Post by K Man on Sept 12, 2005 15:02:45 GMT -5
KMAN, are we getting the night to rest, or are we heading out now? Just wondering if the clerics had time to replenish their spells, as Garor and Adelia used theirs in the battle.
- You have all night to rest. I gave you 8 hours before you absolutely must leave the castle proper to intercept 'The Master'. The clerics need at least that much time to prepare the supa bead of force.
Very cool plot-twist, Kman.
- Thanks, and again, I' never thought you'd take it...
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Romar -
The voice coughs up another lung, barely recovering enough to speak the words in a most menacing tone...
"...they will not forget your name after this Romar Belamor."
"Rest. Tonight at midnight, listen for my signal."
You lean back against the wall, those words resting on your heart like lead weights. Will this be the legacy you want Romar Belamor to be known for? For the theft of some shards that the king holds so dearly? For defiance of a man that holds the heart of his people? For defection to the Elven Empire of Astoril?
You fume at the responses.
Sturmguard cast you aside like rubbish. He drug your good name through the dirt, undoing every good deed you had done in the last five years within seconds. And Ravenshead! Hadn't you saved these people more times than they could count? They were all too quick to join in the muckraking...Wasn't it your good deeds that brought Veya and her Rocs here to the city for protection?
Veya...
The mere thought of the name still drives ice picks into your heart. A hundred daggers in a hundred different places - all of them more painful than you could imagine. The 'Faceless Knight'...bah! That coward got what he deserved and what he should have gotten the night he left you all in Boon's Freehold to die. Hell, it's his fault you ran into Hirsuthe in the first place - if you hadn't been chasing the invisible coward down, you wouldn't have crossed paths with the vampire.
Bastard got what was coming to him...
The race of hatred in your mind almost blocks everything else out. Before you know it, you hear the man in the cell next to you whisper once again.
"Now is the time..."
Without much more thought or provocation, you look up to the uncovered tile in the ceiling. Sure enough, with a slight slide to the side, it nearly drops to the floor and you have to react quickly to catch it before it slams to the floor.
The tunnel beyond is dank and dirty, clawed through wet earth by desperate men. You lift yourself up and push your shoulders out to stay within the tight space. You squirm this way and that, shoving and pulling yourself up through the wet earth until you feel your grimy hands strike hard stone. Feeling your way around, you notice that 'Phoebus' apparently did much of the work ahead of time and the tile is almost weightless when you push on it. Gently, it slides to one side and you see torchlight dancing and playing upon glimmering tile floors...you recognize this place -
The Chamber of the Shards!
Those strange, enigmatic rocks that so many people have put their faith in lately. Each one gathered from various places and brought here to be connected with the others to form the hulking rock before your eyes now.
On one side of the chamber, the massive iron doors remain closed - the guards outside blissfully unaware of your actions behind them. Nearby, another tile shuffles this way and that, and another, and another until twelve total tiles are pushed aside and dirty figures emerge from them. You recognize one of the men when he speaks to you, eyes layered in dirt coming to rest upon you.
"Ahh...Romar" The raspy voice is unmistakable as the man in the cell next to you. "...help me up..."
You walk over and pull his hunched figure out of the earthen tube and help him to his feet. He is skinny, emaciated and unkempt. His dirty hair is layered in waves down the sides of his muddy face and his teeth nearly rotted from his skull. He looks about to the rest of the crew that are not in much better condition.
He reaches into the rags about his body and produces two items. One is a small clay figurine shaped like a man with large fists, the other is a single silvery pearl. His yellowed toothless grins breaks the dirt of his face.
"Our time is at hand brothers! Finally, we can deal a blow to the so called 'King of all Lands'! Let us embrace our Elven brothers and bring the crystal to them!"
He first takes the clay figurine and smashes it upon the floor with his foot. Within seconds, the tile and earth where the figurine was begin to wave and shake - rising up like a swelling wave. Soon, the wave sprouts arms and eyes, becoming a massive creature at least twice your height made entirely of earth.
It turns and sets glowing eyes upon the massive shards in the center of the room. Without thought or patience, it wraps earthen mitts around the crystal and begins to push the giant gem into the floor. Somewhere, you can hear a ringing bell - clearly an alarm.
By the time the guards have thrown open the massive door, you notice the ragged man has clasped your forearm with his hands. The others all quickly clasp each other and hold on tight. The ragged man produces the silver orb and holds it high, his eyes crazy and alight with the fire of revenge. He looks to you and mutters.
"Let us go meet our new family brother..."
The guards withdraw their weapons and run into the room, but they are too late. The orb flashes like a bolt of lightning and the room is awash in brilliant beams of light. The beams twist, distort and tangle until they are nothing but flashes of incoherent colors...
Then, as soon as it began, it's over.
Your eyes adjust and you realize that you're now standing in a courtyard, a cool breeze smelling of sea salt washing gently over you. Nearby, a dozen or so Elves clad entirely in ceremonial armor stand rigid, a single Elf standing before them.
Clearly these Elves were expecting you as none of them flinch at your appearance. The lead Elf, handsome but somehow carrying the air of arrogance about him, struts forward. His cold eyes fall on Romar instantly, the only one even remotely dressed well compared to the present party. When he speaks, you get the feeling he's used to others being beneath him...
"And who is this that has come? Speak now, address me with your title and intention."
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All but Romar -
{I don't have any problems with what people are buying, all good so far.}
You all know that in a short amount of time, you will face the hand that has nearly wiped all life from these lands. You will stand face to face with the one who has cleansed kingdoms from a throne of inscrutable power...you will face 'The Master'.
Though you loathe to admit it, seeking the lord of all dead in his home does not strike you as the most tactical of choices - but it's that or let him take his fill of life here at the last bastion of humanity, Ravenshead. You each go about your various tasks seperately, agreeing to meet at dawn.
Krysta seeks the Knights of the Purest Star, learning all she can from them. Adelia wanders the streets of this foresaken city, helping where she can - hoping that if these are her last hours on this plane, they will be filled with good deeds. Girud and Galdren, ever the tacticians working in tandem, seek new weaponry and armor to combat the foe they know is coming - after that, each seeking out something to make the time pass until dawn. Mordrock, lost without his women, wanders the streets trying to find a way to make himself more flashy, more noticable - in time, all will know his name.
Whatever it is that keeps you busy, you can't help but be disrupted by cries of alarms from the castle around midnight. Lamps are light, guards are alerted and dozens of armed and armored men begin to scour the castle grounds. It doesn't take long, especially with your ranks and honorary titles to uncover what has gone wrong.
The Shards have been stolen!
Sure enough, approaching the castle, you see Kings Sturmguard and Grandil milling about, receiving various bits of information from the guards present. The little bit that does reach your ears is distressing at best. You hear things like tunneling, eathern-beasts, prisoners escaped....but most troubling of all words that reach your ears is Romar...
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{And here I though we were heading straight into battle. }