Post by Japic on Mar 10, 2006 16:50:28 GMT -5
-- Created by KMan -- Has Played: A Fools Fate
Malanuus Blood-Horn of Clan Cragmyre (Mall-Ahh-Noose)
Male Minotaur (large Giant)
Mino 8, Fighter 2
AL LG‡
Size L (8 ft., 4 in. tall, 778 lbs)
HD 6d8 + 2d10 + Improved Toughness; hp= 99
Current HP: 99
Str 27 (+8)
Dex 14 (+2)
Con 22 (+6)
Int 9 (-1)
Wis 12 (+1)
Cha 11 (+0)
Init +6 (+2 Dex + Improved Initiative)
Spd 30 ft.
AC 18 Currently = 18
(+2 Dex, +2 Bracers, +5 Natural Amor, -1 size)
Touch 13, Flat-Footed 15
BAB +8/+3 (-1 Size)
Melee +16/+11
Ranged +10/+5
Attacks:
Brutal Surge Charges Used: [ ] [ ] [ ] [ ] [ ] [ ] [ ]
1+ CON Times per day
SV
Fort +11 (+5 Base, +6 Con)
Ref +8 (+5 Base, +3 Dex)
Will +4 (+5 Base, +1 Wis)
Languages Spoken: Giant (Automatic), Common.
Skills: +13 (2-1INT/lvl)
Feats:
Power Attack
Improved Bull Rush
Cleave
Great Cleave
Improved Initiative
Awesome Blow
Improved Toughness
Precise Swing
Powerful Charge
Racial Features:
Darkvision (60ft)
Gore (1d8)
+5 Natural Armor
Natural Cunning (Cannot become lost, Track Enemies, Never Flat-Footed, Immune to Maze Spells)
Scent 20ft.
Keen Senses +4
Large Size
Reach 10ft.
Scent 30ft.
Magic Item Slots:[/u]
Head –
Eyes -
Neck –
Arms/Wrists - Bracers of Armor +2
Hands - Gauntlets of Energy Transformation
Ring -
Ring -
Belt -
Body –
Vest/Shirt -
Cloak –
Feet – Sandals of Sprinting
Possessions:
- "Cragmyre Skullsplitter", ancestral GreatAxe of my clan complete with back harness. (+1 Freezing Large Greataxe of Brutal Surge with more magic to be added later, like a Samurai's sword)
- Light Armor, like a studded leather shirt and kilt. Not for AC bonus, but for decency.
- Bracers of Armor +2
- Sandals of Sprinting
- Gauntlets of Energy Transformation
- Potion of Bull's Strength
- Pouch with currency. (608 gp)
- Father's nose ring, also ancestral decoration.
- Horn maintenance materials. (Wax, sanding stone, etc.)
- Minimal rations and survival materials. Maulanuus is on a mission to prove something.
- Potion - Protection from arrows (5th level)
- Wonderous - Dust of Tracelessness
- Weapon - Large MW Throwing Axe (lost in pit)
- Potion - Sanctuary
- Potion - Jump
Non-SRD Items:
Physical Description: 8'4", 778 Lbs, black fur with white diamond in center of forehead (Recognizable feature of Clan Cragmyre), wears little to no armor holding in belief that they are for the weak, NEVER seen without Ancestral Weapon strapped to his back. Deep, black pupiless eyes and soft black ears that rest beneath his horns. The tips of his horns are a deep crimson in color, a rarity among Minotaurs, thus the nickname "Blood-Horn".
Background:
"Take it....it's...yours son..."
Haronus handed the greataxe to Maulanuus, his eldest son, with a blood-soaked hand. The young Minotaur took it, releasing the grip he had on the end of the ceremonial dagger, and held it with shaking hands.
He had touched the blade several times before when he was a young calfling, but always at night without his father's permission and here he was...finally holding the birthright in his hands.
"Now, finish...it...be...the clan's....greatest...warrior..."
Haronus' breathing came in short, shallow gasps. The dagger had hit just below his ribs and was driven deep into his lungs.
It was a good blow by his son.
Maulanuus stood and raised the axe over his head. His brothers stood watching, his mother hung her head low. The axe dropped and the head of his father rolled to a stop shortly after Maulanuus removed the blade from the dirt of the arena floor.
Maulanuus did feel different now. It was ritual for the eldest son to take the clan-head position by force if the father had not died in battle, and Maulanuus had done just that. Although the loss of his father pained him, he knew it was ritual and birthright for this event, and he wasn't going to stop now...he had plans.
As he slung the axe into the harness on his back, Maulanuus turned to his family. His mother looked up from her solemn rememberance of her mate and stared her eldest, now the clan leader in the depths of his eyes.
"What is it you will do now?"
Maulanuus looked each of his eight brothers in the eyes in turn, taking his time to remember each one for he knew he would not return anytime soon. He then looked at his mother and took a step towards her, placing a furred hand on her shoulder.
"I will become the greatest warrior ever seen. In time, there will be none that do not tremble at my name and when my brother slays me for the right to carry the Skull-Splitter...the night sky will glitter and the stars will move to remember my battles..."
Maulanuus removed his hand and turned, heading away from his homelands with no intention of returning until his words rang true in his heart...
‡ - I saw Lawful Good here, but I should explain. Maulanuus lives by a personal code of honor, not so much the laws set forth by the land or ruling authority. In fact, his codes may come in conflict several times with the authorities. It's his ability to strictly adhere to them (and that they are overall good intentions) that makes him Lawful Good.
Maulanuus' Beliefs:
- Strength is the final determing factor in any conflict.
- Any enemy that surrenders is offered death as mercy. If not, they will succumb to his will and intention or next time they face each other, the offer will NOT be made. (I.E. - I turn you over to authorities, if you run, the next time I see you, I will kill you.)
- Any life-saving debt will be repaid in full to the wishes of the one that saved me.
- The young and old are exempt from combat. Unless they violate another code or strike for damage.
- The weak that demand protection shall be granted it.
- Magic is a thing of cowards and thieves. Maulanuus will only use magic if it furthers his goal of becoming a greater warrior. (I.E. - Adding flaming to Skull-Splitter, or bracers of armor are OK. Ring of invisibility is not.)
- Any challenge will be met outright by the challenger. Regardless of age, race, experience etc.
- Never beg for mercy. Regardless of circumstance. Any friend or companion would be expected to do the same.
- All enemies will be aware of my presence. No battle will ever be suprise or sneak attack. Unless the enemy has used the same tactics in the past.
- Once locked in combat, it ends when one of us is dead. Unless they surrender, then see that code.
- Any companion that fights along side me in combat (Melee) will be elevated to levels of trusted friend. I will gladly place my life in their hands and they can do the same. "Battle-Mates" are bonded until death.
- I will sacrifice my life, should a Battle-Mate or Life-Debt demand it.
Malanuus Blood-Horn of Clan Cragmyre (Mall-Ahh-Noose)
Male Minotaur (large Giant)
Mino 8, Fighter 2
AL LG‡
Size L (8 ft., 4 in. tall, 778 lbs)
HD 6d8 + 2d10 + Improved Toughness; hp= 99
Current HP: 99
Str 27 (+8)
Dex 14 (+2)
Con 22 (+6)
Int 9 (-1)
Wis 12 (+1)
Cha 11 (+0)
Init +6 (+2 Dex + Improved Initiative)
Spd 30 ft.
AC 18 Currently = 18
(+2 Dex, +2 Bracers, +5 Natural Amor, -1 size)
Touch 13, Flat-Footed 15
BAB +8/+3 (-1 Size)
Melee +16/+11
Ranged +10/+5
Attacks:
Total bonus | Damage | Critical | Crit Range | Weapon, Type and Range |
+17/+12 | 3d6 +15 + d6 (cold) + Brutal Surge | X3 | 20 | 'Skullsplitter' Ancestral axe (+1 Freezing Large Greataxe of Brutal Surge), Held Two-Handed, Slashing, Melee |
+16 | d8+8 | X2 | 20 | Gore (horns), Piercing, Melee |
Brutal Surge Charges Used: [ ] [ ] [ ] [ ] [ ] [ ] [ ]
1+ CON Times per day
SV
Fort +11 (+5 Base, +6 Con)
Ref +8 (+5 Base, +3 Dex)
Will +4 (+5 Base, +1 Wis)
Languages Spoken: Giant (Automatic), Common.
Skills: +13 (2-1INT/lvl)
Skill Name | Ranks | Ability | Other Mod | Total Mod |
Listen | 3 | +1 (WIS) | +4 KS | 8 |
Search | 4 | -1 (INT) | +4 KS | 7 |
Spot | 4 | +1 (WIS) | +4 KS | 9 |
Language (Common) | 1 | N/A | - | - |
Feats:
Power Attack
Improved Bull Rush
Cleave
Great Cleave
Improved Initiative
Awesome Blow
Improved Toughness
Precise Swing
Powerful Charge
Racial Features:
Darkvision (60ft)
Gore (1d8)
+5 Natural Armor
Natural Cunning (Cannot become lost, Track Enemies, Never Flat-Footed, Immune to Maze Spells)
Scent 20ft.
Keen Senses +4
Large Size
Reach 10ft.
Scent 30ft.
Magic Item Slots:[/u]
Head –
Eyes -
Neck –
Arms/Wrists - Bracers of Armor +2
Hands - Gauntlets of Energy Transformation
Ring -
Ring -
Belt -
Body –
Vest/Shirt -
Cloak –
Feet – Sandals of Sprinting
Possessions:
- "Cragmyre Skullsplitter", ancestral GreatAxe of my clan complete with back harness. (+1 Freezing Large Greataxe of Brutal Surge with more magic to be added later, like a Samurai's sword)
- Light Armor, like a studded leather shirt and kilt. Not for AC bonus, but for decency.
- Bracers of Armor +2
- Sandals of Sprinting
- Gauntlets of Energy Transformation
- Potion of Bull's Strength
- Pouch with currency. (608 gp)
- Father's nose ring, also ancestral decoration.
- Horn maintenance materials. (Wax, sanding stone, etc.)
- Minimal rations and survival materials. Maulanuus is on a mission to prove something.
- Potion - Protection from arrows (5th level)
- Wonderous - Dust of Tracelessness
- Weapon - Large MW Throwing Axe (lost in pit)
- Potion - Sanctuary
- Potion - Jump
Non-SRD Items:
BRUTAL SURGE
Price: +1 bonus
Property: Melee weapon
Caster Level: 11th
Aura: Moderate; (DC 20) evocation
Activation: Swift (command)
This weapon is broader, thicker, and darker in color than in normal weapon of its type.
After a successful melee attack with a brutal surge weapon, you can command the weapon to initiate a bull rush attempt against the target of the attack in addition to dealing its normal damage. This attempt does not provoke attacks of opportunity and is resolved using your size, Strength, and other relevant characteristics. If you wield a brutal surge weapon in two hands, you gain a +2 bonus on the opposed Strength check.
If successful, the bull rush pushes the affected creature back the greatest possible distance allowed by the result of the opposed check, but you do not move along with the target. Movement caused by this bull rush attempt provokes attacks of opportunity from other creatures normally, but you cannot make an attack of opportunity against the affected creature.
The brutal surge property is usable a number of times per day equal to 1 + your Con bonus (if any). Once you activate this property, it can’t be activated by any other creature until the following day.
Prerequisites: Craft Magic Arms and Armor, Bigby’s forceful hand.
Cost to Create: Varies.
Price: +1 bonus
Property: Melee weapon
Caster Level: 11th
Aura: Moderate; (DC 20) evocation
Activation: Swift (command)
This weapon is broader, thicker, and darker in color than in normal weapon of its type.
After a successful melee attack with a brutal surge weapon, you can command the weapon to initiate a bull rush attempt against the target of the attack in addition to dealing its normal damage. This attempt does not provoke attacks of opportunity and is resolved using your size, Strength, and other relevant characteristics. If you wield a brutal surge weapon in two hands, you gain a +2 bonus on the opposed Strength check.
If successful, the bull rush pushes the affected creature back the greatest possible distance allowed by the result of the opposed check, but you do not move along with the target. Movement caused by this bull rush attempt provokes attacks of opportunity from other creatures normally, but you cannot make an attack of opportunity against the affected creature.
The brutal surge property is usable a number of times per day equal to 1 + your Con bonus (if any). Once you activate this property, it can’t be activated by any other creature until the following day.
Prerequisites: Craft Magic Arms and Armor, Bigby’s forceful hand.
Cost to Create: Varies.
SANDALS OF SPRINTING
Price (Item Level): 2,300 gp (6th)
Body Slot: Feet
Caster Level: 5th
Aura: Faint; (DC 17) transmutation
Activation: Swift (command)
Weight: 1/2 lb.
These lightweight sandals are soled with tanned cheetah hide, and the straps are made of dried, braided sinew.
When you activate sandals of sprinting, you gain a +30-foot enhancement bonus to your land speed (to a maximum of twice your normal speed) until the start of your next turn.
This ability functions three times per day.
Prerequisites: Craft Wondrous Item,
expeditious retreat.
Cost to Create: 1,150 gp, 92 XP, 3 days.
Price (Item Level): 2,300 gp (6th)
Body Slot: Feet
Caster Level: 5th
Aura: Faint; (DC 17) transmutation
Activation: Swift (command)
Weight: 1/2 lb.
These lightweight sandals are soled with tanned cheetah hide, and the straps are made of dried, braided sinew.
When you activate sandals of sprinting, you gain a +30-foot enhancement bonus to your land speed (to a maximum of twice your normal speed) until the start of your next turn.
This ability functions three times per day.
Prerequisites: Craft Wondrous Item,
expeditious retreat.
Cost to Create: 1,150 gp, 92 XP, 3 days.
GAUNTLETS OF ENERGY TRANSFORMATION
Price (Item Level): 1,000 gp (4th)
Body Slot: Hands
Caster Level: 3rd
Aura: Faint; (DC 16) evocation
Activation: Swift (command)
Weight:
This pair of leather gloves is imprinted with arcane sigils representing different types of energy.
Gauntlets of energy transformation allow you to temporarily change the type of energy produced by any weapon you hold. When you activate the gauntlets, you change one type of energy damage produced by a melee weapon you hold into another type of energy damage (acid, cold, electricity, or fire) for 1 round. Transformed energy does the same amount of damage, but a +1 flaming longsword could be changed to deal acid, cold, or electricity damage instead of fire.
If a weapon produces more than one type of energy, each activation affects only one type of energy produced. For example, if you wield a +1 flaming shock longsword, you could activate the gauntlets to change the fire damage to acid, cold, or electricity damage, and you could activate the gaunt- lets a second time to change the electricity damage dealt by the shock property to acid, cold, or fire. If your weapon doesn’t deal energy damage, these gauntlets have no effect.
This ability functions three times per day.
Prerequisites: Craft Wondrous Item, acid splash, burning hands, ray of frost, shocking grasp.
Cost to Create: 500 gp, 40 XP, 1 day.
Price (Item Level): 1,000 gp (4th)
Body Slot: Hands
Caster Level: 3rd
Aura: Faint; (DC 16) evocation
Activation: Swift (command)
Weight:
This pair of leather gloves is imprinted with arcane sigils representing different types of energy.
Gauntlets of energy transformation allow you to temporarily change the type of energy produced by any weapon you hold. When you activate the gauntlets, you change one type of energy damage produced by a melee weapon you hold into another type of energy damage (acid, cold, electricity, or fire) for 1 round. Transformed energy does the same amount of damage, but a +1 flaming longsword could be changed to deal acid, cold, or electricity damage instead of fire.
If a weapon produces more than one type of energy, each activation affects only one type of energy produced. For example, if you wield a +1 flaming shock longsword, you could activate the gauntlets to change the fire damage to acid, cold, or electricity damage, and you could activate the gaunt- lets a second time to change the electricity damage dealt by the shock property to acid, cold, or fire. If your weapon doesn’t deal energy damage, these gauntlets have no effect.
This ability functions three times per day.
Prerequisites: Craft Wondrous Item, acid splash, burning hands, ray of frost, shocking grasp.
Cost to Create: 500 gp, 40 XP, 1 day.
Physical Description: 8'4", 778 Lbs, black fur with white diamond in center of forehead (Recognizable feature of Clan Cragmyre), wears little to no armor holding in belief that they are for the weak, NEVER seen without Ancestral Weapon strapped to his back. Deep, black pupiless eyes and soft black ears that rest beneath his horns. The tips of his horns are a deep crimson in color, a rarity among Minotaurs, thus the nickname "Blood-Horn".
Background:
"Take it....it's...yours son..."
Haronus handed the greataxe to Maulanuus, his eldest son, with a blood-soaked hand. The young Minotaur took it, releasing the grip he had on the end of the ceremonial dagger, and held it with shaking hands.
He had touched the blade several times before when he was a young calfling, but always at night without his father's permission and here he was...finally holding the birthright in his hands.
"Now, finish...it...be...the clan's....greatest...warrior..."
Haronus' breathing came in short, shallow gasps. The dagger had hit just below his ribs and was driven deep into his lungs.
It was a good blow by his son.
Maulanuus stood and raised the axe over his head. His brothers stood watching, his mother hung her head low. The axe dropped and the head of his father rolled to a stop shortly after Maulanuus removed the blade from the dirt of the arena floor.
Maulanuus did feel different now. It was ritual for the eldest son to take the clan-head position by force if the father had not died in battle, and Maulanuus had done just that. Although the loss of his father pained him, he knew it was ritual and birthright for this event, and he wasn't going to stop now...he had plans.
As he slung the axe into the harness on his back, Maulanuus turned to his family. His mother looked up from her solemn rememberance of her mate and stared her eldest, now the clan leader in the depths of his eyes.
"What is it you will do now?"
Maulanuus looked each of his eight brothers in the eyes in turn, taking his time to remember each one for he knew he would not return anytime soon. He then looked at his mother and took a step towards her, placing a furred hand on her shoulder.
"I will become the greatest warrior ever seen. In time, there will be none that do not tremble at my name and when my brother slays me for the right to carry the Skull-Splitter...the night sky will glitter and the stars will move to remember my battles..."
Maulanuus removed his hand and turned, heading away from his homelands with no intention of returning until his words rang true in his heart...
‡ - I saw Lawful Good here, but I should explain. Maulanuus lives by a personal code of honor, not so much the laws set forth by the land or ruling authority. In fact, his codes may come in conflict several times with the authorities. It's his ability to strictly adhere to them (and that they are overall good intentions) that makes him Lawful Good.
Maulanuus' Beliefs:
- Strength is the final determing factor in any conflict.
- Any enemy that surrenders is offered death as mercy. If not, they will succumb to his will and intention or next time they face each other, the offer will NOT be made. (I.E. - I turn you over to authorities, if you run, the next time I see you, I will kill you.)
- Any life-saving debt will be repaid in full to the wishes of the one that saved me.
- The young and old are exempt from combat. Unless they violate another code or strike for damage.
- The weak that demand protection shall be granted it.
- Magic is a thing of cowards and thieves. Maulanuus will only use magic if it furthers his goal of becoming a greater warrior. (I.E. - Adding flaming to Skull-Splitter, or bracers of armor are OK. Ring of invisibility is not.)
- Any challenge will be met outright by the challenger. Regardless of age, race, experience etc.
- Never beg for mercy. Regardless of circumstance. Any friend or companion would be expected to do the same.
- All enemies will be aware of my presence. No battle will ever be suprise or sneak attack. Unless the enemy has used the same tactics in the past.
- Once locked in combat, it ends when one of us is dead. Unless they surrender, then see that code.
- Any companion that fights along side me in combat (Melee) will be elevated to levels of trusted friend. I will gladly place my life in their hands and they can do the same. "Battle-Mates" are bonded until death.
- I will sacrifice my life, should a Battle-Mate or Life-Debt demand it.