Post by K Man on Nov 14, 2005 9:58:23 GMT -5
First off, I've got some good news for everyone. You may have noticed that Wizard is up and about lately...well so is Udjat. He contacted me via PM last night and requested re-entry to this campaign, citing that he now has the time and energy to dedicate to this game. And, in saving me a tone of work, they have already written a way for them to come back in. So what does everyone think?
Any objections can be made publicly or privately to me.
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Romar -
Confused and feeling slightly ashamed, you pick yourself up and follow Irinys to that Amber tower...to the weapon you have just helped build. You have convinced an entire city to leave their sanctuary and head into the desert, under the guise that you are an emissary of a friendly kingdom. Then, you have relayed the news to an empire that plans on thieving the crystal...but for a greater good right? If the war is done and over, what would a few old citizens from a desert town matter...?
You hardly notice that you've been led up to the audience chamber of the Queen's tower once again. There she sits, regal and mad as ever. Her face is grim, an expression-less visage of a ruler. She looks upon you and her son quizzically.
"Speak."
Irinys takes the cue from her and speaks for you.
"I bear good news Mother. Romar has returned from the Desert Palace and not only has he found the shard, but he has convinced the townspeople to remove it and carry it into the desert under the guise that it will be used for good."
"If all goes well, we plan to attack in three days time when they are weak and unable to provide much resistance. At that time, we shall snatch the crystal and the weapon will be complete."
You're alerted to a flash of light above you. Looking through the semi-opaque amber above you, darkened figures mill about and giant pieces of rock are moved...the shards! They are contstructing the weapon directly above you! The queen confirms this.
"Excellent work Romar, you have performed better than I could have expected."
"In return for your work, I provide you this."
She naps her finger and, in true fashion of royalty, a lesser approaches and provides you a small amulet. It fancy is design and sparkles even in the muted light of the amber tower. It is a gold chain, big enough for your head and hanging from it is a small blue disk roughly three inches in diameter. Inscribed around the edge of the disk are arcane words in Elven that you could never hope to understand.
"It will help you find him, Hirsuthe..." The Queen continues. "Once you wear it and think of your enemy, a small pinpoint of light will shine in the direction that he is to be found."
"No matter where he hides, this light will shine to him."
The queen leans forward, her face looking wicked and cold as ever.
"I trust this is satisfactory for your deed."
More of a statement than a question really. Irinys nudges you towards the exit, indicating you should say some thanks before he escorts you from the tower to be teleported back to the desert city.
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All but Romar -
{I forgot to update the legend of the map with the beasts' HP...sorry about that. It is indeed dead.}
[Fort Save Girud = Fail, 5 more Temp DEX Damage] [Galdren Fort Save = Fail, 4 more Temp DEX Damage] [Krysta Fort Save = Nat. 20]
As the poison courses through the party, wracking pain through the largest fighters, you each feel a small earthquake. The ground beneath you moves ever so slightly...the fortress is moving!! The Colossus has begun to push again!!
A sense of urgency rushes over you.
You really can't tell which way the block is moving...towards Ravenshead or away, but it definitely is moving. [Search Checks] There doesn't seem to be anything of interest in this large empty room.
Moving to the nearest door (#3), you look up to see where it heads. The stairs climb upwards a short distance, and then level in a brightly lit area. You can hear nothing or see nothing to indicate what is up there.
Detect Undead - The spell reveals nothing within its range. It could a byproduct of this very fortress as you do hunt the lion within it lair, or the truth...that has yet to be seen.
You look up the staircase...no time to hesitate...
[Cure Light Wounds Rolls = 9, 9, 8, 3, 4, 5, 5, 6, 2, 8, 7, 6 (Use as many as you'd like)]
__________________________________________________________________________________________
Any objections can be made publicly or privately to me.
__________________________________________________________________________________________
Romar -
Confused and feeling slightly ashamed, you pick yourself up and follow Irinys to that Amber tower...to the weapon you have just helped build. You have convinced an entire city to leave their sanctuary and head into the desert, under the guise that you are an emissary of a friendly kingdom. Then, you have relayed the news to an empire that plans on thieving the crystal...but for a greater good right? If the war is done and over, what would a few old citizens from a desert town matter...?
You hardly notice that you've been led up to the audience chamber of the Queen's tower once again. There she sits, regal and mad as ever. Her face is grim, an expression-less visage of a ruler. She looks upon you and her son quizzically.
"Speak."
Irinys takes the cue from her and speaks for you.
"I bear good news Mother. Romar has returned from the Desert Palace and not only has he found the shard, but he has convinced the townspeople to remove it and carry it into the desert under the guise that it will be used for good."
"If all goes well, we plan to attack in three days time when they are weak and unable to provide much resistance. At that time, we shall snatch the crystal and the weapon will be complete."
You're alerted to a flash of light above you. Looking through the semi-opaque amber above you, darkened figures mill about and giant pieces of rock are moved...the shards! They are contstructing the weapon directly above you! The queen confirms this.
"Excellent work Romar, you have performed better than I could have expected."
"In return for your work, I provide you this."
She naps her finger and, in true fashion of royalty, a lesser approaches and provides you a small amulet. It fancy is design and sparkles even in the muted light of the amber tower. It is a gold chain, big enough for your head and hanging from it is a small blue disk roughly three inches in diameter. Inscribed around the edge of the disk are arcane words in Elven that you could never hope to understand.
"It will help you find him, Hirsuthe..." The Queen continues. "Once you wear it and think of your enemy, a small pinpoint of light will shine in the direction that he is to be found."
"No matter where he hides, this light will shine to him."
The queen leans forward, her face looking wicked and cold as ever.
"I trust this is satisfactory for your deed."
More of a statement than a question really. Irinys nudges you towards the exit, indicating you should say some thanks before he escorts you from the tower to be teleported back to the desert city.
------------------------------------------------------------------------
All but Romar -
{I forgot to update the legend of the map with the beasts' HP...sorry about that. It is indeed dead.}
[Fort Save Girud = Fail, 5 more Temp DEX Damage] [Galdren Fort Save = Fail, 4 more Temp DEX Damage] [Krysta Fort Save = Nat. 20]
As the poison courses through the party, wracking pain through the largest fighters, you each feel a small earthquake. The ground beneath you moves ever so slightly...the fortress is moving!! The Colossus has begun to push again!!
A sense of urgency rushes over you.
You really can't tell which way the block is moving...towards Ravenshead or away, but it definitely is moving. [Search Checks] There doesn't seem to be anything of interest in this large empty room.
Moving to the nearest door (#3), you look up to see where it heads. The stairs climb upwards a short distance, and then level in a brightly lit area. You can hear nothing or see nothing to indicate what is up there.
Detect Undead - The spell reveals nothing within its range. It could a byproduct of this very fortress as you do hunt the lion within it lair, or the truth...that has yet to be seen.
You look up the staircase...no time to hesitate...
[Cure Light Wounds Rolls = 9, 9, 8, 3, 4, 5, 5, 6, 2, 8, 7, 6 (Use as many as you'd like)]
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