Post by Japic on Mar 25, 2004 15:33:41 GMT -5
=== Pre-Gen #29 === Has played: Dead Men's Tails, Trapping More Than Fur
Currently Playing: --
Loopmottin Pureglade
male gnome
Pal 5/Ranger 6 (55,000 xp)
AL LG
Size S (3 ft., 3 in. tall)
HD 1d10+4 x5, 1d8+4 x6; hp 104
Str 18 (+4) belt
Dex 14 (+2) gloves
Con 18 (+4)
Int 12 (+1)
Wis 18 (+4)
Cha 18 (+4)
Init +2 (+2 Dex)
Spd 30 ft. w/boots
AC 26 (+2 Dex, +1 Size, +7 Armor, +2 buckler, +2 ring, +2 amulet)
Attack +17/+12 (+10 Base, +4 Str, +1 Size, +1 weapon) melee, or +14/+13/+9/+8 two-weapon melee w/buckler, or +15/+10 (+11 Base, +2 Dex, +1 Size, +1 weapon) ranged
SV
Fort +19 (+9 Base, +4 Con, +4 Cha, +2 cloak)
Ref +13 (+6 Base, +1 Dex, +4 Cha, +2 cloak)
Will +13 (+3 Base, +4 Wis, +4 Cha, +2 cloak)
Languages Spoken: Common, Dwarven, Gnome.
Feats:
Endurance (1st)
Devoted Tracker (3rd) – Multiclass freely Paladin/Ranger. Paladin & Ranger levels stack for Smite dmg and Wild Empathy. Animal Companion/Mount combines benefits.
Extra Smiting (6th)
Natural Bond (9th) – Add 3 to Druid level for Animal Companion [Druid level cannot exceed class level]
Ranger Bonus Feats:
Track
Two-Weapon Fighting
Die Hard (instead of Endurance again)
Improved Two-Weapon Fighting
Class Abilities:
Favored Enemy+4 (Undead)
Wild Empathy (+13)
Burrowing Animal Companion (4th level gnome substitution level: add 3 to Druid Level for animal companions with burrowing speed)
Favored Enemy +2 (Magical Beasts)
Aura of Good
Detect evil
Smite Evil 4/day(+4 attack, +10 dmg)
Divine Grace +4
Lay on Hands (20 hp/day)
Aura of Courage
Divine Health
Turn Undead (7x/day, 2nd level cleric)
Special Mount
Spells: Ranger – 1 1st (Magic Fang), Paladin – 1 1st (Prot from Evil), 1/day-speak with animals (burrowing mammal only, duration 1 minute). 1/day-dancing lights, ghost sound, prestidigitation.
Skills (+42 ranks Ranger/+24 ranks Paladin):
Knowledge(Nature) +8 (+5 Rank +1 INT +2 Syn)
Survival +19 (+11 Rank +4 Wis +4 Syn)
Search +15 (+14 Rank +1 INT)
Ride +9 (+5 Rank +2 DEX +2 Syn)
Craft (Alchemy) +3 (+1 Int, +2 Racial)
Decipher Script +3 (+2 Rank, +1 Int)
Handle Animal +11 (+7 Rank, +4 Cha) +15 w/companion
Hide +4 (+1 Dex, +4 Size -1 Armor)
Knowledge (Dungeoneering) +6 (+5 Rank, +1 Int)
Knowledge (Nobility and Royalty) +5 (+4 Rank, +1 Int)
Diplomacy +6 (+4 Cha +2 Syn)
Listen +10 (+4 Rank, +4 Wis, +2 Racial)
Move Silently +0 (+.5 Rank, +1 Dex -1 Armor)
Spot +8 (+4 Rank, +4 Wis)
Gnibbles +2 HD Dire Badger
Gnibbles, Dire Badger
Special Mount/Animal Companion (Paladin 5, Druid 9 = Ranger 6/2 +3 gnome Ranger +3 Natural Bond)
Size/Type: Medium Magical Beast
Hit Dice: 9d8+43 (89 hp) (+2 for Paladin +4 for Druid level)
Initiative: +4
Speed: 40 ft. (6 squares), burrow 20 ft.
Armor Class: 26 (+4 Dex, +9 natural, +3 barding), touch 14, flat-footed 22
Base Attack/Grapple: +5/+8
Attack: Claw +9 melee (1d4+3) [+11 melee (1d4+3+1d8) on charge]
Full Attack: 2 claws +9 melee (1d4+3) and bite +4 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Rage
Special Qualities: Low-light vision, scent
Saves: Fort +10, Ref +9, Will +6 (+10 vs. Enchantment)
Abilities: Str 17, Dex 19, Con 20, Int 6, Wis 12, Cha 10
Skills: Listen +6, Spot +6, Jump +8
Feats: Alertness, Toughness, Track, Powerful Charge
Alignment: LG
Studded Leather Barding, Bit & Bridle, Exotic Saddle & Saddlebags
Empathic link, improved evasion, share spells, share saving throws
Combat Riding + 3 bonus tricks: Warn, Scent Fighting, Fetch
(Modified to reflect changes as noted below.)
Currently Playing: --
Loopmottin Pureglade
male gnome
Pal 5/Ranger 6 (55,000 xp)
AL LG
Size S (3 ft., 3 in. tall)
HD 1d10+4 x5, 1d8+4 x6; hp 104
Str 18 (+4) belt
Dex 14 (+2) gloves
Con 18 (+4)
Int 12 (+1)
Wis 18 (+4)
Cha 18 (+4)
Init +2 (+2 Dex)
Spd 30 ft. w/boots
AC 26 (+2 Dex, +1 Size, +7 Armor, +2 buckler, +2 ring, +2 amulet)
Attack +17/+12 (+10 Base, +4 Str, +1 Size, +1 weapon) melee, or +14/+13/+9/+8 two-weapon melee w/buckler, or +15/+10 (+11 Base, +2 Dex, +1 Size, +1 weapon) ranged
SV
Fort +19 (+9 Base, +4 Con, +4 Cha, +2 cloak)
Ref +13 (+6 Base, +1 Dex, +4 Cha, +2 cloak)
Will +13 (+3 Base, +4 Wis, +4 Cha, +2 cloak)
Languages Spoken: Common, Dwarven, Gnome.
Feats:
Endurance (1st)
Devoted Tracker (3rd) – Multiclass freely Paladin/Ranger. Paladin & Ranger levels stack for Smite dmg and Wild Empathy. Animal Companion/Mount combines benefits.
Extra Smiting (6th)
Natural Bond (9th) – Add 3 to Druid level for Animal Companion [Druid level cannot exceed class level]
Ranger Bonus Feats:
Track
Two-Weapon Fighting
Die Hard (instead of Endurance again)
Improved Two-Weapon Fighting
Class Abilities:
Favored Enemy+4 (Undead)
Wild Empathy (+13)
Burrowing Animal Companion (4th level gnome substitution level: add 3 to Druid Level for animal companions with burrowing speed)
Favored Enemy +2 (Magical Beasts)
Aura of Good
Detect evil
Smite Evil 4/day(+4 attack, +10 dmg)
Divine Grace +4
Lay on Hands (20 hp/day)
Aura of Courage
Divine Health
Turn Undead (7x/day, 2nd level cleric)
Special Mount
Spells: Ranger – 1 1st (Magic Fang), Paladin – 1 1st (Prot from Evil), 1/day-speak with animals (burrowing mammal only, duration 1 minute). 1/day-dancing lights, ghost sound, prestidigitation.
Skills (+42 ranks Ranger/+24 ranks Paladin):
Knowledge(Nature) +8 (+5 Rank +1 INT +2 Syn)
Survival +19 (+11 Rank +4 Wis +4 Syn)
Search +15 (+14 Rank +1 INT)
Ride +9 (+5 Rank +2 DEX +2 Syn)
Craft (Alchemy) +3 (+1 Int, +2 Racial)
Decipher Script +3 (+2 Rank, +1 Int)
Handle Animal +11 (+7 Rank, +4 Cha) +15 w/companion
Hide +4 (+1 Dex, +4 Size -1 Armor)
Knowledge (Dungeoneering) +6 (+5 Rank, +1 Int)
Knowledge (Nobility and Royalty) +5 (+4 Rank, +1 Int)
Diplomacy +6 (+4 Cha +2 Syn)
Listen +10 (+4 Rank, +4 Wis, +2 Racial)
Move Silently +0 (+.5 Rank, +1 Dex -1 Armor)
Spot +8 (+4 Rank, +4 Wis)
Gnibbles +2 HD Dire Badger
Gnibbles, Dire Badger
Special Mount/Animal Companion (Paladin 5, Druid 9 = Ranger 6/2 +3 gnome Ranger +3 Natural Bond)
Size/Type: Medium Magical Beast
Hit Dice: 9d8+43 (89 hp) (+2 for Paladin +4 for Druid level)
Initiative: +4
Speed: 40 ft. (6 squares), burrow 20 ft.
Armor Class: 26 (+4 Dex, +9 natural, +3 barding), touch 14, flat-footed 22
Base Attack/Grapple: +5/+8
Attack: Claw +9 melee (1d4+3) [+11 melee (1d4+3+1d8) on charge]
Full Attack: 2 claws +9 melee (1d4+3) and bite +4 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Rage
Special Qualities: Low-light vision, scent
Saves: Fort +10, Ref +9, Will +6 (+10 vs. Enchantment)
Abilities: Str 17, Dex 19, Con 20, Int 6, Wis 12, Cha 10
Skills: Listen +6, Spot +6, Jump +8
Feats: Alertness, Toughness, Track, Powerful Charge
Alignment: LG
Studded Leather Barding, Bit & Bridle, Exotic Saddle & Saddlebags
Empathic link, improved evasion, share spells, share saving throws
Combat Riding + 3 bonus tricks: Warn, Scent Fighting, Fetch
(Modified to reflect changes as noted below.)