Post by K Man on May 12, 2005 10:22:52 GMT -5
{Jevva - Thanks for the info RE: Wiz. I do understand, but it would have been nice for him to stop at a library or Starbucks and send me an email so I know what happened to him. Anyways, give him our regards and wish him a happy summer!}
__________________________________________________________________________________________
Kysta, Girud, Mordrock, Galdren, Caelith and Garor - Moving closer to the unmoving Bulette-thing, Galdren is brave enough to pull the handle in the poorly hidden hatch in the rear. With a hiss of a snake lying in wait, the hatch lowers slowly to reveal the interior of the contraption.
Sure enough, it's empty - save for numerous levers and switches beneath two smoked glass orb eyes.
Nupperibo flits behind you, emphasizing what you're all thinking.
"Neat!"
It is at this point that Girud, the normally courageous giant, is suddenly struck with a bith of hesitation.
He watches the hallways, surveying the mages and their drained power, plus the old wounds of the other fighters in the group.
One Hero was lost, now is not the time to get side-tracked by peculiar inventions...
The Bulette is interesting and certainly could hold all of you in its roomy interior...but to what end would this help you get to Karn - and more importantly, the shard you so desperately need.
Coldsteel does not offer the answers...
COUNTDOWN - 09:52 Hours to Apocalypse Clock Chime...
EDIT: Missed, Fangor's post. No, Nupperibo knows nothing of this device or its intentions.
------------------------------------------------------------------------
Romar and Yuri - Daniel looks dead at Romar, unaware of the small bat over-looking the whole conversation from afar.
"I too knew the goodness of my parents love Romar...and I too know how much it hurt to have it ripped from me by this horrible war."
"It is tragic, that you can only appreciate how wonderful it was now that it's gone isn't it?"
Daniel's eyes flare a bit, a hurtful memory brought to the surface.
"I'm not trying to argue good Romar, but good and evil are needed - in moderation. When evil prevails, good must become violent to balance and when good prevails, it becomes commonplace and taken for granted."
"It is this precarious balance that must be maintained. Right now, as this war burns across the lands, evil is winning. Good needs to become violent...no, not violent, but valiant. It needs to show that darkness will not prevail this century or the next...but it needs to do it without resorting to genocide. To completely extinguish something, to not even acknowledge its existence is assanine."
That said, Daniel begins to move quietly down the darkened corridor. He moves along somberly, keeping his head low as he tries to combat the memories flooding his head.
You move down tunnel and down stairs, seemingly heading into the heart of the land itself. The air becomes hot, muggy and humid. More than once, you pass a recessed door, set in the stone wall, lacking any indication of what lies behind it. When asked, Daniel only mutters something about 'other evil prisoners' and continues to walk.
After an hour of such silent pacing, you finally reach the bottom of what seems like your hundreth set of stairs. There, at the end of a hundred foot long hallways rests a single door.
It appears, at one time, that the door was silver and branded with holy marking from various gods. Now the door is stained from the center out with an ebony mold, like the darkness creeping over this land.
Also, the hallway is eerily silent until Daniel speaks.
"There...that is where they kept the Erinyes. I know not her name, nor much else about her - save that she is evil...absolute and incarnate."
"What should we do?"
You look to the windowless door at the end of that long tunnel and wonder that yourself...
__________________________________________________________________________________________
__________________________________________________________________________________________
Kysta, Girud, Mordrock, Galdren, Caelith and Garor - Moving closer to the unmoving Bulette-thing, Galdren is brave enough to pull the handle in the poorly hidden hatch in the rear. With a hiss of a snake lying in wait, the hatch lowers slowly to reveal the interior of the contraption.
Sure enough, it's empty - save for numerous levers and switches beneath two smoked glass orb eyes.
Nupperibo flits behind you, emphasizing what you're all thinking.
"Neat!"
It is at this point that Girud, the normally courageous giant, is suddenly struck with a bith of hesitation.
He watches the hallways, surveying the mages and their drained power, plus the old wounds of the other fighters in the group.
One Hero was lost, now is not the time to get side-tracked by peculiar inventions...
The Bulette is interesting and certainly could hold all of you in its roomy interior...but to what end would this help you get to Karn - and more importantly, the shard you so desperately need.
Coldsteel does not offer the answers...
COUNTDOWN - 09:52 Hours to Apocalypse Clock Chime...
EDIT: Missed, Fangor's post. No, Nupperibo knows nothing of this device or its intentions.
------------------------------------------------------------------------
Romar and Yuri - Daniel looks dead at Romar, unaware of the small bat over-looking the whole conversation from afar.
"I too knew the goodness of my parents love Romar...and I too know how much it hurt to have it ripped from me by this horrible war."
"It is tragic, that you can only appreciate how wonderful it was now that it's gone isn't it?"
Daniel's eyes flare a bit, a hurtful memory brought to the surface.
"I'm not trying to argue good Romar, but good and evil are needed - in moderation. When evil prevails, good must become violent to balance and when good prevails, it becomes commonplace and taken for granted."
"It is this precarious balance that must be maintained. Right now, as this war burns across the lands, evil is winning. Good needs to become violent...no, not violent, but valiant. It needs to show that darkness will not prevail this century or the next...but it needs to do it without resorting to genocide. To completely extinguish something, to not even acknowledge its existence is assanine."
That said, Daniel begins to move quietly down the darkened corridor. He moves along somberly, keeping his head low as he tries to combat the memories flooding his head.
You move down tunnel and down stairs, seemingly heading into the heart of the land itself. The air becomes hot, muggy and humid. More than once, you pass a recessed door, set in the stone wall, lacking any indication of what lies behind it. When asked, Daniel only mutters something about 'other evil prisoners' and continues to walk.
After an hour of such silent pacing, you finally reach the bottom of what seems like your hundreth set of stairs. There, at the end of a hundred foot long hallways rests a single door.
It appears, at one time, that the door was silver and branded with holy marking from various gods. Now the door is stained from the center out with an ebony mold, like the darkness creeping over this land.
Also, the hallway is eerily silent until Daniel speaks.
"There...that is where they kept the Erinyes. I know not her name, nor much else about her - save that she is evil...absolute and incarnate."
"What should we do?"
You look to the windowless door at the end of that long tunnel and wonder that yourself...
__________________________________________________________________________________________