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Post by Japic on Mar 5, 2004 16:30:08 GMT -5
=== Pre-Gen #6 === Has played in: Grave Robberts, Trapping More Than Fur Currently Playing: --
Thamimon (Tham) Aegimil male elf Clr 11 (55,000 xp) AL N
Size M (5 ft., 3 in. tall) HD 11d8+55; hp 108
Str 14 (+2) Dex 16 (+3) (Gloves) Con 18 (+4) (Belt) Int 16 (+3) Wis 20 (+5) (Periapt) Cha 16 (+3)
Init +3 (+3 Dex) Spd 20 ft.
AC 33 (10 +3 Dex, +12 Armor, +7 Shield, +1 Deflection) Touch: 14, Flat: 30
Attack +10/+5 (+8 Base, +2 Str) melee, or +10/+5 (+7 Base, +3 Dex) ranged
SV Fort +14 (+7 Base, +4 Con + 3 magic) Ref +11 (+3 Base, +3 Dex + 2 magic +3 misc) Will +15 (+17v.enchantments+immune to magic sleep) (+7 Base, +5 Wis + 3 magic)
Languages Spoken: Common, Elven, Gnome, Orc.
Skills: Concentration +15 (+11 Ranks, +4 Con) Craft (Painting) +8 (+5 Rank, +3 Int) Diplomacy +5 (2 ranks + 3 Cha) Handle Animal +5 (+2 Rank, +3 Cha) Heal +18 (+11 Rank, +5 Wis + 2 kit) Hide +3 (+3 Dex) Knowledge (Architecture and Engineering) +5 (+2 Rank, +3 Int) Knowledge (Religion) +14 (+11 Ranks +3 Int) Listen +7 (+5 Wis, +2 Racial) Move Silently +3 (+3 Dex) Search +5 (+3 Int, +2 Racial) Spellcraft +5 (+2 Ranks + 3 Int) Spot +9 (+2 Rank, +5 Wis, +2 Racial) Survival +11 (+6 Rank, +5 Wis)
Feats: Combat Reflexes Prof. Tower shield Improved Toughness (CW: Gain 1 extra hit point per level) Lightening Reflexes
Possessions:10 gp EQUIPMENT: BAG
WEAPONS: Ruined masterworked Longspear (as 10 ft pole) Longsword +2 MW Composite Longbow (+2 Str) MW Longspear
ARMOR: Ring of Protection +1 Mithral full plate +4 (armor check -2) Darkwood Tower shield +3 (armor check -8) Heavy wooden shield
ITEMS: Periapt of Wisdom+2 Belt of Health +2 Gloves of Dexterity+2 Cloak of Resistence+3 Wand Cure light Wounds (49/50 charges) Scroll Eagle's Splendor Scroll of Neutralize Poison (as 5th caster)x1 Scroll of Restoration, Lesser (as 3rd caster)x1 Scroll of Wind Wall (as 5th caster)x1 Potion of Endure Elementsx1 Potion of Pass Without Trace x1 Silver holy symbol Scroll Bull's Strengthx1 Scroll Bear's Endurancex1 Scroll Shield of Faithx2 Scroll protection from Evilx1 Scroll Hide from Undeadx1 Healing kit parchment, inks, pens, paints, brushes. 2 Flasks of Holy Water
Cleric Domains: Healing, Travel. Cleric Spells Per Day: 6, 7+1, 5+1, 5+1, 4+1, 3+1, 1+1
Tham is a good natured soul often healing and helping rather than hurting. {he can spontaneously cure allies and turn undead (vs harm and rebuke)}
Turn undead Attempts per day: 6/6
Physical Description: Thamimon looks more the part of a traveling bard than a cleric. He is often unkempt, his sandy brown hair is usually in a messed pile atop his head with his hazel eyes peering out from beneath. He prefers simple, natural clothing.
Background: Not much is known about Thamimon. He spends his nights wandering the burgh helping those that may need it. Be if lifting a heavy box to a wagon or healing a childs skinned knee, he is a model citizen. He arrived one day on the doorstep of the academy looking more haggard than he usually does and muttering of needing balance in the world. He was wounded but healed by several of the Academy clerics. He took to their skills instantly and shows promise of one day becoming a great cleric and compassionate healer.
{Updated as noted in posts below}
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Post by TheZebraShakes™ on Apr 5, 2005 21:58:58 GMT -5
Adjustments for level 6
+1 Charisma (At level 4) = 16 ------------------------------------------------------------ 20 skill points dispersed as follows:
Concentration: 5 ranks Heal: 5 more ranks, Total =13 Knowledge Religion: 8 ranks + 2int =10 Spot: 1 rank --------------------------------------------------------------
New Feat: Prof. Tower shield Improved Toughness ------------------------------------------------------------
Saves: Fort + 2 Ref + 1 Will + 2 ----------------------------------------------------------
BAB: 4 AC: 25 HP: 54
Attacks:
Masterworked Longspear (+7 d8+3) Masterworked Longsword (+7 d8+2) Longbow (+6 d8) -------------------------------------------------------------
EQUIPMENT: BAG
WEAPONS: Masterworked Longspear Masterworked Longsword Longbow
ARMOR: Full plate +1 Tower shield +1 Large shield
ITEMS: Wand Cure light Wounds (50 charges) Silver holy symbol Scroll Bull's Strength Scroll Bear's Endurance Healing kit parchment, inks, pens, paints, brushes.
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Post by Japic on Apr 7, 2005 16:18:33 GMT -5
5th Level gifts from the Academy (up to 1000gp)
Scroll of Neutralize Poison (375) (3rd level, as 5th caster) Scroll of Restoration, Lesser (150) (2nd level, as 3rd caster) Scroll of Wind Wall (375) (3rd level, as 5th caster) Potion of Endure Elements (50) Potion of Pass Without Trace (50)
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Post by TheZebraShakes™ on Oct 5, 2005 2:23:08 GMT -5
Some minor corrections to the sheet upfront.
--HP should be represented teking into account his Improved Toughness feat which grants him one additional hit point per level (Complete Warrior) Now it is represented as +18, though it should have read +24, but his actual HP are correct. This level it should be +28
--AC is correct at 25, though the dexterity in the parentheses should only read +1, unlil he gets himself some mithral full plate which allows for a max of +2 dex.
--Handle Animal skill was not modified with the additional point added to his charisma last level, it should stand at +5 nowadays.
--His domains are predetermined as Heal and Travel, though it was not stated whether he spontaneously cured being a neutral cleric and all. It's not a big issue at all, I assumed that he did so it might be noted somewhere that he spontaneously cures and turns undead now that he has already been played
I think that's it. Now moving on to the update.
--------------- Level 7
BAB +1 for a total of 5 HP + 9 for a total of 63
Skills (4 pts) Concentration 2 more ranks. Total 10 Survival 2 ranks + 4 wis =6 --Gains Survival as in class skill due to travel domain.
Cleric Spells per day: 6, 5+1, 4+1, 3+1, 2+1
Did not use any of his magical equipment such as scrolls and wand still remains at 50 charges as he used spells to heal during this time.
Still carries his broken MW longspear until he gets a new weapon, preferrably a longspear as to take advantage of his combat reflexes with the reach.
----------- I think that's it, if I missed anything let me know.
Re: 7th level - Cleric - Elf - M « Reply #5 on Oct 13, 2005, 11:55pm »
-------------------------------------------------------------------------------- Though he is an elf accustomed to outfitting himself in homespun fabrics of nature hues, When it comes to battle time, Tham doesn't want anyone to get hit, and he doesn't want to get hit himself. even though he hates the heavy armour, he wears it to ensure this way of combat, so it might as well be as comfortable and as elfy as possible. Also, he felt a bit out of sorts in his last mission, as if he was holding the group back sometimes with all the noise his old armour was making. Traveling with two rangers can do that to a person. The mithral is light, and may aid in keeping him as quiet as possible while sneaking through underground passages and the likes. (He also tends to keep the spells, Silence, and Shield of Faith prepared for these very reasons. Keeping quiet and raising his AC even higher.) Battle tactic: Get in the way
4,627.25+7,400 (difference from NPC gp)=12,027.25 sell full plate armour +1. half price = 1,325 sell scroll of Wind Wall half price = 187.50
Total=13,519.25 -------------------------------- Buying
Mithral full plate +1 (11,500) Raise AC by 1 (26) as Mithral allows a higher max dex Turn MW Longsword into Longsword+1 (2,000gp) Longspear (5gp)
Total spent= 13,505
14.25+25 (Listed above)=
39.25gp remaining. ----------------------------------------------------------- Just in Case no one sells it and needs to know. . .
MITHRAL: Mithral is a very rare silvery, glistening metal that is lighter than iron but just as hard. When worked like steel, it becomes a wonderful material from which to create armor and is occasionally used for other items as well. Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Heavy armors are treated as medium, and medium armors are treated as light, but light armors are still treated as light. Spell failure chances for armors and shields made from mithral are decreased by 10%, maximum Dexterity bonus is increased by 2, and armor check penalties are lessened by 3 (to a minimum of 0).
An item made from mithral weighs half as much as the same item made from other metals. In the case of weapons, this lighter weight does not change a weapon’s size category or the ease with which it can be wielded (whether it is light, one-handed, or two-handed). Items not primarily of metal are not meaningfully affected by being partially made of mithral. (A longsword can be a mithral weapon, while a scythe cannot be.)
Weapons or armors fashioned from mithral are always masterwork items as well; the masterwork cost is included in the prices given below.
Mithral has 30 hit points per inch of thickness and hardness 15.
{Combined posts; a little housekeeping by Japic.}
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Post by TheZebraShakes™ on Mar 13, 2006 23:16:55 GMT -5
I hate clerics, I do however love elves with tower shields
-------------------------------- To the best of my knowledge, his wealth is on par with a PC of his level so as level 7 he has 19,000gp, difference from level 10 will give him an additional 30,000gp to work with
New money: 30,000gp
Level 10
(Level 8 ability point INT=16)
HP 10d8+40; hp 88
BAB+2
saves base fort +2, ref+1, will +2
Skills: 15 pts Concentration 3 ranks =10 Craft painting 1 rank =8 Diplomacy 2 ranks =5 Heal 2 ranks =15 Knowledge Religion 2 ranks=13 spot 1 rank =8 Survival 3 ranks =9
Level 9 feat ??
Items (not definite) longsword+2 6000gp Mithral full plate +3 8000gp tower shield +2 3000gp peripal of wisdom+2 4000gp Gloves of Dexterity+2 4000gp Cloak of Resistence+2 4000gp Total 29000gp total remaining gold 1040gp 5sp
That's my progress so far. I can do the leveling for 11 or 12 if need be. No worries.
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Post by TheZebraShakes™ on Mar 14, 2006 23:26:56 GMT -5
=== Pre-Gen #6 === Has played in: Grave Robberts
Thamimon (Tham) Aegimil male elf Clr 10 (22,500 xp) AL N
Size M (5 ft., 3 in. tall) HD 10d8+40; hp 88
Str 14 (+2) Dex 16 (+3) Con 16 (+3) Int 16 (+3) Wis 20 (+5) Cha 16 (+3)
Init +3 (+3 Dex) Spd 20 ft.
AC 30 (10 +3 Dex, +11 Armor, +6 Shield)
Attack +9/+4 (+7 Base, +2 Str) melee, or +10/+5 (+7 Base, +3 Dex) ranged
SV Fort +12 (+7 Base, +3 Con + 2 magic) Ref +10 (+3 Base, +3 Dex + 2 magic +2 misc) Will +14 (+16v.enchantments) (+7 Base, +5 Wis + 2 magic)
Languages Spoken: Common, Elven, Gnome, Orc.
Skills: Concentration +13 (+10 Ranks, +3 Con) Craft (Painting) +8 (+5 Rank, +3 Int) Diplomacy +5 (2 ranks + 3 Cha) Handle Animal +5 (+2 Rank, +3 Cha) Heal +18 (+11 Rank, +5 Wis + 2 kit) Hide +3 (+3 Dex) Knowledge (Architecture and Engineering) +5 (+2 Rank, +3 Int) Knowledge (Religion) +13 (+10 Ranks +3 Int) Listen +7 (+5 Wis, +2 Racial) Move Silently +3 (+3 Dex) Search +5 (+3 Int, +2 Racial) Spot +9 (+2 Rank, +5 Wis, +2 Racial) Survival +10 (+5 Rank, +5 Wis)
Feats: Combat Reflexes Prof. Tower shield Improved Toughness Lightening Reflexes
Possessions:10 gp EQUIPMENT: BAG
WEAPONS: Ruined masterworked Longspear (as 10 ft pole) Longsword +2 MW Composite Longbow (+2 Str) MW Longspear
ARMOR: Mithral full plate +3 (armor check -1) Darkwood Tower shield +2 (armor check -7) Heavy wooden shield
ITEMS: Peripal of Wisdom+2 Gloves of Dexterity+2 Cloak of Resistence+2 Wand Cure light Wounds (50 charges) Scroll of Neutralize Poison (as 5th caster)x1 Scroll of Restoration, Lesser (as 3rd caster)x1 Scroll of Wind Wall (as 5th caster)x1 Potion of Endure Elementsx1 Potion of Pass Without Trace x1 Silver holy symbol Scroll Bull's Strengthx1 Scroll Bear's Endurancex1 Scroll Shield of Faithx2 Scroll protection from Evilx1 Scroll Hide from Undeadx1 Healing kit parchment, inks, pens, paints, brushes. 2 Flasks of Holy Water
Cleric Domains: Healing, Travel. Cleric Spells Per Day: 6, 6+1, 5+1, 4+1, 4+1, 3+1
Tham is a good natured soul often healing and helping rather than hurting. {he can spontaneously cure allies and turn undead (vs harm and rebuke)}
Physical Description: Thamimon looks more the part of a traveling bard than a cleric. He is often unkempt, his sandy brown hair is usually in a messed pile atop his head with his hazel eyes peering out from beneath. He prefers simple, natural clothing.
Background: Not much is known about Thamimon. He spends his nights wandering the burgh helping those that may need it. Be if lifting a heavy box to a wagon or healing a childs skinned knee, he is a model citizen. He arrived one day on the doorstep of the academy looking more haggard than he usually does and muttering of needing balance in the world. He was wounded but healed by several of the Academy clerics. He took to their skills instantly and shows promise of one day becoming a great cleric and compassionate healer.
{Updated as noted in posts below}
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Post by TheZebraShakes™ on Mar 16, 2006 15:14:40 GMT -5
0th=Create water, Light, Detect Poison, Guidance, Read Magic, Detect Magic1st= (Domain- Longstrider) Bless, Detect Evil, Divine Favor, Shield of Faith, Remove Fear, Magic Weapon2nd= (Domain- CMW) Silence, Restoration Lesser, Remove Paralysis, Calm Emotions, Resist Energy 3= (Domain-Fly) Daylight, Searing Light , Prayer , Dispel Magic 4= (Domain-Dimension Door) Death Ward, Neutralize Poison, Freedom of Movement, Divine Power 5th= (Domain-MCLW) Break Enchantment, Flame Strike, Wall of Stone
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Post by TheZebraShakes™ on Jun 15, 2006 21:38:48 GMT -5
Old Sheet
Updates +1BAB, skill points (5) Concentration 1, Know religion 1, survival 1, spellcraft 2 6th level spells
Gears Sold wand of Eagle's spelndour bought ring of protection +1 (2000) Bought Belt of Health +2 (4000) [Same as Amulet but different slot] upgraded armor to +4 (7000), shield to +3 (5000), cloak resistence to +3 (5000)
NEW SHEET (didn't adjust experience cause I don't have the chart, but other than that if you have any problems let me know)
=== Pre-Gen #6 === Has played in: Grave Robberts Currently Playing: Trapping More Than Fur
Thamimon (Tham) Aegimil male elf Clr 11 (22,500 xp) AL N
Size M (5 ft., 3 in. tall) HD 11d8+55; hp 108
Str 14 (+2) Dex 16 (+3) (Gloves) Con 18 (+4) (Belt) Int 16 (+3) Wis 20 (+5) (Peripal) Cha 16 (+3)
Init +3 (+3 Dex) Spd 20 ft.
AC 33 (10 +3 Dex, +12 Armor, +7 Shield, +1 Deflection) Touch: 14, Flat: 30
Attack +10/+5 (+8 Base, +2 Str) melee, or +10/+5 (+7 Base, +3 Dex) ranged
SV Fort +14 (+7 Base, +4 Con + 3 magic) Ref +11 (+3 Base, +3 Dex + 2 magic +3 misc) Will +15 (+17v.enchantments+immune to magic sleep) (+7 Base, +5 Wis + 3 magic)
Languages Spoken: Common, Elven, Gnome, Orc.
Skills: Concentration +15 (+11 Ranks, +4 Con) Craft (Painting) +8 (+5 Rank, +3 Int) Diplomacy +5 (2 ranks + 3 Cha) Handle Animal +5 (+2 Rank, +3 Cha) Heal +18 (+11 Rank, +5 Wis + 2 kit) Hide +3 (+3 Dex) Knowledge (Architecture and Engineering) +5 (+2 Rank, +3 Int) Knowledge (Religion) +14 (+11 Ranks +3 Int) Listen +7 (+5 Wis, +2 Racial) Move Silently +3 (+3 Dex) Search +5 (+3 Int, +2 Racial) Spellcraft +5 (+2 Ranks + 3 Int) Spot +9 (+2 Rank, +5 Wis, +2 Racial) Survival +11 (+6 Rank, +5 Wis)
Feats: Combat Reflexes Prof. Tower shield Improved Toughness (CW: Gain 1 extra hit point per level) Lightening Reflexes
Possessions:10 gp EQUIPMENT: BAG
WEAPONS: Ruined masterworked Longspear (as 10 ft pole) Longsword +2 MW Composite Longbow (+2 Str) MW Longspear
ARMOR: Ring of Protection +1 Mithral full plate +4 (armor check -2) Darkwood Tower shield +3 (armor check -8) Heavy wooden shield
ITEMS: Peripal of Wisdom+2 Belt of Health +2 Gloves of Dexterity+2 Cloak of Resistence+3 Wand Cure light Wounds (49/50 charges) Scroll Eagle's Splendor Scroll of Neutralize Poison (as 5th caster)x1 Scroll of Restoration, Lesser (as 3rd caster)x1 Scroll of Wind Wall (as 5th caster)x1 Potion of Endure Elementsx1 Potion of Pass Without Trace x1 Silver holy symbol Scroll Bull's Strengthx1 Scroll Bear's Endurancex1 Scroll Shield of Faithx2 Scroll protection from Evilx1 Scroll Hide from Undeadx1 Healing kit parchment, inks, pens, paints, brushes. 2 Flasks of Holy Water
Cleric Domains: Healing, Travel. Cleric Spells Per Day: 6, 7+1, 5+1, 5+1, 4+1, 3+1, 1+1
Tham is a good natured soul often healing and helping rather than hurting. {he can spontaneously cure allies and turn undead (vs harm and rebuke)}
Turn undead Attempts per day: 6/6
Physical Description: Thamimon looks more the part of a traveling bard than a cleric. He is often unkempt, his sandy brown hair is usually in a messed pile atop his head with his hazel eyes peering out from beneath. He prefers simple, natural clothing.
Background: Not much is known about Thamimon. He spends his nights wandering the burgh helping those that may need it. Be if lifting a heavy box to a wagon or healing a childs skinned knee, he is a model citizen. He arrived one day on the doorstep of the academy looking more haggard than he usually does and muttering of needing balance in the world. He was wounded but healed by several of the Academy clerics. He took to their skills instantly and shows promise of one day becoming a great cleric and compassionate healer.
{Updated as noted in posts below}
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