Post by K Man on Nov 16, 2005 14:01:10 GMT -5
Romar -
{Where you sleep is really moot.}
The night passes well, little disturbs your well-deserved sleep...save for your own consciousness. You can't help but toss and turn nearly all night, hardly catching a wink of the rest your body needs. You can't help but think of what is to happen; will the Elves of Astoril show pity? No, clearly they can't when they plan on stealing the source of this town's life from them in the middle of the desert. Is there something you can do to ease this pain the town will suffer? Will Telena show mercy if you're uncovered?...you shudder to think of her sword coming down on you if she's half as strong as Girud.
The call comes, the evacuation is to begin. Though the rumors leaked throughout the night from various sources, the actual call for evacuation hasn't officially come until dawn of today. You rouse yourself from your tired "sleep" and make your way into the town square.
There, the entirety of the town has gathered to hear the creed--the call to leave this desert santuary. The townspeople show a general outrage, but the council issues and ultimatum that cannot be ignored.
"Fall in line, follow us...or you will perish."
And that's about it. Dejectedly, the crowd disperses and goes about packing what little effects the council says they can take. You return to your temporary quarters, already carrying everything you own.
{I'm gonna keep going, if you need to do something, interject in your post.}
The second call announces about six hours later, when the hot sun is high in the sky...the call to gather at the gates and to exit the city. You're startled as Telena comes to meet you, her face twisted in the hectic process she must proceed over.
"Are you ready Romar? It's time to go..."
Nodding, you follow the female half-giant to the gates.
Even more crowded than the square when the annoucement was made, it is hard to move from the bodies packed around the gate. Towering above them is the outline of a strange cart-like behemoth--the device carrying the shard!
It is a huge, hastily crafted thing made out of what little wood and stone the town could gather. Rather than roll on wheels like your typical cart, the cart rolls on pillars laid sideways with axles driven through them...the more surface area they have, the more the wheels will resist sinking into the sand. A team of the massive lizard mounts stands ready to pull the cart.
Without much celebration or even notice, the council--headed by Telena herself--begins to move from the city. One by one, like a trickle of tears for the home they leave behind, the citizens follow. You follow, lost somewhere in the crowd...
The day passes well, no hazards and despite their mass as a mob, the town makes good time. No one speaks during the exodus, an eeriely silent trek across the sand. There are plenty of lizard mounts for the weak, old or children and the strong stride alongside them at an even pace. There is plenty of water as the cart the shard is housed in is built to hold the water the shard produces...and even a small number of fish. It is truly a miracle of engineering.
When night falls, the town spreads out and those with the skill start numerous fires for warmth. You can't help but find a small fire by yourself..trying to avoid looking at anyone. You feel a nudge on your shoulder and notice the smell of a bowl of soup shoved under your nose.
It's Telena.
"Are you alright?"
------------------------------------------------------------------------
Irris and Tineniel - {Their names will make sense eventually}
The second call comes and you've barely finished packing. What little effects you have gathered in your last few years in this town have been half-hazardly shoved into a wicker basket...which you look down upon with a sigh.
You just got here...and already you have to leave.
You're not really sure why the town has to be left, but the council made it clear. You are to leave with the town, or die in its wake. There are of course rumors about why the exodus has occured. 'The Master' is coming, the Life-Giving Lake has dried up, the council has gone mad...you're not really sure which one to buy.
But it matter not, it's time to go.
You make your way, the pair of you, to the main gate. You bump into the occasional face you know in this town, but the majority of them are just like you; milling about, anxiously trying to figure out where you're going. You try talking to what little friends you've made since that fateful day you were rescued in the desert, but your friends are too focused on leaving their city behind.
The announcement is made and you push forward, into the hot desert beyond.
Throughout the day, you take drinks of water from the cart carrying the waters of the 'Life-Giving Lake', the same waters that saved your life the day you were found. You walk next to friends, staying silent in your exodus from home and you keep a close eye to the desert around you. There are scouts, there are warriors...but you can't help the feeling that you should be doing more, that you should be leading and protecting...that you have a purpose.
There they are again...
Those feelings that have eaten away at you for the last three years. You know you're not complete as you miss the first...actually the majority of your life. You can remember a few things like visions of your family and about this 'Master' that everyone fears, but beyond that, you can remember nothing. You cannot remember any friends, any places you've been...even your name, though you call yourself by shattered bits of a name that float about your head.
The memories, like the occasional nightmares of undead and the unexplained ability to use a sword or to move a jar with but some words...these are bits of the shattered whole that you once might have been. Those that took you in the first few weeks questioned you about them, but all you could do was shrug...just like now. You're not sure where these feelings and bits of random memories come from, but they're there and they do haunt you.
You're thankful when the night comes and you can rest easily, taking a spot near a fire that is unoccupied at the moment. You take your share of food and move closer to the warmth, staving off the chill of the desert night. The townspeople spread out over nearly a half mile, dozens if not hundreds of fires being made here and there and you smirk at the sight...you never thought you would see it.
Just as you take your first spoonful of soup, you're startled by a man that takes a seat next to you at the fire, completely uninvited. He is an aged human, appearing to be in his late forties with slightly grey temples and wrinkles at the edge of his cheeks. He sports a light goat-tee that frames his mouth. He wears a light desert robe, dirtied at the base with some black dusty marks. Tied about his waist is a gold silken rope holding a series of pouches close to his belt.
Though relatively non-descript...the man is hauntingly familar...
A flash of memory clouds your vision for a moment...a throne...maelstrom of metal...'chaos'....
The man catches you off guard as he looks dead at the both of you.
"Well, well, if it isn't 'Mr. My-parents-are-icicles' and the little spiral that couldn't..."
------------------------------------------------------------------------
Those inside the Fortress -
{No real clear decision here. Feel free to discuss and let me know when you've got an idea}
Krysta - Your attemps at determing the depth of the darkness verify its authenticity. It seems to go on for ever and is impossibly cold....
Map;
<<<Legend>>>
* = Top of Pillar (3ft wide)
# = Top of Staircases, 1-4
...... = Darkened Pit
A = Galdren
G = Girud
M = Mordrock
D = Adelia
T = Alton
K = Krysta
R = Garor
Y = Yuri
[You're 75+ ft. from the pillar]
__________________________________________________________________________________________
{Where you sleep is really moot.}
The night passes well, little disturbs your well-deserved sleep...save for your own consciousness. You can't help but toss and turn nearly all night, hardly catching a wink of the rest your body needs. You can't help but think of what is to happen; will the Elves of Astoril show pity? No, clearly they can't when they plan on stealing the source of this town's life from them in the middle of the desert. Is there something you can do to ease this pain the town will suffer? Will Telena show mercy if you're uncovered?...you shudder to think of her sword coming down on you if she's half as strong as Girud.
The call comes, the evacuation is to begin. Though the rumors leaked throughout the night from various sources, the actual call for evacuation hasn't officially come until dawn of today. You rouse yourself from your tired "sleep" and make your way into the town square.
There, the entirety of the town has gathered to hear the creed--the call to leave this desert santuary. The townspeople show a general outrage, but the council issues and ultimatum that cannot be ignored.
"Fall in line, follow us...or you will perish."
And that's about it. Dejectedly, the crowd disperses and goes about packing what little effects the council says they can take. You return to your temporary quarters, already carrying everything you own.
{I'm gonna keep going, if you need to do something, interject in your post.}
The second call announces about six hours later, when the hot sun is high in the sky...the call to gather at the gates and to exit the city. You're startled as Telena comes to meet you, her face twisted in the hectic process she must proceed over.
"Are you ready Romar? It's time to go..."
Nodding, you follow the female half-giant to the gates.
Even more crowded than the square when the annoucement was made, it is hard to move from the bodies packed around the gate. Towering above them is the outline of a strange cart-like behemoth--the device carrying the shard!
It is a huge, hastily crafted thing made out of what little wood and stone the town could gather. Rather than roll on wheels like your typical cart, the cart rolls on pillars laid sideways with axles driven through them...the more surface area they have, the more the wheels will resist sinking into the sand. A team of the massive lizard mounts stands ready to pull the cart.
Without much celebration or even notice, the council--headed by Telena herself--begins to move from the city. One by one, like a trickle of tears for the home they leave behind, the citizens follow. You follow, lost somewhere in the crowd...
The day passes well, no hazards and despite their mass as a mob, the town makes good time. No one speaks during the exodus, an eeriely silent trek across the sand. There are plenty of lizard mounts for the weak, old or children and the strong stride alongside them at an even pace. There is plenty of water as the cart the shard is housed in is built to hold the water the shard produces...and even a small number of fish. It is truly a miracle of engineering.
When night falls, the town spreads out and those with the skill start numerous fires for warmth. You can't help but find a small fire by yourself..trying to avoid looking at anyone. You feel a nudge on your shoulder and notice the smell of a bowl of soup shoved under your nose.
It's Telena.
"Are you alright?"
------------------------------------------------------------------------
Irris and Tineniel - {Their names will make sense eventually}
The second call comes and you've barely finished packing. What little effects you have gathered in your last few years in this town have been half-hazardly shoved into a wicker basket...which you look down upon with a sigh.
You just got here...and already you have to leave.
You're not really sure why the town has to be left, but the council made it clear. You are to leave with the town, or die in its wake. There are of course rumors about why the exodus has occured. 'The Master' is coming, the Life-Giving Lake has dried up, the council has gone mad...you're not really sure which one to buy.
But it matter not, it's time to go.
You make your way, the pair of you, to the main gate. You bump into the occasional face you know in this town, but the majority of them are just like you; milling about, anxiously trying to figure out where you're going. You try talking to what little friends you've made since that fateful day you were rescued in the desert, but your friends are too focused on leaving their city behind.
The announcement is made and you push forward, into the hot desert beyond.
Throughout the day, you take drinks of water from the cart carrying the waters of the 'Life-Giving Lake', the same waters that saved your life the day you were found. You walk next to friends, staying silent in your exodus from home and you keep a close eye to the desert around you. There are scouts, there are warriors...but you can't help the feeling that you should be doing more, that you should be leading and protecting...that you have a purpose.
There they are again...
Those feelings that have eaten away at you for the last three years. You know you're not complete as you miss the first...actually the majority of your life. You can remember a few things like visions of your family and about this 'Master' that everyone fears, but beyond that, you can remember nothing. You cannot remember any friends, any places you've been...even your name, though you call yourself by shattered bits of a name that float about your head.
The memories, like the occasional nightmares of undead and the unexplained ability to use a sword or to move a jar with but some words...these are bits of the shattered whole that you once might have been. Those that took you in the first few weeks questioned you about them, but all you could do was shrug...just like now. You're not sure where these feelings and bits of random memories come from, but they're there and they do haunt you.
You're thankful when the night comes and you can rest easily, taking a spot near a fire that is unoccupied at the moment. You take your share of food and move closer to the warmth, staving off the chill of the desert night. The townspeople spread out over nearly a half mile, dozens if not hundreds of fires being made here and there and you smirk at the sight...you never thought you would see it.
Just as you take your first spoonful of soup, you're startled by a man that takes a seat next to you at the fire, completely uninvited. He is an aged human, appearing to be in his late forties with slightly grey temples and wrinkles at the edge of his cheeks. He sports a light goat-tee that frames his mouth. He wears a light desert robe, dirtied at the base with some black dusty marks. Tied about his waist is a gold silken rope holding a series of pouches close to his belt.
Though relatively non-descript...the man is hauntingly familar...
A flash of memory clouds your vision for a moment...a throne...maelstrom of metal...'chaos'....
The man catches you off guard as he looks dead at the both of you.
"Well, well, if it isn't 'Mr. My-parents-are-icicles' and the little spiral that couldn't..."
------------------------------------------------------------------------
Those inside the Fortress -
{No real clear decision here. Feel free to discuss and let me know when you've got an idea}
Krysta - Your attemps at determing the depth of the darkness verify its authenticity. It seems to go on for ever and is impossibly cold....
Map;
[/pre]
_________________2_________________
| _______________#_______________ |
| |...............................| |
| |...............................| |
| |...............................| |
| |...............................| |
| |...............................| |
| |...............................| |
| |...............................| |
| |...............................|R|
| |...............................|T|
| |...............................|D|
| |...............................|M|
1#................*...............#3
| |...............................|K|
| |...............................|G|
| |...............................|A|
| |...............................|Y|
| |...............................| |
| |...............................| |
| |...............................| |
| |...............................| |
| |...............................| |
| |_______________#_______________| |
|_________________4_________________|
<<<Legend>>>
* = Top of Pillar (3ft wide)
# = Top of Staircases, 1-4
...... = Darkened Pit
A = Galdren
G = Girud
M = Mordrock
D = Adelia
T = Alton
K = Krysta
R = Garor
Y = Yuri
[You're 75+ ft. from the pillar]
__________________________________________________________________________________________