Post by K Man on Mar 10, 2005 15:33:08 GMT -5
{Jevva, the Bar-Lgura Demons do get actions, but they did not take actions. They are following the commands of the larger Vrock demon, remaining out of melee for the moment.}
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Krysta, Girud, Mordrock, Galdren, Hero, Caelith, Callian and Garor - Mordrock finally shakes the effects of the horrid screeching of the Vrock and grabs his bow tight, ready to use it. (Shakes Stun Effect)
Galdren stands ready, holding sword level for the Demon's inevitable approach. [Readied Action]
Caelith shakes the effects of the Vrock's screech. (Shakes Stun Effect)
With a powerful flap of wings, the Vrock closes to melee reach.
Ready for it is Galdren SunSword, bastard sword blazing. [Readied Attack Roll = 17] The Vrock proves to fast to be struck, the buffeting wings spraying ichor everywhere.
It continues past, straight to the face of Girud, the largest warrior. [AoO from both Hero and Callian. Hero = Nat. 1, DEX Check, success. Callian = 14] Both warriors miss the fast flying demon.
Once it finally lands, it shakes like a wet dog, sending a strange spray of spores into the air. They cling to armor, swords, skin, throat and eyes, choking all with stinging pain. [Spore Attack All within adjacent squares.]
<p>
Callian, Galdren, Girud, Hero and Garor are all covered by the tiny microbes as they begin to burn through their flesh. [No save, damage = 6, 9 rounds of spores left.]
Hero acts next, laying into the demon with all her might. [Smite Attack Roll = 30/11]
[Damage Roll = 18] The bird demon howls again with pain, screeching and clawing at the stone floor.
Vrock is wounded. (Down 18)
Girud brings his blade crashing down into the demon with a roar. [Attack Roll = 21] It misses, striking the floor instead.
Garor spends his time shaking the horrid effects of the scream. [Shakes Stun Effect.]
Krysta also readies herself, free from the screech effect. [Shakes Stun Effect.]
Callian delays, holding his action to act first next round.
The Bar-Lgura remain away from their Vrock commander, awaiting the call for battle.
[Initiative: Mordrock, Galdren, Caelith, The Vrock and Hero, Garor and Girud, Krysta, Callian]
¬ = Door
G = Girud
A = Galdren
H = Hero
C = Callian
E = Caelith
K = Krysta
M = Mordrock
R = Garor
V = Vrock
1-4 = Bar-Lgura Demons
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Yuri and Romar -
{In this instance, your weapon was "specifically targeted" by the acid effect of the ooze. Any metal or wooden weapons/armor touching it need to make the save. You get a high plus to your saves, but the Nat. 1 just killed it. I'm sorry man...chalk it up to experience on how to deal with oozes... }
{Since I have two actions, Romar running and Yuri manifesting a power. I need a bit more clarification here. Can you target something you can't see? If it doesn't require an attack roll, I think it needs to be sight and due to the enhanced darkness, you don't have sight.
Are we gonna retreat or fight this one out? I'll hold till I know.}
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Krysta, Girud, Mordrock, Galdren, Hero, Caelith, Callian and Garor - Mordrock finally shakes the effects of the horrid screeching of the Vrock and grabs his bow tight, ready to use it. (Shakes Stun Effect)
Galdren stands ready, holding sword level for the Demon's inevitable approach. [Readied Action]
Caelith shakes the effects of the Vrock's screech. (Shakes Stun Effect)
With a powerful flap of wings, the Vrock closes to melee reach.
Ready for it is Galdren SunSword, bastard sword blazing. [Readied Attack Roll = 17] The Vrock proves to fast to be struck, the buffeting wings spraying ichor everywhere.
It continues past, straight to the face of Girud, the largest warrior. [AoO from both Hero and Callian. Hero = Nat. 1, DEX Check, success. Callian = 14] Both warriors miss the fast flying demon.
Once it finally lands, it shakes like a wet dog, sending a strange spray of spores into the air. They cling to armor, swords, skin, throat and eyes, choking all with stinging pain. [Spore Attack All within adjacent squares.]
<p>
[/pre]</p>
__________ _____
/ MK ~AC\_| 3 |
| GV~ _ 4|
| E R~H| | |
| | | 21 |
| | |_____|
| |
\_____¬__/
Callian, Galdren, Girud, Hero and Garor are all covered by the tiny microbes as they begin to burn through their flesh. [No save, damage = 6, 9 rounds of spores left.]
Spores (Ex): A vrock can release masses of spores from its body once every 3 rounds as a free action. The spores automatically deal 1d8 points of damage to all creatures adjacent to the vrock. They then penetrate the skin and grow, dealing an additional 1d4 points of damage each round for 10 rounds. At the end of this time, the victim is covered with a tangle of viny growths. (The vines are harmless and wither away in 1d4 days.) A delay poison spell stops the spores’ growth for its duration. Bless, neutralize poison, or remove disease kills the spores, as does sprinkling the victim with a vial of holy water.
Hero acts next, laying into the demon with all her might. [Smite Attack Roll = 30/11]
"Back to the abyss with you!"
[Damage Roll = 18] The bird demon howls again with pain, screeching and clawing at the stone floor.
Vrock is wounded. (Down 18)
Girud brings his blade crashing down into the demon with a roar. [Attack Roll = 21] It misses, striking the floor instead.
Garor spends his time shaking the horrid effects of the scream. [Shakes Stun Effect.]
Krysta also readies herself, free from the screech effect. [Shakes Stun Effect.]
Callian delays, holding his action to act first next round.
The Bar-Lgura remain away from their Vrock commander, awaiting the call for battle.
[Initiative: Mordrock, Galdren, Caelith, The Vrock and Hero, Garor and Girud, Krysta, Callian]
[/pre]
__________ _____
/ MK AC\_| 3 |
| GV _ 4|
| E R H| | |
| | | 21 |
| | |_____|
| |
\_____¬__/
¬ = Door
G = Girud
A = Galdren
H = Hero
C = Callian
E = Caelith
K = Krysta
M = Mordrock
R = Garor
V = Vrock
1-4 = Bar-Lgura Demons
------------------------------------------------------------------------
Yuri and Romar -
DAMAGING MAGIC ITEMS
A magic item doesn’t need to make a saving throw unless it is unattended, it is specifically targeted by the effect, or its wielder rolls a natural 1 on his save. Magic items should always get a saving throw against spells that might deal damage to them— even against attacks from which a nonmagical item would normally get no chance to save. Magic items use the same saving throw bonus for all saves, no matter what the type (Fortitude, Reflex, or Will). A magic item’s saving throw bonus equals 2 + one-half its caster level (round down). The only exceptions to this are intelligent magic items, which make Will saves based on their own Wisdom scores.
Magic items, unless otherwise noted, take damage as nonmagical items of the same sort. A damaged magic item continues to function, but if it is destroyed, all its magical power is lost.
A magic item doesn’t need to make a saving throw unless it is unattended, it is specifically targeted by the effect, or its wielder rolls a natural 1 on his save. Magic items should always get a saving throw against spells that might deal damage to them— even against attacks from which a nonmagical item would normally get no chance to save. Magic items use the same saving throw bonus for all saves, no matter what the type (Fortitude, Reflex, or Will). A magic item’s saving throw bonus equals 2 + one-half its caster level (round down). The only exceptions to this are intelligent magic items, which make Will saves based on their own Wisdom scores.
Magic items, unless otherwise noted, take damage as nonmagical items of the same sort. A damaged magic item continues to function, but if it is destroyed, all its magical power is lost.
{In this instance, your weapon was "specifically targeted" by the acid effect of the ooze. Any metal or wooden weapons/armor touching it need to make the save. You get a high plus to your saves, but the Nat. 1 just killed it. I'm sorry man...chalk it up to experience on how to deal with oozes... }
{Since I have two actions, Romar running and Yuri manifesting a power. I need a bit more clarification here. Can you target something you can't see? If it doesn't require an attack roll, I think it needs to be sight and due to the enhanced darkness, you don't have sight.
Are we gonna retreat or fight this one out? I'll hold till I know.}
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