping, firing and arrow at a scout behind Girud. [Attack Roll = 22] The shaft his home, scraping a shoulder of a scout. [Damage Roll = 4]
Scout 1 is lightly wounded. (Down 4)
The Elite act next, lashing out with weapons. The captain attacks Galdren, ordering his men to do the same. [2 from Cap. = 12, 26] The Second attack lands, the blade finding soft flesh. [Damage Roll = 8] Elite warriors h and g attack, while warriors c and d move and strike the human samurai. [4 Attacks = 11, 22, Nat. 20 Crit. Confirm, Success, 18] Two attacks land, one running the length of Galdren's hamstring. [Damage Rolls = 10, 14]
Warriors e and f press the attack on Krysta. [Attack Rolls = 15, 14] Both miss and the Elves sneer, ready to finish combat.
Warrior b moves to fight Girud, bringing his blade up. [Attack Roll = 8] It's a miss.
Krysta returns the attacks, pressing them on the two near her. [3 attacks = 20, 6, 24] Two attacks hit warrior f, covering him in fire. [Damage Rolls = 13, 10]
Elite Warrior f is greatly wounded. (Down 23)
The scouts withdraw from Girud and his girth, falling back till they can move no further, but keep their bows steady. [Withdraw action to rockface, no attack.] They also drop their bows and draw longswords to match, ready to charge next round.
Then, arriving like a lightning flash of hope, Caelith, Garor, Newt and Hero appear near the edge of the cliff, their jaws dropping at the sight of battle...
[Initiative: Girud and Galdren, Mordrock, Caelith, The Elite, Garor and Newt, Krysta, The Scouts, Hero.]
~~~~~~~~~~~~
-N-----M--------|
-C--------------|
-G-------Kf------|
-H--------e------|
---1-----d-------|
-b-----2c-------|
------hag-------|
--SS-------------|
~~~~~~~~~~~~
K = Krysta
H = Hero
C = Caelith
N = Newt
G = Garor
M = Mordrock
1 = Girud
2 = Galdren
S = Scout
a-g = Elven Elite
~ or | = Rock cliff face
[Please keep in mind, all magic from the treasury is inactive.]
Current Damage Totals -
Elite A (Captain) - 14
Elite b - 13
Elite c -
Elite d -
Elite e - 17
Elite f - 23
Elite g -
Scout 1 - 4
Scout 2 -
------------------------------------------------------------------------
Yuri and Romar - Romar grunts, shrugging off the attacks and focusing on backing up from battle. He chugs a potion quickly, trying to turn invisible to the undead attackers before him. [Will save Hirsuthe, Success. Will Save Yuri, failure.] The Vampire matains a ever present gaze on Romar, however he is lost from Yuri's sight.
Húna stands upright, bringing her hooves down with a hiss of steam and clang of steel. [Attack Rolls = 25, Nat. 20, Crit Confirm, Success.] The thud of her hooves is so loud that it seems to echo even through the dense fog. [Damage Rolls = 7, 11] The nightmare begins to snort, surrounding itself with steam and smoke.
The Vampire looks to his mount, the Nightmare, and sees the damage she has taken so far. It seems to strike a prideful vein in his body for he looks back to Romar and smiles.
"Well well...the mouse has grown claws...and the puppet has cut its strings..."
"Very well, we shall continue the hunt later..."
With that said, the vampire becomes insubstantial, his body melting into the fog surrounding the area and he is gone.
Yuri acts quickly, sending another wave of mental energy to the combatants. [Orcs Save, Fail. Damage Roll = 21!] Every Orc collapses, their body shuddering and coming to a stop.
Sindri attacks the Nightmare. [Attack Rolls = 15, 12] The hooves miss, stamping the ground below the metal mount.
The Nightmare withdraws, taking to the swamps in an effort to remain in existence, following its new master.
You are left outside the swamp, panting heavily ...alive and alone.
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