Post by K Man on Feb 6, 2006 12:01:11 GMT -5
Romar -
{Taking the teeth of Hirsuthe is fine.}
Picking up each foot after the other seems like a relatively simple task...but in the darkness of the desert, it sounds easire than it actually is. More than once you slip and stumble, your boots trying desperately to find the ever-so subtle ridges in the sand where it is the hardest ground.
But still you press on. Your mind elsewhere.
It still seems surreal, the night's events. The attack by the Elves, Hirsuthe coming from no where...you're still having a hard time convincing yourself that it happened..as though the blood on your blades wasn't evidence enough.
By the time the sun barely begins to peek over the dunes, you come to the edge of the deserted Dune Palace. This once bustling desert oasis has all but been emptied. There are no children playing in the streets, not merchants calling out the quality of their wares...only dust remains as a sign of the exodus.
The sun continues to rise as you make your way past the city walls. You begin to look around for writing materials, perhaps in an abandoned house or temple grounds...
You're a bit taken back by an object nestled in the streets between two houses. It is rock-like in shape, about as tall as you. However, it is clear like ice or crystal. Embedded in this crystal is a skeletal figure, curled into a fetal position. As the sun rises behind it, you can see the ice melting slowly from the top down...it won't be more than a few minutes before this thing is totally melted.
To your ever-lasting horror, the skeletal figure moves its head to face you, eyes burning with blue fire.
------------------------------------------------------------------------
Irris and Tineniel -
Keeping his hands on the shard is no easy task for Irris. The water jetting out of the massive rock is nearly uncontrollable, rocketing the barely floating wagon this way and that--but one thing is certain, the canyon is filling up fast. Within minutes, every inch of the canyon bed will be underwater and you'll be nearly level with the edges.
With that thought in mind, Irris searches the ambiguous memories floating in his head. The strange man that appeared by the campfire did mention a boat of some kind...Demonwing or something like that?
The flashes return. Skulls, cold...an iceberg....someone named Karn...standing on a deck...an unseen servant...guttural words burned into the mind;
Looking around to the night sky, this must be as far faced as you can possibly get from the sun. Standing up in the water-filled wagon, Irris mutters the only word he knows about this ship...
"Demonwing."
Telena looks to you, confused as ever.
"WHAT wing? Did you just say..."
Her words trail off quickly as she spots something farther down the canyon. Like the moon suddenly stripped from the sky and pulled to the earth, a bony white silhouette leaks out of the shadows. Like some haunting ghost of a giant, a huge skull becomes visible barely floating above the water. Ribs, spines and sails follow behind it, forming a ship that sends chills to the bone and sparks even more memories--a paladin... helpless people....hell....
The ship is sailing straight for your little wagon and should be there within a minute...right about the time the deific torrent of water from the shard will have the whole canyon flooded and full to the brim...
------------------------------------------------------------------------
Those in the Fortress -
Giving this study a good and thorough search [Take 20's] you can really find nothing detailing the shards in this place. It's as though 'The Master' knows what the shards are already...some prior knowledge that doesn't require eons of study about them.
The remainder of the documents mostly detail his mastery of the undead. How to mix potions for unlife, blueprints for his most horrid creations...none on which you have seen yet. If these plans are any indication of what is to come...well, you shudder to think.
Taking the strange iron door ring out of the study, you again marvel at its creation. Where the top of the pull would normally be affixed to a door there is just shimmering energy, warm to the touch. Embedded in the iron is a small triangle of greenish stone, possibly jade or something like it. Could this be an indication of where this door handle belongs? You certainly did not search every door where you blasted a hole into this fortress...nor have you throughly searched the darkness where the invisible creature was just below you...Mordrock survived falling into it...surely something else will be down there.
{There you have. You can either search the magical Darkness of the Invisible Stalker's room below, of the numerous doors on the first level.}
{Or leave and do something else entirely.}
{Taking the teeth of Hirsuthe is fine.}
Picking up each foot after the other seems like a relatively simple task...but in the darkness of the desert, it sounds easire than it actually is. More than once you slip and stumble, your boots trying desperately to find the ever-so subtle ridges in the sand where it is the hardest ground.
But still you press on. Your mind elsewhere.
It still seems surreal, the night's events. The attack by the Elves, Hirsuthe coming from no where...you're still having a hard time convincing yourself that it happened..as though the blood on your blades wasn't evidence enough.
By the time the sun barely begins to peek over the dunes, you come to the edge of the deserted Dune Palace. This once bustling desert oasis has all but been emptied. There are no children playing in the streets, not merchants calling out the quality of their wares...only dust remains as a sign of the exodus.
The sun continues to rise as you make your way past the city walls. You begin to look around for writing materials, perhaps in an abandoned house or temple grounds...
You're a bit taken back by an object nestled in the streets between two houses. It is rock-like in shape, about as tall as you. However, it is clear like ice or crystal. Embedded in this crystal is a skeletal figure, curled into a fetal position. As the sun rises behind it, you can see the ice melting slowly from the top down...it won't be more than a few minutes before this thing is totally melted.
To your ever-lasting horror, the skeletal figure moves its head to face you, eyes burning with blue fire.
------------------------------------------------------------------------
Irris and Tineniel -
Keeping his hands on the shard is no easy task for Irris. The water jetting out of the massive rock is nearly uncontrollable, rocketing the barely floating wagon this way and that--but one thing is certain, the canyon is filling up fast. Within minutes, every inch of the canyon bed will be underwater and you'll be nearly level with the edges.
With that thought in mind, Irris searches the ambiguous memories floating in his head. The strange man that appeared by the campfire did mention a boat of some kind...Demonwing or something like that?
The flashes return. Skulls, cold...an iceberg....someone named Karn...standing on a deck...an unseen servant...guttural words burned into the mind;
"Since Emerikol gave you this vessel, it is now yours. We will be at your call, as transportation, whenever you desire it. Simply face away from the sun while near a body of water on the prime and call the ship by name."
"Until you summon our services again..."
"Until you summon our services again..."
Looking around to the night sky, this must be as far faced as you can possibly get from the sun. Standing up in the water-filled wagon, Irris mutters the only word he knows about this ship...
"Demonwing."
Telena looks to you, confused as ever.
"WHAT wing? Did you just say..."
Her words trail off quickly as she spots something farther down the canyon. Like the moon suddenly stripped from the sky and pulled to the earth, a bony white silhouette leaks out of the shadows. Like some haunting ghost of a giant, a huge skull becomes visible barely floating above the water. Ribs, spines and sails follow behind it, forming a ship that sends chills to the bone and sparks even more memories--a paladin... helpless people....hell....
The ship is sailing straight for your little wagon and should be there within a minute...right about the time the deific torrent of water from the shard will have the whole canyon flooded and full to the brim...
------------------------------------------------------------------------
Those in the Fortress -
Giving this study a good and thorough search [Take 20's] you can really find nothing detailing the shards in this place. It's as though 'The Master' knows what the shards are already...some prior knowledge that doesn't require eons of study about them.
The remainder of the documents mostly detail his mastery of the undead. How to mix potions for unlife, blueprints for his most horrid creations...none on which you have seen yet. If these plans are any indication of what is to come...well, you shudder to think.
Taking the strange iron door ring out of the study, you again marvel at its creation. Where the top of the pull would normally be affixed to a door there is just shimmering energy, warm to the touch. Embedded in the iron is a small triangle of greenish stone, possibly jade or something like it. Could this be an indication of where this door handle belongs? You certainly did not search every door where you blasted a hole into this fortress...nor have you throughly searched the darkness where the invisible creature was just below you...Mordrock survived falling into it...surely something else will be down there.
{There you have. You can either search the magical Darkness of the Invisible Stalker's room below, of the numerous doors on the first level.}
{Or leave and do something else entirely.}