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Post by Cel on Oct 15, 2004 10:18:36 GMT -5
{ah... yes. nothing like evil characters angry at each other ;D}
You move over the bridge. You feel relieved as you get to the other side without any special events such as the one before. You move down the hallway, and find many ways...
On the right you see a 40 ft long hallway, that ends up at a wooden door. Next to the door it seems there are two passages, one up and the other down...
On the left the hallway opens into two different ways. One heads far down [To the next map] and the other goes left, where you can hear leaves moving in a solf wind.
[Choices, choices... Well, as soon as you decide where to go I'll post on. Could be tommorow, could be in 10 minutes. Pretty much depends on you guys. Map is now updated (Or will be in a minute, depends when you are reading this)]
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Post by Fangor the Fierce on Oct 15, 2004 10:39:10 GMT -5
Adelia moves forward, not really knowing which direction to head in. She looks at the others, standing there and points in the right direction to the wooden door. "I say we check that door."
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Post by IstarinCale on Oct 15, 2004 11:07:58 GMT -5
"Ok, thats getting stupid. Lets just decide whos leading the way and the others will have to follow him - only on direction relations.. I don't want to argue on every turn we go."
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Kauyon
Veteran of the War
Posts: 304
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Post by Kauyon on Oct 15, 2004 11:31:03 GMT -5
Ahrd says nothing, but takes the opportunity to manifest Inertial Armor on himself once again, as the one he cast a few hours ago has probably disapated.
------------------------- Inertial Armor on self, -1 PP
+4 AC for the next 4 hours
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Post by Fangor the Fierce on Oct 15, 2004 11:44:40 GMT -5
Adelia simpy stares. "And why does it have to be a HIM? Either way, make a decision."
OOC - As for Adelia, she doesn't know this group She doesn't really care who is the leader or what. She just wants to finish what she came for and get out of this place. She is not going to just follow the others to their doom. She is not a lemming.
Lemming: A creature that has the mental capacity to follow the lemming in front of them. If that means walking into a fire pit, then so be it. Their mental capacity is not wide enough to take into account for danger and altering their course or actions. (For those that don't know what a lemming is.)
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Post by IstarinCale on Oct 15, 2004 11:45:56 GMT -5
"Lets vote: 1 vote to Abbar 0 to all others! my vote" Muradin announces without tell the rest why he chose Abbar. <He said he have a good intuition, lets see.>
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tate
Adventurer
Posts: 16
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Post by tate on Oct 15, 2004 13:40:44 GMT -5
Skitt grins at all the bickering and calmly says, "I abstain from this vote. And why would leaves be rustling in an underground complex in hell? That doesnt sound 'normal' to me."
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Post by IstarinCale on Oct 15, 2004 14:05:33 GMT -5
"When I said lets vote I didn't mean you stranger! and I vote him cause he said he have good intuition.. besides.. he can always explore things by himself before calling us.. he is a rouge!" Muradin smiles at Abbar.
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Kauyon
Veteran of the War
Posts: 304
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Post by Kauyon on Oct 15, 2004 14:47:13 GMT -5
Ahrd starts walking down the hallway towards the door, but peeks down either way before doing anything. Again, his psicrystal aids him.
-------------- Spot +4
One for Ahrd, one for the Psicrystal.
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Post by Cel on Oct 15, 2004 15:33:13 GMT -5
Ahrd, like everybody else, annoyed by Muradins rattling, move on towards the door.
You do not notice anything of any importance. The walls are still smooth, and reflect everything but you...
You get closer to the door. It is very old and rotten, and just a little bit open, but not enough to look inside. You hear a rythmic dripping sound. Perhaps water from the ceiling. Abbar, however notices a faint yellow glow coming underneath the door.
The passages up and down both turn right.
[Your move... *evil grin*]
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Post by Fangor the Fierce on Oct 15, 2004 15:38:33 GMT -5
Adelia grips her heavy mace in her hands tighly. She is near the rear anyways, so whatever comes out of that door has to get through the others to get to her. She will be ready.
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tate
Adventurer
Posts: 16
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Post by tate on Oct 15, 2004 15:41:18 GMT -5
Skitt glares at the dwarf, "Are we going to have a problem here? I can forgive this outburst under the circumstances, but this aruging is not helping us find a way out."
@abbar: "So you are a rogue? That seems like a useful skill to have down here. I seem to have lost my picks but I can still be of some use if you want any aid. I will also be happy to scout ahead with you if you would like another person along," by now his glare has faded and he seems generally friendly.
{OOC-I still cant believe I didnt buy any picks, damn it!}
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Post by Fangor the Fierce on Oct 15, 2004 15:43:06 GMT -5
Adelia casts Detect Magic. 60ft Cone, and she makes a note to turn 360 degrees, just in case.
OOC - Should last 6 minutes...
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Kauyon
Veteran of the War
Posts: 304
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Post by Kauyon on Oct 15, 2004 16:07:11 GMT -5
Ahrd manifests Read Thoughts to detect any creatures behind the door. ------------------------------------------------------------ Also 60. ft cone, Will negates against DC 17, in every direction. Should last for five minutes. -3 PP
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Post by IstarinCale on Oct 15, 2004 17:29:54 GMT -5
"Ok, maybe you are right.. skitt? lets stop arguing.. just make sure you don't make any sudden moves." Muradin says, although it may sound like a threat it doesn't. "What are you waiting for? what could be in hell more than demons and evil dead people? lets just open the door and see with our eyes! ah.. the crystals.. well maybe inside the mage the created them will be." Muradin moves near the door, puts his hand near it like he is ready to open it, looks at the party "anything before open? or I should not open?"
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Kauyon
Veteran of the War
Posts: 304
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Post by Kauyon on Oct 15, 2004 18:38:34 GMT -5
Ahrd bites his lip so not to shout at the dwarf and lose his concentration.
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Post by VemuKhaham on Oct 16, 2004 6:12:11 GMT -5
"Wait!" Abbar quickly interferes as he sees the dwarve planning to open the door. "You elected me for my intuition wisely. Have you not noted the gloom coming from behind that door? God knows what it could be, might be toxic fume just to name something, or black magic."
He looks and listens intently. Wind in hell? Leaves in hell? If there is anything that they can use to make a decision here it might be that wind.
"Remember the wind we felt when first entering this hell?" He asks rethorically to the others, quickly proceeding: "We agreed earlier to take the wind as our guide, people, but when have we agreed to end that decision? Don't ignore this sign, even at such late a time, and let us at least inspect what is going on there. I think it'll lead us to either demons, which we still seek I hope, or to something related to that strange device from before, and I'm still curious what it is."
Abbar looks at Skitt and pretends he likes his slimy attitude: "Indeed, blunt blades and noisy magic isn't going to be of any help right now. If you would agree, and the others too, I'd volunteer to follow you to that wind-filled place there, and scout ahead of the others. They can come when things are safe then."
He looks to everyone in turn awaiting there decision. "If Muradin trusts my intuition, so can you. If anything it will be a better plan then this simple guess we were about to make by opening this door."
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Post by IstarinCale on Oct 16, 2004 6:48:40 GMT -5
As soon as abbar tells Muradin not to open he lower his hand. "Ok, you say you'll scout the ways. why won't you split both ways and if you get in trouble give us a sign like: 'HELP!'. hehe. unless anyone else have a better plan?"
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Post by Cel on Oct 16, 2004 8:03:16 GMT -5
THIS IS FOR ABBAR AND SKITT ONLY!
Abbar and Skitt go back to the left, to investigate the sounds of nature.
You slowly make your way through the dark, making no sound. As you get closer, you feel a pleasant breeze coming from somewhere in the darkness.
You pass by a long hallway heading down, and a single wooden door in it.
Eventualy you find it. A gap in the wall. The smooth mirror-like wall lies in pieces on the ground and a cave begings in the wall, but what is on the other side disaperas around the corner... Grass and small herbs grow in the cave, moving in the pleasand wind.
You look towards your left (down) and see another wooden door with a large rusty lock on it.
[Listen checks, both of you]
Except the wind and the moving grass, it is very very quiet... Too quiet.
________________________________________________
Everybody else! You stand in the darkness, with only a single torch to light the surroundings.
Adelia casts her spell. From the room infront of you, you can sence magic. Not extreemly powerful, but not weak either. It seems to scorch your soul as you detect the source...
{Map is updated. As always ;D}
WAIT! This has been edited. I forgot to tell you about point E!
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Post by IstarinCale on Oct 16, 2004 8:08:57 GMT -5
OOC: I thought we were talking about B1 and B2.. =/
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