Post by K Man on Oct 7, 2005 10:50:15 GMT -5
{Sorry for not being here yesterday, I save this campaign for last because it takes so much but I usually get wrapped up in work/school.}
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Romar -
The night passes uneventfully...strangely so. Opposite of the cries in the night at Ravenshead, the thousands of refugees crammed into an already packed city, the Elven capital is quite different. There are no hungry, no meek seeking refuge and so there is no noise to accompany them. The city is stone silent all through the night.
When dawn comes, you are roused from your sleep by a familar voice outside the barracks. It's Irinys. [Listen Check] You can hear bits and pieces of what he's saying, but not the full words.
"These are...Romar...Dune Palace. He's going to...shard...for weapon."
Another voice muffled nearby, a guard.
"How...get...?"
Irinys responds.
"Not...concern. Live or...just...shard."
Getting up from your bed, you dress and gather what meager belongings you escaped the dungeon with. You make your way outside and sure enough, there is Irinys himself standing beside a pile of gear. Holy symbol, a good set of blades...everything you requested seems to be there.
He nods at your approach and holds his hand outward, dangling a fine amulet from it.
"Good to see you Romar. Here is the gear you have requested...may it serve you well."
He jingles the amulet.
"This will bring you back to us when you have done as the Queen has requested. Simply grasp it in an ungloved hand and speak the name of this city- Ephemiryl."
"If there is nothing further, we will get you underway."
{Just one last chance to do what you want.}
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All But Romar -
{Krysta, I'm gonne rule that with someone trying to scramble through the hole to get in, you're not gonna get a shot off without the risk of hitting them. If you still really want to shoot, let me know and we'll work it out somehow with penalties.}
Krysta - Looking around, you have fallen into a relatively small room. It is roughly twenty feet to a side and devoid of anything. No furniture, no shelves or tables...just stone on four sides. Their is a door opposite of the hole made in the wall as the only way out. You thank the gods for giving you such a harmless room to be in.
Yuri removes a small stone from his garb and throws it at the crack in the massive stone fortress. [5 ft step to avoid AoO, Ranged Attack Roll = Nat. 19] The stone lands precisely were it should in the huge crevass and shatters with the sound of a piano key strike. [Phase Door, See description below.] Yuri has made a hole that only he can see, but he will need to grab someone else and take them through it...
Girud melts into the earth, disappearing much to the dismay of his attackers. [Vein Ride as move action] He then appears a good distance away, two swords in hand. He heaves one with only the muscles his arm can provide. [Ranged Attack Roll = 18] The blade strikes the flesh, digging hard into it. [Damage Roll = 11] The blade does little to the Ogre, returning to Girud's hand quickly.
Alton likewise drops through the Earth, appearing next to his large companion. He fires at the same Ogre. [Ranged Attack Roll = nat. 20 (Not Crits), Damage Roll = 17] The arrow jabs into the things arm, nearly pinning it to its own chest.
Galdren scrambles into the hole after the others, clogging it with his armored body for a short time before he too disappears into the hole. {Technically, only a 5 ft step into the hole so no AoO} He falls into the simple stone room with Mordrock, Adelia and Krysta.
Garor stands his ground with the colossus, drawing its attacks. [Full Defense] He awaits the impending blows.
The Ogres, frustrated at their lack of targets, spread out in confusion, reaching for someone to strike. A few shuffle forward towards Garor, others move towards Girud and Alton.
The Colossus reaches out for Garor, its fists pounding the ground fiercely. [Attack Rolls = 39/28/29/30] Again, the Dwarf is only struck once, but fairly hard. [Damage Roll = 25] The Colossus groans and swings about for strikes again...
The battle goes on...
{Initiative: Krysta, Yuri, Alton and Girud, Adelia, Galdren, Garor, The Ogres, The Colossus}
{I have No One into the hole next. Please post who is next to run in.}
Map;
>>Legend>>
*** = 'The Masters' Fortress
[] = The hole made by the pearl
CCCC = Colossus
OO = Undead Ogres (teams of 4, 20 to a side)
G = Girud
D = Galdren
R = Garor
A = Adelia
K = Krysta
M = Mordrock
T = Alton
Y = Yuri
__________________________________________________________________________________________
{As for the AoO of the Vein-Riding. I will allow it this time, but in my original quote with the Hound Archons, I didn't realize it then, but they get AoO's from the square they leave so you will to. It is just like taking to flight and similar methods of travel.}
Phase Door:
__________________________________________________________________________________________
Romar -
The night passes uneventfully...strangely so. Opposite of the cries in the night at Ravenshead, the thousands of refugees crammed into an already packed city, the Elven capital is quite different. There are no hungry, no meek seeking refuge and so there is no noise to accompany them. The city is stone silent all through the night.
When dawn comes, you are roused from your sleep by a familar voice outside the barracks. It's Irinys. [Listen Check] You can hear bits and pieces of what he's saying, but not the full words.
"These are...Romar...Dune Palace. He's going to...shard...for weapon."
Another voice muffled nearby, a guard.
"How...get...?"
Irinys responds.
"Not...concern. Live or...just...shard."
Getting up from your bed, you dress and gather what meager belongings you escaped the dungeon with. You make your way outside and sure enough, there is Irinys himself standing beside a pile of gear. Holy symbol, a good set of blades...everything you requested seems to be there.
He nods at your approach and holds his hand outward, dangling a fine amulet from it.
"Good to see you Romar. Here is the gear you have requested...may it serve you well."
He jingles the amulet.
"This will bring you back to us when you have done as the Queen has requested. Simply grasp it in an ungloved hand and speak the name of this city- Ephemiryl."
"If there is nothing further, we will get you underway."
{Just one last chance to do what you want.}
------------------------------------------------------------------------
All But Romar -
{Krysta, I'm gonne rule that with someone trying to scramble through the hole to get in, you're not gonna get a shot off without the risk of hitting them. If you still really want to shoot, let me know and we'll work it out somehow with penalties.}
Krysta - Looking around, you have fallen into a relatively small room. It is roughly twenty feet to a side and devoid of anything. No furniture, no shelves or tables...just stone on four sides. Their is a door opposite of the hole made in the wall as the only way out. You thank the gods for giving you such a harmless room to be in.
Yuri removes a small stone from his garb and throws it at the crack in the massive stone fortress. [5 ft step to avoid AoO, Ranged Attack Roll = Nat. 19] The stone lands precisely were it should in the huge crevass and shatters with the sound of a piano key strike. [Phase Door, See description below.] Yuri has made a hole that only he can see, but he will need to grab someone else and take them through it...
Girud melts into the earth, disappearing much to the dismay of his attackers. [Vein Ride as move action] He then appears a good distance away, two swords in hand. He heaves one with only the muscles his arm can provide. [Ranged Attack Roll = 18] The blade strikes the flesh, digging hard into it. [Damage Roll = 11] The blade does little to the Ogre, returning to Girud's hand quickly.
Alton likewise drops through the Earth, appearing next to his large companion. He fires at the same Ogre. [Ranged Attack Roll = nat. 20 (Not Crits), Damage Roll = 17] The arrow jabs into the things arm, nearly pinning it to its own chest.
Galdren scrambles into the hole after the others, clogging it with his armored body for a short time before he too disappears into the hole. {Technically, only a 5 ft step into the hole so no AoO} He falls into the simple stone room with Mordrock, Adelia and Krysta.
Garor stands his ground with the colossus, drawing its attacks. [Full Defense] He awaits the impending blows.
The Ogres, frustrated at their lack of targets, spread out in confusion, reaching for someone to strike. A few shuffle forward towards Garor, others move towards Girud and Alton.
The Colossus reaches out for Garor, its fists pounding the ground fiercely. [Attack Rolls = 39/28/29/30] Again, the Dwarf is only struck once, but fairly hard. [Damage Roll = 25] The Colossus groans and swings about for strikes again...
The battle goes on...
{Initiative: Krysta, Yuri, Alton and Girud, Adelia, Galdren, Garor, The Ogres, The Colossus}
{I have No One into the hole next. Please post who is next to run in.}
Map;
[/pre]
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........OOOO..OOOO..............................
..............******************************....
..............******************************OOOO
........CCCC..******************************....
........CCCC..******************************OOOO
........CCCC..******************************....
........CCCC..******************************OOOO
..............******************************....
...........R..[]****************************....
............OOO........OOOO.....................
............OO..................................
..........Y.O...................................
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....................OOOO..........OOOO..........
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.............OO.................................
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.............G..................................
..........T.....................................
>>Legend>>
*** = 'The Masters' Fortress
[] = The hole made by the pearl
CCCC = Colossus
OO = Undead Ogres (teams of 4, 20 to a side)
G = Girud
D = Galdren
R = Garor
A = Adelia
K = Krysta
M = Mordrock
T = Alton
Y = Yuri
__________________________________________________________________________________________
{As for the AoO of the Vein-Riding. I will allow it this time, but in my original quote with the Hound Archons, I didn't realize it then, but they get AoO's from the square they leave so you will to. It is just like taking to flight and similar methods of travel.}
Phase Door:
This spell creates an ethereal passage through wooden, plaster, or stone walls, but not other materials. The phase door is invisible and inaccessible to all creatures except you, and only you can use the passage. You disappear when you enter the phase door and appear when you exit. If you desire, you can take one other creature (Medium or smaller) through the door. This counts as two uses of the door. The door does not allow light, sound, or spell effects through it, nor can you see through it without using it. Thus, the spell can provide an escape route, though certain creatures, such as phase spiders, can follow with ease. A gem of true seeing or similar magic reveals the presence of a phase door but does not allow its use.
A phase door is subject to dispel magic. If anyone is within the passage when it is dispelled, he is harmlessly ejected just as if he were inside a passwall effect.
You can allow other creatures to use the phase door by setting some triggering condition for the door. Such conditions can be as simple or elaborate as you desire. They can be based on a creature's name, identity, or alignment, but otherwise must be based on observable actions or qualities. Intangibles such as level, class, Hit Dice, and hit points don't qualify.
Phase door can be made permanent with a permanency spell.
A phase door is subject to dispel magic. If anyone is within the passage when it is dispelled, he is harmlessly ejected just as if he were inside a passwall effect.
You can allow other creatures to use the phase door by setting some triggering condition for the door. Such conditions can be as simple or elaborate as you desire. They can be based on a creature's name, identity, or alignment, but otherwise must be based on observable actions or qualities. Intangibles such as level, class, Hit Dice, and hit points don't qualify.
Phase door can be made permanent with a permanency spell.