Post by K Man on Apr 20, 2005 11:39:52 GMT -5
{Sorry again for leaving yesterday everyone. Had a conference spring up from literally no where. Expect me to be gone Friday as well.}
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Kysta, Girud, Mordrock, Galdren, Caelith, Callian and Garor - Moving above decks, keeping the demon general at your backs, you find that little has changed in the seemingly short amount of time since your departure below decks. The bodies are there, the signs of battle...nothing has been disrupted so nothing has been through your tracks.
It is when you go above decks that you learn how much has changed.
The first to hit you is the ineffable cold. It hits you fast and hard, nearly freezing you to your bones. The wind whips about and howls like some demon trapped in a prison of good. Thrusting the deck hatch upwards and outwards, your eyes are greeted by a sight that takes more than a few minutes to comprehend.
An iceberg, nearly a hundred times larger than the Demonwing, gently floats by - its surface littered with clawed and winged demons that occasionally take flight and soar about the icy peak. Hundreds more icebergs float about, some a hundredth of the size of the one near you, others a hundred times larger.
The water surrounding the icebergs is solid black - a lightswallowing surface that grants no reflection.
The headwaters of the River Styx...
You shudder to think of touching or even nearing those waters, let alone what they could do to you... Ungurth, the inivisble undead captain of this damned vessel, notices your approach and silently nods - his demonic mask sending a shiver down your already frozen spine.
He says little as some unseen wind continues to push the ship between the nations of solid ice covered in clawing demons. It goes like this for some time, the Demonwing gently floating along between icy behemoths and armies of demons roosting on them...
And then, with a lurch, the ship stops suddenly.
Ungurth points to the foredecks where the cargo hatch doors are thrown open by unseen servants. The double bay doors are thrown violently against the decks and the sounds of gears and cranes whirring echo through the frozen bay and before your very eyes, the cargo hold of the ship gives birth to an alien looking ...vessel.
It is a little over ten feet in diameter and looks much like a helm for a giant or a massive brooch for a noblewoman. It is round and offers several portals to the interior, or to the exterior if you were inside of it. Just as the thought finishes, the front of the device opens up and provides you with a glimpse of the interior.
It is a round bench, made of metal and little else - it's clear you're meant to enter the vessel and the vessel is meant to go somewhere where one would need a supply of air.
Gulp - Into the water?
Ungurth motions with an outstretched, cloth-draped arm.
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Romar and Yuri - You imagine that the demon, if it had a face of more than shadow, would be smiling.
[glow=green,2,300]Of course...you have my word that all will be restored to its natural course. Assuming the clerics commit no further trespass against me or my mate, I shall never return.
She's kept in the center of the temple, just keep heading deeper into the earth.
We have a deal?[/glow]
The demon holds out a paw and traces a glowing sigil in the center of his palm - a sign for you to touch it in agreement.
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Kysta, Girud, Mordrock, Galdren, Caelith, Callian and Garor - Moving above decks, keeping the demon general at your backs, you find that little has changed in the seemingly short amount of time since your departure below decks. The bodies are there, the signs of battle...nothing has been disrupted so nothing has been through your tracks.
It is when you go above decks that you learn how much has changed.
The first to hit you is the ineffable cold. It hits you fast and hard, nearly freezing you to your bones. The wind whips about and howls like some demon trapped in a prison of good. Thrusting the deck hatch upwards and outwards, your eyes are greeted by a sight that takes more than a few minutes to comprehend.
An iceberg, nearly a hundred times larger than the Demonwing, gently floats by - its surface littered with clawed and winged demons that occasionally take flight and soar about the icy peak. Hundreds more icebergs float about, some a hundredth of the size of the one near you, others a hundred times larger.
The water surrounding the icebergs is solid black - a lightswallowing surface that grants no reflection.
The headwaters of the River Styx...
You shudder to think of touching or even nearing those waters, let alone what they could do to you... Ungurth, the inivisble undead captain of this damned vessel, notices your approach and silently nods - his demonic mask sending a shiver down your already frozen spine.
He says little as some unseen wind continues to push the ship between the nations of solid ice covered in clawing demons. It goes like this for some time, the Demonwing gently floating along between icy behemoths and armies of demons roosting on them...
And then, with a lurch, the ship stops suddenly.
Ungurth points to the foredecks where the cargo hatch doors are thrown open by unseen servants. The double bay doors are thrown violently against the decks and the sounds of gears and cranes whirring echo through the frozen bay and before your very eyes, the cargo hold of the ship gives birth to an alien looking ...vessel.
It is a little over ten feet in diameter and looks much like a helm for a giant or a massive brooch for a noblewoman. It is round and offers several portals to the interior, or to the exterior if you were inside of it. Just as the thought finishes, the front of the device opens up and provides you with a glimpse of the interior.
It is a round bench, made of metal and little else - it's clear you're meant to enter the vessel and the vessel is meant to go somewhere where one would need a supply of air.
Gulp - Into the water?
Ungurth motions with an outstretched, cloth-draped arm.
------------------------------------------------------------------------
Romar and Yuri - You imagine that the demon, if it had a face of more than shadow, would be smiling.
[glow=green,2,300]Of course...you have my word that all will be restored to its natural course. Assuming the clerics commit no further trespass against me or my mate, I shall never return.
She's kept in the center of the temple, just keep heading deeper into the earth.
We have a deal?[/glow]
The demon holds out a paw and traces a glowing sigil in the center of his palm - a sign for you to touch it in agreement.
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